Cynthia (Sygna Suit Renegade) & Giratina

Sinnoh

Cynthia (Sygna Suit Renegade) & Giratina

★★★★★

/Ghost/Support

Atier

Introduction

Cynthia (Sygna Suit Renegade) & Giratina is a 5-star Ghost sync pair in Pokémon Masters EX. Cynthia (Sygna Suit Renegade) & Giratina's role is Support. Faction: Sinnoh.

On the Pokémon Masters EX tier list Cynthia (Sygna Suit Renegade) & Giratina is A tier, 109th of the 608 sync pairs ranked.

Other Ghost sync pairs in Pokémon Masters EX: Acerola & Banette, Acerola (Fall 2020) & Mimikyu, Acerola & Palossand, Acerola (Summer 2024) & Jellicent, Agatha & Gengar, Allister (Fall 2022) & Gourgeist and 31 more.

Cynthia (Sygna Suit Renegade) & Giratina's banners

All banners
  • 21 October 2026 to 1 November 2026Triple Feature Master Fair (2026-10)
  • 22 September 2025 to 10 October 2025Triple Feature Master Fair
  • 25 March 2024 to 25 April 2024Special Present! (2024-03)
  • 27 December 2021 to 17 February 2022Sygna Suit Cynthia Master Fair Scout

Stats

  • HP461st777
  • Attack138th500
  • Defense325th227
  • Sp. Atk44th566
  • Sp. Def327th227
  • Speed130th447

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 98Lv. 30: 167Lv. 45: 233Lv. 100: 497Lv. 120: 553Lv. 140: 609Lv. 200: 777
  • AttackLv. 1: 19Lv. 30: 68Lv. 45: 113Lv. 100: 300Lv. 120: 340Lv. 140: 380Lv. 200: 500
  • DefenseLv. 1: 15Lv. 30: 38Lv. 45: 59Lv. 100: 147Lv. 120: 163Lv. 140: 179Lv. 200: 227
  • Sp. AtkLv. 1: 26Lv. 30: 83Lv. 45: 137Lv. 100: 346Lv. 120: 390Lv. 140: 434Lv. 200: 566
  • Sp. DefLv. 1: 15Lv. 30: 38Lv. 45: 59Lv. 100: 147Lv. 120: 163Lv. 140: 179Lv. 200: 227
  • SpeedLv. 1: 16Lv. 30: 60Lv. 45: 102Lv. 100: 267Lv. 120: 303Lv. 140: 339Lv. 200: 447

Sync pair

TrainerCynthia (Sygna Suit Renegade)
PokémonGiratina (Altered Forme) (Altered Forme)
TypeGhost
WeaknessFairy
RoleSupport
Base rarity5★
How to getPoké Fair scout
Released27 Dec 2021
6★ EXAvailable since 27 Dec 2021
ThemesGhost, Sinnoh, Sygna Suit, Battle Facility Foe

Moves

5
  • Shadow Ball
    Ghost·Special·Power 99-118·Accuracy 100·3 gauge·Opponent (one)

    Has a chance (20%) of lowering the target's Sp. Def by 1 stat rank.

  • Ghost Wish
    Status·2 gauge·2 MP·Entire Field

    Turns the field of play's zone into a Ghost Zone. (A Ghost Zone powers up Ghost-type attacks.)

  • Shadow Force
    Ghost·Physical·Power 200-240·Accuracy 100·3 MP·Opponent (one)

    The user takes on a shadow presence. After a set time, this presence fades and the user attacks. No other actions can be taken while in shadow presence. Opponents' moves will not hit the user while it is in this presence. If the user is hit by a sync move or max move while in shadow presence, the presence will fade.

  • Show Me Your Secrets!Trainer move
    Status·1 MP·Self

    Raises the user's Attack and Sp. Atk by 4 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. Lowers the user's Defense and Sp. Def by 1 stat rank.

  • Renegade Shadow ForceSync move
    Ghost·Physical·Power 200-240·Opponent (one)

    This attack's power increases when the zone is a Ghost Zone.

Passive skills

4
  • Sinnoh Flag Bearer

    Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Sinnoh theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)

  • Sundering 9

    Lowers the target's Defense or Sp. Def, or both, by one stat rank when the user's move targeting that opponent is successful.

  • Invigorating Shadow 2

    Charges the user's move gauge by 2 when it takes on a shadow presence.

