Brendan & Marshtomp

Hoenn

Brendan & Marshtomp

★★★★★

/Water/Support

Atier

Introduction

Brendan & Marshtomp is a 5-star Water sync pair in Pokémon Masters EX. Brendan & Marshtomp's role is Support. Faction: Hoenn.

On the Pokémon Masters EX tier list Brendan & Marshtomp is A tier, 85th of the 608 sync pairs ranked.

Other Water sync pairs in Pokémon Masters EX: Adaman & Vaporeon, Akari (Summer 2026) & Manaphy, Archie & Kyogre, Barry & Empoleon, Barry & Floatzel, Bede & Inteleon and 59 more.

Stats

  • HP758th260
  • Attack612th176
  • Defense758th52
  • Sp. Atk600th176
  • Sp. Def758th52
  • Speed275th396

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 27Lv. 30: 51Lv. 45: 72Lv. 100: 160Lv. 120: 180Lv. 140: 200Lv. 200: 260
  • AttackLv. 1: 18Lv. 30: 35Lv. 45: 50Lv. 100: 116Lv. 120: 128Lv. 140: 140Lv. 200: 176
  • DefenseLv. 1: 13Lv. 30: 18Lv. 45: 21Lv. 100: 32Lv. 120: 36Lv. 140: 40Lv. 200: 52
  • Sp. AtkLv. 1: 18Lv. 30: 35Lv. 45: 50Lv. 100: 116Lv. 120: 128Lv. 140: 140Lv. 200: 176
  • Sp. DefLv. 1: 13Lv. 30: 18Lv. 45: 21Lv. 100: 32Lv. 120: 36Lv. 140: 40Lv. 200: 52
  • SpeedLv. 1: 18Lv. 30: 57Lv. 45: 93Lv. 100: 236Lv. 120: 268Lv. 140: 300Lv. 200: 396

Sync pair

TrainerBrendan (Academy)
PokémonMarshtomp
TypeWater
WeaknessGrass
RoleSupport
Base rarity5★
How to getExchange
Released5 Aug 2025
6★ EXAvailable since 5 Aug 2025
ThemesWater, Hoenn, Main Character, Space Cadet

Moves

2
  • Waterfall
    Water·Physical·Power 45-54·Accuracy 100·2 gauge·Opponent (one)

    Has a chance (20%) of making the target flinch.

  • Enjoying After-School Activities Water ImpactSync move
    Water·Physical·Power 250-300·Opponent (one)

    No additional effect.

Sync grid

126
DauntlessfreeFlamepro…freeHeadstro…freeAtk+10freeHP+20freeSpA+10freeAtk+10freeDire Hit…new movefreeDire Hit…MP Refre…freeDire Hit…Power Co…freeDire Hit…Critical…freeDire Hit…Power Co…freeDire Hit…1st T-Mo…freeLiquidat…new movefreeLiquidat…Move Gau…freeLiquidat…On a Rol…freeLiquidat…Power +100freeLiquidat…Overwhel…freeLiquidat…Defense …freeAtk+20freeAtk+20freeAtk+40freeAtk+40freeAtk+60freeEarthqua…new movefreeEarthqua…Move Gau…freeEarthqua…Trip Up 9freeEarthqua…Power +50freeEarthqua…Attack T…freeEarthqua…BOGO 9freeAtk+20freeAtk+20freeAtk+40freeAtk+40freeAtk+60freeOffense …new movefreeOffense …MP Refre…freeOffense …Ramp Up 1freeOffense …Berserke…freeOffense …Critical…freeStrong S…lv 2freeSpA+10freeMove Gau…new movefreeMove Gau…MP Refre…freeMove Gau…T-MovefreeMove Gau…Pep Rall…freeMove Gau…Slippery…freeMove Gau…1st T-Mo…freeGrowlnew movefreeGrowlMove Gau…freeGrowlMight Af…freeGrowlBad Brea…freeGrowlMight Af…freeGrowlMovefreeSpA+20freeSpA+20freeSpA+40freeSpA+40freeSpA+60freeMuddy Wa…new movefreeMuddy Wa…Move Gau…freeMuddy Wa…Acc +15freeMuddy Wa…Power +100freeMuddy Wa…On a Rol…freeMuddy Wa…Discombo…freeSpA+20freeSpA+20freeSpA+40freeSpA+40freeSpA+60freeDefensiv…new movefreeDefensiv…MP Refre…freeDefensiv…Berserke…freeDefensiv…Ramp Up 1freeDefensiv…Durable 9freeDefensiv…T-MovefreeWaterfallMove Gau…freeQuick Cu…freeWaterfallTrip Up 9freeShower P…lv 5freeRacing R…lv 3freePower Pl…freeWaterfallAggravat…freeRainy Hi…lv 9freeMemories…lv 120freeSupreme …freeFirst Aidlv 2freeEnjoying…Power +25freeGobsmacklv 9freeInterfer…lv 5freeHoenn C …lv 5free1st S-Mo…freeHealthy …freeStrong S…lv 1freeEnjoying…Power +25freeRain Gearlv 3freeAdrenali…lv 1freeFlood Al…lv 5freeShower S…freeHP+20freeHP+20freeHP+20freeHP+20freeHP+40freeHP+40freeHP+40freeHP+60freeHP+60freeHP+60freeHP+80freeDef+5freeDef+10freeDef+10freeDef+15freeDef+15freeDef+20freeDef+25freeDef+20freeSpD+5freeSpD+10freeSpD+10freeSpD+15freeSpD+15freeSpD+20freeSpD+25freeSpD+20free

