Clavell & Quaquaval

Paldea

Clavell & Quaquaval

★★★★★

/Water/Sprint

Btier

Introduction

Clavell & Quaquaval is a 5-star Water sync pair in Pokémon Masters EX. Clavell & Quaquaval's role is Sprint. Faction: Paldea.

On the Pokémon Masters EX tier list Clavell & Quaquaval is B tier, 212th of the 608 sync pairs ranked.

Other Water sync pairs in Pokémon Masters EX: Adaman & Vaporeon, Akari (Summer 2026) & Manaphy, Archie & Kyogre, Barry & Empoleon, Barry & Floatzel, Bede & Inteleon and 59 more.

Clavell & Quaquaval's banners

All banners
  • 14 August 2026 to 7 October 2026Harmony EX Fair
  • 7 July 2025 to 16 July 2025Type-Exclusive (2025-07)
  • 30 September 2024 to 18 October 2024Clavell Poké Fair Scout

Stats

  • HP275th832
  • Attack6th638
  • Defense331st226
  • Sp. Atk303rd388
  • Sp. Def352nd224
  • Speed118th455

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 99Lv. 30: 174Lv. 45: 246Lv. 100: 532Lv. 120: 592Lv. 140: 652Lv. 200: 832
  • AttackLv. 1: 24Lv. 30: 87Lv. 45: 147Lv. 100: 378Lv. 120: 430Lv. 140: 482Lv. 200: 638
  • DefenseLv. 1: 14Lv. 30: 37Lv. 45: 58Lv. 100: 146Lv. 120: 162Lv. 140: 178Lv. 200: 226
  • Sp. AtkLv. 1: 10Lv. 30: 49Lv. 45: 85Lv. 100: 228Lv. 120: 260Lv. 140: 292Lv. 200: 388
  • Sp. DefLv. 1: 12Lv. 30: 35Lv. 45: 56Lv. 100: 144Lv. 120: 160Lv. 140: 176Lv. 200: 224
  • SpeedLv. 1: 11Lv. 30: 57Lv. 45: 99Lv. 100: 275Lv. 120: 311Lv. 140: 347Lv. 200: 455

Sync pair

TrainerClavell
PokémonQuaquaval
TypeWater
WeaknessFlying
RoleSprint, EX role Field (since 2 Oct 2024)
Base rarity5★
How to getPoké Fair scout
Released2 Oct 2024
6★ EXAvailable since 2 Oct 2024
ThemesWater, Paldea, Glasses, Knowledgeable

Moves

5
  • Aqua Step
    Water·Physical·Power 190-228·Accuracy 100·4 gauge·Opponent (one)

    Raises the user's Speed by 1 stat rank.

  • X Evasion
    Status·2 MP·Self

    Raises the user's evasiveness by 2 stat ranks.

  • Liquidation Dance
    Water·Physical·Power 200-240·2 gauge·Opponent (all)

    Activation Condition: When the user's Speed is raised. Deactivation Condition: When the user's Speed is not raised. Never misses. The more the user's Speed is raised, the greater the power of this attack. Lowers the target's Defense by 2 stat ranks. The power of this move is not lowered even if there are multiple targets. Removes all of the user's Speed increases.

  • Something to Treasure!Trainer move
    Status·1 MP·Self

    Reduces the user's sync move countdown by 1. Raises the user's Attack by 4 stat ranks. Raises the user's critical-hit rate by 3 stat ranks.

  • Occasionally Strict Director's Aqua StepSync move
    Water·Physical·Power 200-240·Opponent (one)

    The more the user's Attack is raised, the greater the power of this attack.

Passive skills

3
  • Head Start 2

    Reduces the user's sync move countdown by 2 the first time it enters a battle each battle.

  • P-Move Stat Raises ×2

    When an ally's stat is raised by a move used by the user's Pokémon, it is raised by double the stat ranks.

  • T-Move: Allied Field MG → 9

    Applies the Move Gauge Acceleration effect to the allied field of play when the user's Trainer uses a move.