  • Super Shadow

    Applies the Supereffective ↑ Next effect to the user when it takes on a shadow presence.

Sync grid

50
HP+10freeAtk+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeDef+52 energyHP+204 energySpe+52 energyShadow B…Power +44 energySpA+52 energyShadow B…Power +44 energyShadow B…Power +44 energyShadow B…Move Gau…7 energyGhost Wi…Group Mo…10 energyShadow B…Superdup…10 energyShadow B…On a Rol…8 energyDef+52 energySpD+52 energySpA+52 energyShadow F…Power +23 energyShadow F…Power +23 energyInvigora…lv 17 energySuperdup…lv 210 energyBrain Sy…lv 510 energySync Qui…lv 19 energySpe+52 energyAtk+104 energyDef+52 energyShadow F…Power +23 energyGhost Wi…Move Gau…7 energyGhost Wi…Move Gau…7 energyGhost Wi…Group Pe…10 energyShadow F…Power +23 energyGhost Wi…MP Refre…7 energyHP+102 energySpD+52 energyAtk+52 energySpe+104 energyShadow F…Power +23 energyShadow F…Power +23 energyShadow F…Power +23 energyShow Me …MP Refre…7 energySync Sta…lv 98 energyHaunted …lv 18 energySmarty-P…10 energyRenegade…Power +255 energyRenegade…Power +255 energyA Place …freeAlly Set…lv 9free

50 tiles, 212 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • A Place Where Two Worlds OverlapTurns the field of play's zone into a Ghost Zone the first time the user's attack move is successful each battle. Turns the field of play's zone into a Ghost Zone the first time the user's sync move is used each battle. (A Ghost Zone powers up Ghost-type attacks.) Extends the duration of the Ghost Zone when the zone turns into a Ghost Zone while the user is on the field. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)0 energy · 5 orbs
  • Ally Sets Ghost Zone: Team Phys & Spec Boost ↑2 9Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 2 ranks when an ally turns the field of play's zone into a Ghost Zone. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)0 energy · 5 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Shadow Force: Power +2Shadow Force: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Shadow Force: Power +2Shadow Force: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Shadow Force: Power +2Shadow Force: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Shadow Force: Power +2Shadow Force: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Shadow Force: Power +2Shadow Force: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Shadow Force: Power +2Shadow Force: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Shadow Force: Power +2Shadow Force: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • HP +20 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Shadow Ball: Power +4Shadow Ball: Power ↑ +4 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Shadow Ball: Power +4Shadow Ball: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Shadow Ball: Power +4Shadow Ball: Power ↑ +4 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Attack +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Speed +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Renegade Shadow Force: Power +25Renegade Shadow Force: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Renegade Shadow Force: Power +25Renegade Shadow Force: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Shadow Ball: Move Gauge Refresh 2Move: Shadow Ball Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Invigorating Shadow 1Charges the user's move gauge by 1 when it takes on a shadow presence. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Ghost Wish: Move Gauge Refresh 2Move: Ghost Wish Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Ghost Wish: Move Gauge Refresh 2Move: Ghost Wish Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Ghost Wish: MP Refresh 2Move: Ghost Wish Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Show Me Your Secrets!: MP Refresh 2Move: Show Me Your Secrets! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Shadow Ball: On a Roll 2Move: Shadow Ball Raises the chance of lowering stat values with the additional effects of the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Sync Stat Reboot 9Returns the user's lowered stats to normal after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Haunted Healing 1Restores the user's HP whenever its Pokémon takes an action when the zone is a Ghost Zone. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Sync Quickening 1Restores 1 MP of the user's moves that have the quick move effect tag after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
  • Ghost Wish: Group Morale Boost 4Move: Ghost Wish Has a chance (50%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user's Trainer uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Shadow Ball: Superduper Effective 1Move: Shadow Ball Powers up moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Superduper Effective 2Powers up moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Brain Sync 5Powers up the user's sync move when its Sp. Atk is raised. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Ghost Wish: Group Pep Talk 4Move: Ghost Wish Has a chance (50%) of raising the Attack of all allied sync pairs by one stat rank when the user's Trainer uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Smarty-PantsThe more the target's Sp. Def is lowered, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Cynthia (Sygna Suit Renegade) & Giratina

Art

Cynthia (Sygna Suit Renegade) & Giratina key art

More Ghost sync pairs

All sync pairs