Cynthia & Spiritomb

Sinnoh

Cynthia & Spiritomb

★★★★★

/Ghost/Sprint

Btier

Introduction

Cynthia & Spiritomb is a 5-star Ghost sync pair in Pokémon Masters EX. Cynthia & Spiritomb's role is Sprint. Faction: Sinnoh.

On the Pokémon Masters EX tier list Cynthia & Spiritomb is B tier, 138th of the 608 sync pairs ranked.

Other Ghost sync pairs in Pokémon Masters EX: Acerola & Banette, Acerola (Fall 2020) & Mimikyu, Acerola & Palossand, Acerola (Summer 2024) & Jellicent, Agatha & Gengar, Allister (Fall 2022) & Gourgeist and 31 more.

Cynthia & Spiritomb's banners

All banners
  • 7 September 2026 to 20 September 2026Pasio Towers Expansion (2026-09)
  • 8 April 2025 to 20 April 2025Special Collaboration (2025-04)

Stats

  • HP318th829
  • Attack426th306
  • Defense247th251
  • Sp. Atk206th444
  • Sp. Def427th214
  • Speed134th446

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 96Lv. 30: 171Lv. 45: 243Lv. 100: 529Lv. 120: 589Lv. 140: 649Lv. 200: 829
  • AttackLv. 1: 19Lv. 30: 49Lv. 45: 76Lv. 100: 186Lv. 120: 210Lv. 140: 234Lv. 200: 306
  • DefenseLv. 1: 18Lv. 30: 42Lv. 45: 63Lv. 100: 151Lv. 120: 171Lv. 140: 191Lv. 200: 251
  • Sp. AtkLv. 1: 17Lv. 30: 60Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
  • Sp. DefLv. 1: 14Lv. 30: 36Lv. 45: 57Lv. 100: 134Lv. 120: 150Lv. 140: 166Lv. 200: 214
  • SpeedLv. 1: 14Lv. 30: 59Lv. 45: 101Lv. 100: 266Lv. 120: 302Lv. 140: 338Lv. 200: 446

Sync pair

TrainerCynthia
PokémonSpiritomb
TypeGhost
WeaknessFairy
RoleSprint, EX role Tech (since 10 Apr 2025)
Base rarity5★
How to getVariety scout
Released10 Apr 2025
6★ EXAvailable since 10 Apr 2025
ThemesGhost, Sinnoh, Champion, Undella Town

Moves

5
  • Hex
    Ghost·Special·Power 38-45·Accuracy 100·2 gauge·Opponent (one)

    This attack's power is doubled when the target is affected by a status condition.

  • Will-O-Wisp
    Fire·Status·Accuracy 90·2 gauge·Opponent (one)

    Leaves the target burned.

  • Evil Spirit Shadow Ball
    Ghost·Special·Power 90-108·2 gauge·108 MP·Opponent (one)

    Activation Condition: When the user uses any move once. Deactivation Condition: Cannot be deactivated. Never misses. Reduces all of the MP for this move. The more MP reduced, the greater the power of this attack. Has a chance (20%) of lowering the target's Sp. Def by 1 stat rank. Leaves the target flinching, confused, and trapped when the remaining MP are reduced by 108 from a single attack.

  • Too Fun to End!Trainer move
    Status·1 MP·Ally (all)

    Reduces the user's sync move countdown by 2. Raises the user's Sp. Atk by 4 stat ranks. Applies the Supereffective ↑ Next effect to all allied sync pairs.

  • Five Score and Eight Spirits Ghost BeamSync move
    Ghost·Special·Power 200-240·Opponent (one)

    This attack's power increases when the target is affected by a status condition.

Passive skills

3
  • Sealed Wicked Thoughts

    Reduces damage taken by the user from super effective moves and super effective sync moves. When a move used by the user's Pokémon that targets itself or an ally is successful, the target becomes all allied sync pairs. When a move used by the user's Pokémon that targets an opponent is successful, the target becomes all opposing sync pairs. When the user's sync move attacks an opponent, the target becomes all opposing sync pairs. The power and chance of applying additional effects of moves and sync moves affected by this passive skill are not lowered even if there are multiple targets. Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves or sync move.