Sync grid

54
HP+10freeAtk+5freeDef+5freeAtk+5freeSpD+5freeSpe+5freeSync Reg…7 energyHit: Att…lv 910 energySomethin…Fleet Fe…10 energyNatural …7 energyX EvasionPep Rall…10 energyT-Move: …lv 910 energyHP+102 energyAtk+52 energyAqua StepPower +23 energyAqua StepPower +23 energyAqua StepPower +23 energyAqua StepMove Gau…7 energyOpp Fail…lv 97 energyFierce E…lv 210 energyAqua StepMove Gau…10 energyDef+52 energySpD+52 energyLiquidat…Power +23 energyLiquidat…Power +23 energyRefreshi…lv 18 energyRacing R…lv 29 energyRaging R…lv 27 energySync Fre…10 energySpeedste…lv 510 energySpe+52 energyAtk+52 energyHP+102 energyAqua StepPower +23 energyAqua StepPower +23 energyAtk+52 energyX EvasionMove Gau…8 energyX EvasionMP Refre…7 energySuper Sy…7 energyEnfeeblelv 210 energyOccasion…Power +255 energyHP+102 energyFlamepro…5 energyDef+52 energySpD+52 energyLiquidat…Power +23 energyLiquidat…Power +23 energyLiquidat…Power +23 energySomethin…MP Refre…7 energyQuick Cu…7 energyDanger D…10 energyOccasion…Power +255 energyOccasion…Power +255 energyOccasion…Power +255 energy

54 tiles, 265 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Aqua Step: Power +2Aqua Step: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Aqua Step: Power +2Aqua Step: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Aqua Step: Power +2Aqua Step: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Liquidation Dance: Power +2Liquidation Dance: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Liquidation Dance: Power +2Liquidation Dance: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Aqua Step: Power +2Aqua Step: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Aqua Step: Power +2Aqua Step: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Liquidation Dance: Power +2Liquidation Dance: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Liquidation Dance: Power +2Liquidation Dance: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Liquidation Dance: Power +2Liquidation Dance: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Occasionally Strict Director's Aqua Step: Power +25Occasionally Strict Director's Aqua Step: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • FlameproofPrevents the user from getting burned. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Occasionally Strict Director's Aqua Step: Power +25Occasionally Strict Director's Aqua Step: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Occasionally Strict Director's Aqua Step: Power +25Occasionally Strict Director's Aqua Step: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Occasionally Strict Director's Aqua Step: Power +25Occasionally Strict Director's Aqua Step: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Sync RegenApplies the Gradual Healing effect to the user after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Aqua Step: Move Gauge Refresh 3Move: Aqua Step Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Opp Fail: Physical Boost ↑2 9Increases the user's Physical Moves ↑ Next effect by 2 ranks when an opponent's attack move targeting the user misses. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Raging Rain 2Powers up the user's moves when the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • X Evasion: MP Refresh 2Move: X Evasion Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Super SyncerApplies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Something to Treasure!: MP Refresh 2Move: Something to Treasure! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Refreshing Rain 1Restores the user's HP whenever its Pokémon takes an action while the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • X Evasion: Move Gauge Refresh 9Move: X Evasion Charges the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Racing Rain 2Quickly charges the move gauge when the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Hit: Attack ↓ & Sp. Atk ↓ 9Lowers the target's Attack and Sp. Atk by 1 stat rank when the user's attack move is successful. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
  • Something to Treasure!: Fleet Feet 4Move: Something to Treasure! Raises the user's Speed by 4 stat ranks when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
  • X Evasion: Pep Rally 2Move: X Evasion Raises the Speed of all allied sync pairs by 2 stat ranks when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
  • T-Move: Team Physical Boost ↑1 9Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank when the user's Trainer uses a move. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
  • Fierce Entry 2Raises the user's Attack by 2 stat ranks when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Aqua Step: Move Gauge Refresh 9Move: Aqua Step Charges the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Sync Free-for-AllApplies the Free Move Next effect to all allied sync pairs the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Speedster's Sync 5Powers up the user's sync move when its Speed is raised. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Enfeeble 2Lowers the Defense of all opposing sync pairs by 2 stat ranks when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Danger Damage GuardApplies the Damage Guard Next effect to the user the first time its HP drops to half or below each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Clavell & Quaquaval

Art

Clavell & Quaquaval key art

More Water sync pairs

All sync pairs