
Galar
Bede & Inteleon
★★★★★
/
Water/Field
Introduction
Bede & Inteleon is a 5-star Water sync pair in Pokémon Masters EX. Bede & Inteleon's role is Field. Faction: Galar.
On the Pokémon Masters EX tier list Bede & Inteleon is B tier, 127th of the 608 sync pairs ranked.
Other Water sync pairs in Pokémon Masters EX: Adaman & Vaporeon, Akari (Summer 2026) & Manaphy, Archie & Kyogre, Barry & Empoleon, Barry & Floatzel, Blue (Sygna Suit) & Blastoise and 59 more.
Bede & Inteleon's banners
All banners- 10 December 2024 to 24 December 2024Variety Tiered Scout (2024-12)
- 10 December 2024 to 24 December 2024Triple Feature Variety Scout
Stats
- HP374th of 765815
- Attack327th of 765388
- Defense383rd of 765222
- Sp. Atk101st of 765510
- Sp. Def387th of 765222
- Speed148th of 765444
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 99Lv. 30: 171Lv. 45: 240Lv. 100: 515Lv. 120: 575Lv. 140: 635Lv. 200: 815
- AttackLv. 1: 10Lv. 30: 49Lv. 45: 85Lv. 100: 228Lv. 120: 260Lv. 140: 292Lv. 200: 388
- DefenseLv. 1: 10Lv. 30: 33Lv. 45: 54Lv. 100: 142Lv. 120: 158Lv. 140: 174Lv. 200: 222
- Sp. AtkLv. 1: 12Lv. 30: 64Lv. 45: 112Lv. 100: 310Lv. 120: 350Lv. 140: 390Lv. 200: 510
- Sp. DefLv. 1: 10Lv. 30: 33Lv. 45: 54Lv. 100: 142Lv. 120: 158Lv. 140: 174Lv. 200: 222
- SpeedLv. 1: 17Lv. 30: 60Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
As Inteleon
- HPLv. 1: 99Lv. 30: 171Lv. 45: 240Lv. 100: 515Lv. 120: 575Lv. 140: 635Lv. 200: 815
- AttackLv. 1: 10Lv. 30: 49Lv. 45: 85Lv. 100: 228Lv. 120: 260Lv. 140: 292Lv. 200: 388
- DefenseLv. 1: 10Lv. 30: 33Lv. 45: 54Lv. 100: 142Lv. 120: 158Lv. 140: 174Lv. 200: 222
- Sp. AtkLv. 1: 12Lv. 30: 64Lv. 45: 112Lv. 100: 310Lv. 120: 350Lv. 140: 390Lv. 200: 510
- Sp. DefLv. 1: 10Lv. 30: 33Lv. 45: 54Lv. 100: 142Lv. 120: 158Lv. 140: 174Lv. 200: 222
- SpeedLv. 1: 17Lv. 30: 60Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
Sync pair
Moves
5- Snipe Shot
Water·Special·Power 128-153·Accuracy 100·4 gauge·Opponent (one)Critical hits land more easily.
- Rain Dance
Water·Status·2 gauge·2 MP·Entire FieldMakes the weather rainy.
- High-Pressure Snipe Shot
Water·Special·Power 400-480·Accuracy 100·2 gauge·Opponent (one)Activation Condition: When your team's sync pair uses a sync move 1 time. Deactivation Condition: When this move is used. Critical hits land more easily. Lowers the target's Sp. Def by 3 stat ranks.
- Fine, Then!Trainer moveStatus·1 MP·Ally (one)
Reduces the sync move countdown of an ally by 1. Applies the Supereffective ↑ Next effect to an ally. Increases the Special Moves ↑ Next effect of an ally by 3 ranks.
- Sharpshooting Judgment Water BeamSync move
Water·Special·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- Gentleman's Combo
Raises the user's Sp. Atk by 6 stat ranks when it enters a battle. Raises the user's critical-hit rate by 3 stat ranks when it enters a battle.
- User Sets Rain: Galar C (Spec) on Field
Applies Galar Circle (Special) to the allied field of play when the user makes the weather rainy.
- Rainy Hit: Free Move Next 9
Applies the Free Move Next effect to the user when its attack move is successful while the weather is rainy.
Sync grid
4848 tiles, 215 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Snipe Shot: Power +2Snipe Shot: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Snipe Shot: Power +2Snipe Shot: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Snipe Shot: Power +2Snipe Shot: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- High-Pressure Snipe Shot: Power +3High-Pressure Snipe Shot: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- High-Pressure Snipe Shot: Power +3High-Pressure Snipe Shot: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- High-Pressure Snipe Shot: Power +3High-Pressure Snipe Shot: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Snipe Shot: Power +2Snipe Shot: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Snipe Shot: Power +2Snipe Shot: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- High-Pressure Snipe Shot: Power +3High-Pressure Snipe Shot: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- High-Pressure Snipe Shot: Power +3High-Pressure Snipe Shot: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- DauntlessSp. Atk cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Sharpshooting Judgment Water Beam: Power +25Sharpshooting Judgment Water Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Sharpshooting Judgment Water Beam: Power +25Sharpshooting Judgment Water Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Snipe Shot: Move Gauge Refresh 3Move: Snipe Shot Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- High-Pressure Snipe Shot: Move Gauge Refresh 3Move: High-Pressure Snipe Shot Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Fine, Then!: MP Refresh 2Move: Fine, Then! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Amped Up 2Raises the user's Speed by 2 stat ranks when it lands a critical hit. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Critical Strike 1Powers up the user's attacks when they become critical hits. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Max Move: Allied Field MG →Applies the Move Gauge Acceleration effect to the allied field of play after using the user's max move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Max Geyser: Power +100Max Geyser: Power ↑ +100 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Racing Rain 2Quickly charges the move gauge when the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Rainy ImmunityStatus conditions cannot be inflicted on the user when the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Furious BrainThe more the user's Sp. Atk is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- S-Move: Special Boost ↑2 9Increases the user's Special Moves ↑ Next effect by 2 ranks after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Max Move Hit: Sp. Def ↓ 3Lowers the target's Sp. Def by 3 stat ranks when the user's max move targeting that opponent is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Smarty-PantsThe more the target's Sp. Def is lowered, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- MAX Countdown 2Reduces the user's sync move countdown by 2 after using its max move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Soften Up 1Critical hits land more easily when the user attacks with a sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Shower Power 9Powers up the user's sync move when the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Bede & Inteleon
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