  • Bad-to-Worse Hex

    The power of the user's move is doubled when the target is affected by a status condition. Restores 32 MP of the user's buddy move when its move is successful.

  • Gathered Souls

    Charges the user's move gauge by 6 after using its sync move. Restores 50 MP of the user's buddy move after using its sync move.

Sync grid

48
HP+10freeSpA+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeSpA+52 energyHP+102 energyEvil Spi…Power +23 energyEvil Spi…Power +23 energyEvil Spi…Power +23 energyEvil Spi…Move Gau…7 energyHit Inte…lv 97 energyInterfer…lv 910 energyOpp Inte…lv 210 energyDef+52 energySpD+52 energyHexPower +23 energyHexPower +23 energyHexPower +23 energyHexMove Gau…7 energyNatural …7 energyHexHit12 energyGrand En…lv 210 energyHP+102 energySpA+52 energySpe+52 energySpA+52 energyHexPower +23 energyHexPower +23 energyWill-O-W…Move Gau…7 energyWill-O-W…Acc +105 energyTeam Vir…lv 97 energyWill-O-W…1st Move…10 energyHit Burn…lv 910 energySpA+52 energyUnflappa…5 energyDef+52 energySpD+52 energyEvil Spi…Power +23 energyEvil Spi…Power +23 energyQuick Cu…7 energyHP+204 energyToo Fun …Hit and …7 energySharpene…lv 310 energyHead Sta…lv 110 energyFive Sco…Power +255 energyFive Sco…Power +255 energy

48 tiles, 214 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Evil Spirit Shadow Ball: Power +2Evil Spirit Shadow Ball: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Evil Spirit Shadow Ball: Power +2Evil Spirit Shadow Ball: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Evil Spirit Shadow Ball: Power +2Evil Spirit Shadow Ball: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Hex: Power +2Hex: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Hex: Power +2Hex: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Hex: Power +2Hex: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Hex: Power +2Hex: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Hex: Power +2Hex: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Evil Spirit Shadow Ball: Power +2Evil Spirit Shadow Ball: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Evil Spirit Shadow Ball: Power +2Evil Spirit Shadow Ball: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Will-O-Wisp: Accuracy +10Will-O-Wisp: Accuracy ↑ +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • UnflappablePrevents the user from flinching. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Five Score and Eight Spirits Ghost Beam: Power +25Five Score and Eight Spirits Ghost Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Five Score and Eight Spirits Ghost Beam: Power +25Five Score and Eight Spirits Ghost Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Evil Spirit Shadow Ball: Move Gauge Refresh 3Move: Evil Spirit Shadow Ball Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Hit Inter Opp: HP Recovery 9Restores the user's HP when its attack move is successful against a flinching, confused, or trapped opponent. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Hex: Move Gauge Refresh 3Move: Hex Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Will-O-Wisp: Move Gauge Refresh 3Move: Will-O-Wisp Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Team Viral Hustle 9Raises the Speed of all allied sync pairs by one stat rank when the user's Pokémon uses a status move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Too Fun to End!: Hit and Heal 9Move: Too Fun to End! Applies the Gradual Healing effect to the user when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Interference Sync 9Powers up the user's sync move against targets that are flinching, confused, or trapped. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Opp Interference: Team Moves ↑ 2Powers up the moves of all allied sync pairs when attacking a target that is flinching, confused, or trapped. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Grand Entry 2Raises the user's Sp. Atk by 2 stat ranks when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Will-O-Wisp: 1st Move Use: Team Special Boost 1Move: Will-O-Wisp Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank the first time the user's move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Hit Burned Opp: Sp. Atk ↓ & Sp. Def ↓ 9Lowers the target's Sp. Atk and Sp. Def by 1 stat rank when the user's attack move is successful against a burned opponent. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Sharpened Mind 3Powers up the user's moves when its Sp. Atk is raised. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Head Start 1Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Hex: Hit: B-Move MP Recovery (32) 5Move: Hex Has a chance (60%) of restoring 32 MP of the user's buddy move when its attack move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)12 energy · 144 orbs

Cynthia & Spiritomb

Art

Cynthia & Spiritomb key art

More Ghost sync pairs

All sync pairs