126 tiles, 0 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • DauntlessSp. Atk cannot be lowered.0 energy · 5 orbs
  • FlameproofPrevents the user from getting burned.0 energy · 5 orbs
  • HeadstrongAttack cannot be lowered.0 energy · 5 orbs
  • Attack +100 energy · 5 orbs
  • HP +200 energy · 5 orbs
  • Sp. Atk +100 energy · 5 orbs
  • Attack +10 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Learn Move: Dire Hit +Raises the user's critical-hit rate by 2 stat ranks. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Dire Hit +: MP Refresh 2Move: Dire Hit + Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Dire Hit +: Power Combo 9Move: Dire Hit + Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 1 rank when its move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Dire Hit +: Critical Eye 1Move: Dire Hit + Raises the user's critical-hit rate by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated)0 energy · 5 orbs
  • Dire Hit +: Power Combo 9Move: Dire Hit + Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 1 rank when its move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Dire Hit +: 1st T-Move: Sync CD ↓ 1Move: Dire Hit + Reduces the user's sync move countdown by 1 the first time its Trainer uses a move each battle. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Learn Move: LiquidationHas a chance (20%) of lowering the target's Defense by 1 stat rank. (1 or more adjacent tiles must be activated)0 energy · 5 orbs
  • Liquidation: Move Gauge Refresh 3Move: Liquidation Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Liquidation: On a Roll 4Move: Liquidation Raises the chance of lowering stat values with the additional effects of the user's moves. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Liquidation: Power +100Liquidation: Power ↑ +100 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Liquidation: Overwhelm 9Move: Liquidation Lowers the target's Attack by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Liquidation: Defense Destroyer 9Move: Liquidation Lowers the target's Defense by 2 stat ranks when the user's attack move against it is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Attack +20 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Attack +20 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Attack +40 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Attack +40 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Attack +60 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Learn Move: EarthquakeNo additional effect. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Earthquake: Move Gauge Refresh 3Move: Earthquake Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Earthquake: Trip Up 9Move: Earthquake Lowers the target's Speed by 1 stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Earthquake: Power +50Earthquake: Power ↑ +50 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Earthquake: Attack Trap 9Move: Earthquake Leaves the target trapped when the user's attack move against it is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Earthquake: BOGO 9Move: Earthquake Applies the Free Move Next effect to the user when its move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Attack +20 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Attack +20 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Attack +40 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Attack +40 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Attack +60 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Learn Move: Offense StudiesRaises the user's Attack and Sp. Atk by 2 stat ranks. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Offense Studies: MP Refresh 2Move: Offense Studies Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Offense Studies: Ramp Up 1Move: Offense Studies Raises the user's Sp. Atk by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Offense Studies: Berserker 1Move: Offense Studies Raises the user's Attack by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Offense Studies: Critical Eye 2Move: Offense Studies Raises the user's critical-hit rate by 2 stat ranks when its move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Strong Start 2Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 2 ranks the first time the user enters a battle each battle. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Sp. Atk +10 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Learn Move: Move Gauge BoostCharges the user's move gauge by 3. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Move Gauge Boost: MP Refresh 2Move: Move Gauge Boost Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Move Gauge Boost: T-Move: Allied Field MG → 9Move: Move Gauge Boost Applies the Move Gauge Acceleration effect to the allied field of play when the user's Trainer uses a move. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Move Gauge Boost: Pep Rally 2Move: Move Gauge Boost Raises the Speed of all allied sync pairs by 2 stat ranks when the user's move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Move Gauge Boost: Slippery Sidekicks 2Move: Move Gauge Boost Raises the evasiveness of all allied sync pairs by 2 stat ranks when the user's move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Move Gauge Boost: 1st T-Move: Sync CD ↓ 2Move: Move Gauge Boost Reduces the user's sync move countdown by 2 the first time its Trainer uses a move each battle. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Learn Move: GrowlLowers the target's Attack by 1 stat rank. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Growl: Move Gauge Refresh 3Move: Growl Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Growl: Might Afflicter 9Move: Growl Lowers the Attack of all opposing sync pairs by one stat rank when a status move used by the user's Pokémon is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Growl: Bad Break 9Move: Growl Lowers one of the following stats of all opposing sync pairs by one stat rank at random when the user's Pokémon uses a status move: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Growl: Might Afflicter 9Move: Growl Lowers the Attack of all opposing sync pairs by one stat rank when a status move used by the user's Pokémon is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Growl: Move: Team Sync Move Boost ↑1 9Move: Growl Increases the Sync Move ↑ Next effect of all allied sync pairs by 1 rank when the user's move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Sp. Atk +20 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Sp. Atk +20 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Sp. Atk +40 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Sp. Atk +40 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Sp. Atk +60 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Learn Move: Muddy WaterHas a chance (30%) of lowering the target's accuracy by 1 stat rank. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Muddy Water: Move Gauge Refresh 3Move: Muddy Water Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Muddy Water: Accuracy +15Muddy Water: Accuracy ↑ +15 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Muddy Water: Power +100Muddy Water: Power ↑ +100 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Muddy Water: On a Roll 3Move: Muddy Water Raises the chance of lowering stat values with the additional effects of the user's moves. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Muddy Water: Discombobulate 9Move: Muddy Water Lowers the target's accuracy by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Sp. Atk +20 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Sp. Atk +20 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Sp. Atk +40 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Sp. Atk +40 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Sp. Atk +60 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Learn Move: Defensive StudiesRaises the user's Defense and Sp. Def by 2 stat ranks. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Defensive Studies: MP Refresh 2Move: Defensive Studies Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Defensive Studies: Berserker 1Move: Defensive Studies Raises the user's Attack by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Defensive Studies: Ramp Up 1Move: Defensive Studies Raises the user's Sp. Atk by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Defensive Studies: Durable 9Move: Defensive Studies Applies the Enduring effect to the user when its move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Defensive Studies: T-Move: Team Phys & Spec Boost ↑1 9Move: Defensive Studies Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank when the user's Trainer uses a move. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Waterfall: Move Gauge Refresh 3Move: Waterfall Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Waterfall: Trip Up 9Move: Waterfall Lowers the target's Speed by 1 stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Shower Power 5Powers up the user's sync move when the weather is rainy. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Racing Rain 3Quickly charges the move gauge when the weather is rainy. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Power PlayThe more the target's stats are lowered, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Waterfall: Aggravation 2Move: Waterfall Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Rainy Hit: Stat ↓2 9Lowers one of the target's following stats by 2 stat ranks at random when the user's attack move is successful while the weather is rainy: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Memories of Route 120Makes the weather rainy the first time the user enters a battle each battle. Applies Hoenn Circle (Defensive) to the allied field of play the first time the user enters a battle each battle. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Supreme EntryApplies the Supereffective ↑ Next effect to the user when it enters a battle. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • First Aid 2Restores the user's HP by approximately 20% of its maximum HP the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Enjoying After-School Activities Water Impact: Power +25Enjoying After-School Activities Water Impact: Power ↑ +25 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Gobsmack 9Leaves the target confused when the user's attack move against it is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Interference Sync 5Powers up the user's sync move against targets that are flinching, confused, or trapped. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Hoenn C (Defensive) Extension 5Extends the duration of Hoenn Circle (Defensive) when Hoenn Circle (Defensive) is applied to the allied field of play. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • 1st S-Move: Hoenn C (Def) on FieldApplies Hoenn Circle (Defensive) to the allied field of play the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Healthy HealingApplies the Gradual Healing effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Strong Start 1Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 1 rank the first time the user enters a battle each battle. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Enjoying After-School Activities Water Impact: Power +25Enjoying After-School Activities Water Impact: Power ↑ +25 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Rain Gear 3Reduces damage when the user is hit by an attack move while the weather is rainy. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Adrenaline 1Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Flood Alert 5Extends the duration of rainy weather when the weather turns rainy while the user is on the field. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Shower SyncMakes the weather rainy the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • HP +20 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • HP +20 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • HP +20 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • HP +20 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • HP +40 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • HP +40 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • HP +40 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • HP +60 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • HP +60 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • HP +60 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • HP +80 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Defense +10 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Defense +10 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Defense +15 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Defense +15 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Defense +20 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Defense +25 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Defense +20 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Sp. Def +10 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Sp. Def +10 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Sp. Def +15 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Sp. Def +15 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Sp. Def +20 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Sp. Def +25 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
  • Sp. Def +20 (1 or more adjacent tiles must be activated)0 energy · 0 orbs

Brendan & Marshtomp

Art

Brendan & Marshtomp key art

More Water sync pairs

All sync pairs