Barry & Empoleon

Sinnoh

Barry & Empoleon

★★★

/Water/Strike (Special)

Ctier

Introduction

Barry & Empoleon is a 3-star Water sync pair in Pokémon Masters EX. Barry & Empoleon's role is Strike (Special). Faction: Sinnoh.

On the Pokémon Masters EX tier list Barry & Empoleon is C tier, 437th of the 608 sync pairs ranked.

Other Water sync pairs in Pokémon Masters EX: Adaman & Vaporeon, Akari (Summer 2026) & Manaphy, Archie & Kyogre, Barry & Floatzel, Bede & Inteleon, Blue (Sygna Suit) & Blastoise and 59 more.

Stats

  • HP609th693
  • Attack480th280
  • Defense549th192
  • Sp. Atk175th467
  • Sp. Def558th192
  • Speed637th289

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 62Lv. 30: 145Lv. 45: 197Lv. 100: 445Lv. 120: 497Lv. 140: 549Lv. 200: 693
  • AttackLv. 1: 9Lv. 30: 46Lv. 45: 70Lv. 100: 180Lv. 120: 200Lv. 140: 220Lv. 200: 280
  • DefenseLv. 1: 6Lv. 30: 32Lv. 45: 47Lv. 100: 124Lv. 120: 140Lv. 140: 156Lv. 200: 192
  • Sp. AtkLv. 1: 11Lv. 30: 72Lv. 45: 111Lv. 100: 287Lv. 120: 323Lv. 140: 359Lv. 200: 467
  • Sp. DefLv. 1: 6Lv. 30: 32Lv. 45: 47Lv. 100: 124Lv. 120: 140Lv. 140: 156Lv. 200: 192
  • SpeedLv. 1: 9Lv. 30: 47Lv. 45: 71Lv. 100: 181Lv. 120: 205Lv. 140: 229Lv. 200: 289

As Prinplup

  • HPLv. 1: 75Lv. 30: 157Lv. 45: 210Lv. 100: 457Lv. 120: 509Lv. 140: 561Lv. 200: 705
  • AttackLv. 1: 13Lv. 30: 50Lv. 45: 74Lv. 100: 184Lv. 120: 204Lv. 140: 224Lv. 200: 284
  • DefenseLv. 1: 9Lv. 30: 35Lv. 45: 50Lv. 100: 127Lv. 120: 143Lv. 140: 159Lv. 200: 195
  • Sp. AtkLv. 1: 18Lv. 30: 81Lv. 45: 123Lv. 100: 310Lv. 120: 350Lv. 140: 390Lv. 200: 498
  • Sp. DefLv. 1: 9Lv. 30: 35Lv. 45: 50Lv. 100: 127Lv. 120: 143Lv. 140: 159Lv. 200: 195
  • SpeedLv. 1: 14Lv. 30: 54Lv. 45: 78Lv. 100: 188Lv. 120: 212Lv. 140: 236Lv. 200: 296

As Empoleon

  • HPLv. 1: 92Lv. 30: 175Lv. 45: 227Lv. 100: 475Lv. 120: 527Lv. 140: 579Lv. 200: 723
  • AttackLv. 1: 19Lv. 30: 56Lv. 45: 80Lv. 100: 190Lv. 120: 210Lv. 140: 230Lv. 200: 290
  • DefenseLv. 1: 13Lv. 30: 39Lv. 45: 54Lv. 100: 131Lv. 120: 147Lv. 140: 163Lv. 200: 199
  • Sp. AtkLv. 1: 26Lv. 30: 91Lv. 45: 133Lv. 100: 320Lv. 120: 360Lv. 140: 400Lv. 200: 508
  • Sp. DefLv. 1: 13Lv. 30: 39Lv. 45: 54Lv. 100: 131Lv. 120: 147Lv. 140: 163Lv. 200: 199
  • SpeedLv. 1: 22Lv. 30: 64Lv. 45: 91Lv. 100: 212Lv. 120: 236Lv. 140: 260Lv. 200: 332

Sync pair

TrainerBarry
PokémonPiplup
TypeWater
WeaknessGrass
RoleStrike
Base rarity3★
How to getStory
Released29 Mar 2021
ThemesWater, Sinnoh, Rival, Scarf

Moves

5
  • Bubble
    Water·Special·Power 19-22·Accuracy 100·1 gauge·Opponent (all)

    Has a chance (10%) of lowering the target's Speed by 1 stat rank.

