Blue (Sygna Suit) & Blastoise

Kanto

Blue (Sygna Suit) & Blastoise

★★★★★

/Water/Tech

Btier

Introduction

Blue (Sygna Suit) & Blastoise is a 5-star Water sync pair in Pokémon Masters EX. Blue (Sygna Suit) & Blastoise's role is Tech. Faction: Kanto.

On the Pokémon Masters EX tier list Blue (Sygna Suit) & Blastoise is B tier, 185th of the 608 sync pairs ranked.

Other Water sync pairs in Pokémon Masters EX: Adaman & Vaporeon, Akari (Summer 2026) & Manaphy, Archie & Kyogre, Barry & Empoleon, Barry & Floatzel, Bede & Inteleon and 59 more.

Blue (Sygna Suit) & Blastoise's banners

All banners
  • 25 December 2024 to 25 January 2025Triple Feature Poké Fair Scout (2024-12)
  • 8 December 2023 to 22 December 2023Triple Feature Poké Fair Scout (2023-12)
  • 24 November 2022 to 15 December 2022Type-Specific Poké Fair Scout
  • 25 July 2022 to 9 August 2022Water, Flying, and Ghost Poké Fair Scout
  • 20 January 2022 to 3 February 2022Bug-, Water-, and Fire-Type Poké Fair Scout
  • 28 July 2021 to 11 August 2021Triple Feature Poké Fair Scout 72 Hours Only!
  • 17 December 2020 to 31 December 2020Triple Feature Poké Fair Scout
  • 28 August 2020 to 14 September 2020Sygna Suit Blue Poké Fair Scout

Stats

  • HP105th876
  • Attack567th214
  • Defense57th382
  • Sp. Atk510th250
  • Sp. Def59th382
  • Speed679th214

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 89Lv. 30: 170Lv. 45: 248Lv. 100: 556Lv. 120: 620Lv. 140: 684Lv. 200: 876
  • AttackLv. 1: 14Lv. 30: 36Lv. 45: 57Lv. 100: 134Lv. 120: 150Lv. 140: 166Lv. 200: 214
  • DefenseLv. 1: 25Lv. 30: 63Lv. 45: 99Lv. 100: 242Lv. 120: 270Lv. 140: 298Lv. 200: 382
  • Sp. AtkLv. 1: 13Lv. 30: 38Lv. 45: 62Lv. 100: 150Lv. 120: 170Lv. 140: 190Lv. 200: 250
  • Sp. DefLv. 1: 25Lv. 30: 63Lv. 45: 99Lv. 100: 242Lv. 120: 270Lv. 140: 298Lv. 200: 382
  • SpeedLv. 1: 14Lv. 30: 36Lv. 45: 57Lv. 100: 134Lv. 120: 150Lv. 140: 166Lv. 200: 214

As Mega Blastoise

  • HPLv. 1: 89Lv. 30: 170Lv. 45: 248Lv. 100: 556Lv. 120: 620Lv. 140: 684Lv. 200: 876
  • AttackLv. 1: 14Lv. 30: 36Lv. 45: 57Lv. 100: 134Lv. 120: 150Lv. 140: 166Lv. 200: 214
  • DefenseLv. 1: 30Lv. 30: 75Lv. 45: 118Lv. 100: 290Lv. 120: 324Lv. 140: 357Lv. 200: 458
  • Sp. AtkLv. 1: 13Lv. 30: 38Lv. 45: 62Lv. 100: 150Lv. 120: 170Lv. 140: 190Lv. 200: 250
  • Sp. DefLv. 1: 30Lv. 30: 75Lv. 45: 118Lv. 100: 290Lv. 120: 324Lv. 140: 357Lv. 200: 458
  • SpeedLv. 1: 14Lv. 30: 36Lv. 45: 57Lv. 100: 134Lv. 120: 150Lv. 140: 166Lv. 200: 214

Sync pair

TrainerBlue (Sygna Suit)
PokémonBlastoise
TypeWater
WeaknessElectric
RoleTech, EX role Sprint (since 26 Dec 2024)
Base rarity5★
How to getPoké Fair scout
Released28 Aug 2020
6★ EXAvailable since 28 Aug 2020
ThemesWater, Kanto, Rival, Sygna Suit

Moves

5
  • Water Pulse
    Water·Special·Power 47-56·Accuracy 100·2 gauge·Opponent (one)

    Has a chance (20%) of leaving the target confused.

  • X Defense All
    Status·2 MP·Ally (all)

    Raises the Defense of all allied sync pairs by 2 stat ranks.

  • To the Top!Trainer move
    Status·2 MP·Ally: Field

    Applies the Move Gauge Acceleration effect to the allied field of play. Raises the critical-hit rate of all allied sync pairs by 1 stat rank.

  • Hydro Cannon
    Water·Special·Power 178-213·Accuracy 90·4 gauge·Opponent (one)

    No additional effect.

  • Triumphant Hydro CannonSync move
    Water·Special·Power 160-192·Opponent (one)

    Become Mega Blastoise until the end of battle. The more the user's Defense is raised, the greater the power of this attack.

Passive skills

3
  • Force Field 4

    Has a chance (50%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user's Pokémon uses a move.

