Akari (Summer 2026) & Manaphy

Sinnoh

Akari (Summer 2026) & Manaphy

★★★★★

/Water/Tech

Atier

Introduction

Akari (Summer 2026) & Manaphy is a 5-star Water sync pair in Pokémon Masters EX. Akari (Summer 2026) & Manaphy's role is Tech. Faction: Sinnoh.

On the Pokémon Masters EX tier list Akari (Summer 2026) & Manaphy is A tier, 25th of the 608 sync pairs ranked.

Other Water sync pairs in Pokémon Masters EX: Adaman & Vaporeon, Archie & Kyogre, Barry & Empoleon, Barry & Floatzel, Bede & Inteleon, Blue (Sygna Suit) & Blastoise and 59 more.

Akari (Summer 2026) & Manaphy's banners

All banners
  • 30 June 2026 to 29 July 2026Akari Seasonal Tiered Scout
  • 30 June 2026 to 29 July 2026Akari Seasonal Scout

Stats

  • HP76th882
  • Attack583rd207
  • Defense24th405
  • Sp. Atk464th261
  • Sp. Def24th405
  • Speed92nd460

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 112Lv. 30: 190Lv. 45: 265Lv. 100: 562Lv. 120: 626Lv. 140: 690Lv. 200: 882
  • AttackLv. 1: 12Lv. 30: 32Lv. 45: 50Lv. 100: 127Lv. 120: 143Lv. 140: 159Lv. 200: 207
  • DefenseLv. 1: 12Lv. 30: 52Lv. 45: 91Lv. 100: 245Lv. 120: 277Lv. 140: 309Lv. 200: 405
  • Sp. AtkLv. 1: 12Lv. 30: 38Lv. 45: 62Lv. 100: 161Lv. 120: 181Lv. 140: 201Lv. 200: 261
  • Sp. DefLv. 1: 12Lv. 30: 52Lv. 45: 91Lv. 100: 245Lv. 120: 277Lv. 140: 309Lv. 200: 405
  • SpeedLv. 1: 12Lv. 30: 59Lv. 45: 104Lv. 100: 280Lv. 120: 316Lv. 140: 352Lv. 200: 460

Sync pair

TrainerAkari (Summer 2026)
PokémonManaphy
TypeWater
WeaknessElectric
RoleTech, EX role Sprint (since 30 Jun 2026)
Base rarity5★
How to getSeasonal scout
Released30 Jun 2026
6★ EXAvailable since 30 Jun 2026
ThemesWater, Sinnoh, Main Character, Seasonal Outfit

Moves

5
  • Bubble
    Water·Special·Power 19-22·Accuracy 100·1 gauge·Opponent (all)

    Has a chance (10%) of lowering the target's Speed by 1 stat rank.

  • Sitrus Berry
    Status·3 MP·Ally (one)

    Restores an ally's HP by approximately 20% of its maximum HP.

  • Blue Seas Take Heart
    Psychic·Status·2 gauge·Ally (all)

    Activation Condition: When the user is not in a pinch. Deactivation Condition: When the user is in a pinch. Removes all status conditions from all allied sync pairs. Raises the Attack, Defense, Sp. Atk, and Sp. Def of all allied sync pairs by 1 stat rank. In addition, increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank when the weather is rainy.

  • Beautifully Flowing!Trainer move
    Status·1 MP·Entire Field

    Makes the weather rainy. Reduces the user's sync move countdown by two. Raises the critical-hit rate of all allied sync pairs by 3 stat ranks.

  • Legend of the Sea Water BeamSync move
    Water·Special·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

3
  • Beautifully Flowing Water

    Extends the duration of rainy weather when the weather turns rainy while the user is on the field. Restores an ally's HP by approximately 10% of its maximum HP when its attack move is successful while the weather is rainy.

  • Plenty of Energy!

    Reduces the MP for the user's move by 1 and grants all of the following effects after your team's sync pair uses their sync move: Makes the weather rainy. Restores the user's HP by approximately 30% of its maximum HP.

  • User Sets Rain: Team Phys & Spec Boost ↑1 9

    Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank when the user makes the weather rainy.

Sync grid

48
HP+10freeSpA+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeDef+52 energyHP+102 energySpD+52 energySpe+52 energyBubblePower +43 energyBubblePower +43 energyBubblePower +43 energyBeautifu…Team Hit…8 energyBubbleSatisfie…8 energyBubbleOn a Rol…8 energyBubbleOverwhel…8 energySpe+52 energyStalwart5 energySpD+52 energyDef+52 energySitrus B…MP Refre…7 energyQuick Cu…7 energyRacing R…lv 28 energy1st Hit:…10 energyDebut: T…lv 210 energyHP+102 energySpA+52 energySpe+52 energyUnbending5 energyHP+102 energyHP+204 energyUnflappa…5 energyBlue Sea…Move Gau…7 energyTeam Rai…10 energyRefreshi…lv 18 energyFirst Aidlv 410 energyHP+102 energyDef+52 energySpD+52 energyBubblePower +43 energyBubbleMove Gau…7 energyBubblePower +43 energyRain Gearlv 28 energyRainy: T…lv 210 energy1st "Ber…lv 110 energyLegend o…Power +255 energyLegend o…Power +255 energy

48 tiles, 216 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Bubble: Power +4Bubble: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Bubble: Power +4Bubble: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Bubble: Power +4Bubble: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Bubble: Power +4Bubble: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Bubble: Power +4Bubble: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • StalwartSp. Def cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • UnbendingDefense cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • UnflappablePrevents the user from flinching. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Legend of the Sea Water Beam: Power +25Legend of the Sea Water Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Legend of the Sea Water Beam: Power +25Legend of the Sea Water Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Sitrus Berry: MP Refresh 2Move: Sitrus Berry Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Blue Seas Take Heart: Move Gauge Refresh 3Move: Blue Seas Take Heart Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Bubble: Move Gauge Refresh 3Move: Bubble Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Beautifully Flowing!: Team Hit and HealMove: Beautifully Flowing! Applies the Gradual Healing effect to all allied sync pairs when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Bubble: Satisfied Snicker 9Move: Bubble Lowers the target's Sp. Atk by 1 stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Bubble: On a Roll 9Move: Bubble Raises the chance of lowering stat values with the additional effects of the user's moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Bubble: Overwhelm 9Move: Bubble Lowers the target's Attack by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Racing Rain 2Quickly charges the move gauge when the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Refreshing Rain 1Restores the user's HP whenever its Pokémon takes an action while the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Rain Gear 2Reduces damage when the user is hit by an attack move while the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • 1st Hit: RainyMakes the weather rainy the first time the user's attack move is successful each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Debut: Team Defense ↑ & Sp. Def ↑ 2Raises the Defense and Sp. Def of all allied sync pairs by 2 stat ranks the first time the user enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Team Rain CoatProtects all allied sync pairs against critical hits when the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • First Aid 4Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Rainy: Team Moves ↑ 2Powers up the moves of all allied sync pairs when the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • 1st "Berry" MP 0: Restore "Berry" MP 1Restores 1 MP of the user's moves that have the Berry effect tag the first time the remaining MP for its moves that have the Berry effect tag is zero each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Akari (Summer 2026) & Manaphy

Art

Akari (Summer 2026) & Manaphy key art

More Water sync pairs

All sync pairs