  • Full Heal
    Status·2 MP·Ally (one)

    Removes all status conditions from an ally.

  • Bubble Beam
    Water·Special·Power 49-58·Accuracy 100·2 gauge·Opponent (one)

    Has a chance (10%) of lowering the target's Speed by 1 stat rank.

  • No Hesitation!Trainer move
    Status·2 MP·Self

    Raises the user's Speed by 2 stat ranks. Raises the user's critical-hit rate by 1 stat rank.

  • Water Sync BeamSync move
    Water·Special·Power 200-240·Opponent (one)

    No additional effect.

Passive skills

1
  • Power Flux 5

    The fuller the move gauge when moves are selected, the more this powers up moves.

Evolution

Piplup→Prinplup→Empoleon

Sync grid

48
HP+10freeSpA+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeHP+102 energySpA+52 energyHaste5 energyBubbleMove Gau…6 energyBubblePower +52 energyBubblePower +52 energyBubblePower +52 energyBubblePower +53 energyRamming …10 energyInertia7 energyBubblePower +53 energyHP+102 energySpA+52 energyDef+104 energyBubble B…Move Gau…6 energyBubble B…Power +43 energyBubble B…Power +43 energyBubble B…Power +43 energyBubble B…Power +43 energyCakewalk7 energyBubble B…On a Rol…8 energyBubble B…Power +43 energySpA+52 energyNo Hesit…MP Refre…7 energySpD+104 energyHP+102 energySpD+104 energySpe+104 energyAgile En…lv 17 energyNo Hesit…Ramp Up 17 energyFull HealMove on …10 energyDef+52 energyFull HealMP Refre…7 energySpD+52 energyHP+102 energyDef+104 energySpA+105 energyStamina …lv 38 energyBubbleOn a Rol…7 energyHunter's…10 energyLate Fee…Power +255 energyLate Fee…Power +255 energy

48 tiles, 192 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Bubble: Power +5Bubble: Power ↑ +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Bubble: Power +5Bubble: Power ↑ +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Bubble: Power +5Bubble: Power ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Bubble: Power +5Bubble: Power ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Bubble: Power +5Bubble: Power ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)3 energy · 36 orbs
  • Bubble Beam: Power +4Bubble Beam: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Bubble Beam: Power +4Bubble Beam: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Bubble Beam: Power +4Bubble Beam: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Bubble Beam: Power +4Bubble Beam: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Bubble Beam: Power +4Bubble Beam: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)3 energy · 36 orbs
  • Defense +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Sp. Def +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • HasteSpeed cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Late Fee Bubble Beam: Power +25Late Fee Bubble Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Late Fee Bubble Beam: Power +25Late Fee Bubble Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Bubble: Move Gauge Refresh 4Move: Bubble Has a chance (50%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)6 energy · 72 orbs
  • Bubble Beam: Move Gauge Refresh 3Move: Bubble Beam Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)6 energy · 72 orbs
  • InertiaThe more the user's Speed is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • CakewalkThe more the target's Speed is lowered, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • No Hesitation!: MP Refresh 3Move: No Hesitation! Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Agile Entry 1Raises the user's evasiveness by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • No Hesitation!: Ramp Up 1Move: No Hesitation! Raises the user's Sp. Atk by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Full Heal: MP Refresh 3Move: Full Heal Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Bubble: On a Roll 1Move: Bubble Raises the chance of lowering stat values with the additional effects of the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Bubble Beam: On a Roll 4Move: Bubble Beam Raises the chance of lowering stat values with the additional effects of the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Stamina Reserves 3Charges the user's move gauge by 3 the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Ramming SpeedThe more the user's Speed is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Full Heal: Move on Ally: HP Recovery (M) 1Move: Full Heal When the user's move targeting an allied sync pair (excluding field effects) is successful, restores the HP of the allied sync pair affected by the move by approximately 20% of its maximum HP. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Hunter's InstinctThe more the target's Speed is lowered, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Barry & Empoleon

Art

Barry & Empoleon key art

More Water sync pairs

All sync pairs