  • Team Shout 9

    Raises the Attack or Sp. Atk, or both, of all allied sync pairs by one stat rank when the user is hit by an attack move.

  • Safety Net

    Applies the Enduring effect to all allied sync pairs the first time the user's sync move is used each battle.

Sync grid

63
HP+10freeSpA+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeHP+102 energyWater Pu…Power +53 energySpe+52 energyWater Pu…Power +53 energyWater Pu…Move Gau…6 energyWater Pu…Power +53 energyWater Pu…Power +53 energyWater Pu…Power +53 energyParty Cr…15 energySpe+52 energyEndurance10 energySpe+52 energySpe+52 energyDef+52 energyNatural …5 energySpA+104 energyTo the T…MP Refre…7 energyRacing R…lv 28 energyTo the T…Move Gau…7 energyRaging R…lv 38 energySpe+52 energyHydro Ca…Power +34 energySpA+52 energyHydro Ca…Power +34 energyHydro Ca…Acc +107 energyHydro Ca…Power +34 energyHydro Ca…Power +34 energyHydro Ca…Power +34 energyRefreshi…lv 18 energyHydro Ca…Move Gau…6 energyHydro Ca…Propulsi…15 energySpe+52 energyHP+102 energyX Defens…MP Refre…7 energyQuick Cu…5 energySpe+52 energySpD+104 energySmart Co…7 energyWise Ent…lv 210 energyImpervio…10 energyTriumpha…Power +255 energyTriumpha…Power +255 energySpA+104 energyWater Pu…Move Gau…6 energyAdrenali…lv 110 energyTeam Fis…lv 28 energyTeam Tri…lv 28 energyTo the T…Pep Rall…6 energyTeam Fie…lv 17 energyFirst Aidlv 410 energyFreevengelv 410 energyTeam Gra…lv 17 energyStatus I…10 energyTeam Rai…9 energyTriumpha…Power +30freeTriumpha…Power +30freeTriumpha…Power +30free

63 tiles, 311 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Triumphant Hydro Cannon: Power +30Triumphant Hydro Cannon: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
  • Triumphant Hydro Cannon: Power +30Triumphant Hydro Cannon: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
  • Triumphant Hydro Cannon: Power +30Triumphant Hydro Cannon: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
  • Water Pulse: Power +5Water Pulse: Power ↑ +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Water Pulse: Power +5Water Pulse: Power ↑ +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Water Pulse: Power +5Water Pulse: Power ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Water Pulse: Power +5Water Pulse: Power ↑ +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Water Pulse: Power +5Water Pulse: Power ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Hydro Cannon: Power +3Hydro Cannon: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Hydro Cannon: Power +3Hydro Cannon: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Hydro Cannon: Power +3Hydro Cannon: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Hydro Cannon: Power +3Hydro Cannon: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Hydro Cannon: Power +3Hydro Cannon: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Sp. Atk +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Triumphant Hydro Cannon: Power +25Triumphant Hydro Cannon: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Triumphant Hydro Cannon: Power +25Triumphant Hydro Cannon: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Water Pulse: Move Gauge Refresh 3Move: Water Pulse Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)6 energy · 72 orbs
  • Hydro Cannon: Move Gauge Refresh 4Move: Hydro Cannon Has a chance (50%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
  • Water Pulse: Move Gauge Refresh 3Move: Water Pulse Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)6 energy · 72 orbs
  • To the Top!: Pep Rally 1Move: To the Top! Raises the Speed of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated)6 energy · 72 orbs
  • To the Top!: MP Refresh 3Move: To the Top! Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • To the Top!: Move Gauge Refresh 9Move: To the Top! Charges the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Hydro Cannon: Accuracy +10Hydro Cannon: Accuracy ↑ +10 (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • X Defense All: MP Refresh 3Move: X Defense All Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Smart CookieThe more the user's Sp. Def is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Team Fierce Entry 1Raises the Attack of all allied sync pairs by 1 stat rank when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Team Grand Entry 1Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Racing Rain 2Quickly charges the move gauge when the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Raging Rain 3Powers up the user's moves when the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Refreshing Rain 1Restores the user's HP whenever its Pokémon takes an action while the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Team Fist Bump 2Has a chance (30%) of restoring the HP of all allied sync pairs when the user's attack move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Team Triage Tank 2Has a chance (30%) of restoring the HP of all allied sync pairs when the user is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Team Rain CoatProtects all allied sync pairs against critical hits when the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)9 energy · 108 orbs
  • EnduranceApplies the Enduring effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Wise Entry 2Raises the user's Sp. Def by 2 stat ranks when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • ImperviousThe user's stats cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Adrenaline 1Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • First Aid 4Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
  • Freevenge 4Has a chance (50%) of applying the Free Move Next effect to the user when it is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
  • Status ImmunityStatus conditions cannot be inflicted on the user. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
  • Party CrashersApplies the Critical Hit Next effect to all allied sync pairs the first time the user enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)15 energy · 180 orbs
  • Hydro Cannon: Propulsion 2Move: Hydro Cannon Has a chance (30%) of reducing the user's sync move countdown by one when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)15 energy · 180 orbs

Blue (Sygna Suit) & Blastoise

Art

Blue (Sygna Suit) & Blastoise key art

More Water sync pairs

All sync pairs