Archie & Kyogre

Hoenn

Archie & Kyogre

★★★★★

/Water/Strike (Special)

Ctier

Introduction

Archie & Kyogre is a 5-star Water sync pair in Pokémon Masters EX. Archie & Kyogre's role is Strike (Special). Faction: Hoenn.

On the Pokémon Masters EX tier list Archie & Kyogre is C tier, 311th of the 608 sync pairs ranked.

Other Water sync pairs in Pokémon Masters EX: Adaman & Vaporeon, Akari (Summer 2026) & Manaphy, Barry & Empoleon, Barry & Floatzel, Bede & Inteleon, Blue (Sygna Suit) & Blastoise and 59 more.

Archie & Kyogre's banners

All banners
  • 25 January 2026 to 26 January 2026Triple Feature Master Fair (2026-01)
  • 26 February 2025 to 12 March 2025Triple Feature Master Fair Scout
  • 25 April 2024 to 25 May 2024Special Present! (2024-04)
  • 1 June 2021 to 30 June 2021Archie Master Fair Scout

Stats

  • HP53rd896
  • Attack349th362
  • Defense657th151
  • Sp. Atk323rd362
  • Sp. Def629th160
  • Speed295th393

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 109Lv. 30: 190Lv. 45: 268Lv. 100: 576Lv. 120: 640Lv. 140: 704Lv. 200: 896
  • AttackLv. 1: 21Lv. 30: 57Lv. 45: 90Lv. 100: 222Lv. 120: 250Lv. 140: 278Lv. 200: 362
  • DefenseLv. 1: 10Lv. 30: 24Lv. 45: 36Lv. 100: 91Lv. 120: 103Lv. 140: 115Lv. 200: 151
  • Sp. AtkLv. 1: 21Lv. 30: 57Lv. 45: 90Lv. 100: 222Lv. 120: 250Lv. 140: 278Lv. 200: 362
  • Sp. DefLv. 1: 15Lv. 30: 30Lv. 45: 45Lv. 100: 100Lv. 120: 112Lv. 140: 124Lv. 200: 160
  • SpeedLv. 1: 15Lv. 30: 54Lv. 45: 90Lv. 100: 233Lv. 120: 265Lv. 140: 297Lv. 200: 393

Sync pair

TrainerArchie
PokémonKyogre
TypeWater
WeaknessGrass
RoleStrike, EX role Support (since 25 Apr 2024)
Base rarity5★
How to getPoké Fair scout
Released1 Jun 2021
6★ EXAvailable since 1 Jun 2021
ThemesWater, Hoenn, Villain, Body Builder

Moves

5
  • Origin Pulse
    Water·Special·Power 189-226·Accuracy 85·4 gauge·Opponent (all)

    No additional effect.

  • X Sp. Atk
    Status·2 MP·Self

    Raises the user's Sp. Atk by 2 stat ranks.

  • Thunder
    Electric·Special·Power 124-148·Accuracy 70·3 gauge·Opponent (one)

    Never misses when the weather is rainy. Has a chance (30%) of leaving the target paralyzed.

  • Open the Oceans!Trainer move
    Status·1 MP·Self

    Raises the user's accuracy by 1 stat rank. Raises the user's critical-hit rate by 3 stat ranks. Lowers the user's Defense and Sp. Def by 2 stat ranks. In addition, raises the user's Sp. Atk by 2 stat ranks when the weather is rainy. In addition, raises the user's accuracy by 1 stat rank when the weather is rainy. Applies the Gradual Healing effect to the user when the weather is rainy.

  • Aqua Planet Origin PulseSync move
    Water·Special·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

4
  • Hoenn Spirit

    Powers up the special attack moves of all allied sync pairs by 20%. Reduces special attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Hoenn theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.)

  • Downpour

    Makes the weather rainy the first time the user enters a battle each battle.

  • Shower Surge 3

    Quickly charges the move gauge when the weather is rainy. Powers up the user's moves when the weather is rainy.

  • Flood Alert 5

    Extends the duration of rainy weather when the weather turns rainy while the user is on the field.

Sync grid

50
HP+10freeSpA+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeDef+52 energyHP+102 energyOrigin P…Acc +105 energySpD+52 energyOrigin P…Power +24 energyOrigin P…Power +24 energyOrigin P…Power +24 energyOrigin P…Move Gau…7 energySpA+104 energyLeg Uplv 110 energyHealthy …lv 18 energyHP+102 energyDef+52 energySpe+52 energySpD+52 energyX Sp. AtkMP Refre…7 energySpA+52 energyThunderPower +34 energyTorrenti…8 energyRain Gearlv 210 energyShower P…lv 310 energyShower S…15 energySpe+52 energyThunderPower +34 energyThunderPower +34 energySpe+52 energyThunderParalysi…8 energyThunderMove Gau…7 energyThunderPower +34 energyThunderMove Gau…7 energyThunderRaging R…8 energyDef+52 energySpD+52 energySpe+52 energyHP+102 energyOrigin P…Power +24 energyOpen the…MP Refre…7 energyOrigin P…Power +24 energyRainy Pr…lv 110 energySuper Ra…lv 410 energyAqua Pla…Power +255 energyAqua Pla…Power +255 energyRainy Hi…lv 9freeDeep Div…free

50 tiles, 215 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Rainy Hit: Special Boost ↑2 9Increases the user's Special Moves ↑ Next effect by 2 ranks when its attack move is successful while the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)0 energy · 5 orbs
  • Deep DiverRaises the user's Sp. Atk by 6 stat ranks when it enters a battle. Raises the user's critical-hit rate by 3 stat ranks when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)0 energy · 5 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Origin Pulse: Power +2Origin Pulse: Power ↑ +2 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Origin Pulse: Power +2Origin Pulse: Power ↑ +2 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Origin Pulse: Power +2Origin Pulse: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Thunder: Power +3Thunder: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Thunder: Power +3Thunder: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Thunder: Power +3Thunder: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Thunder: Power +3Thunder: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Origin Pulse: Power +2Origin Pulse: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Origin Pulse: Power +2Origin Pulse: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Origin Pulse: Accuracy +10Origin Pulse: Accuracy ↑ +10 (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Aqua Planet Origin Pulse: Power +25Aqua Planet Origin Pulse: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Aqua Planet Origin Pulse: Power +25Aqua Planet Origin Pulse: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Origin Pulse: Move Gauge Refresh 3Move: Origin Pulse Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • X Sp. Atk: MP Refresh 2Move: X Sp. Atk Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Thunder: Move Gauge Refresh 3Move: Thunder Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Thunder: Move Gauge Refresh 3Move: Thunder Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Open the Oceans!: MP Refresh 2Move: Open the Oceans! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Healthy Power-Up 1Powers up moves when the user's HP is full. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Torrential TenacityPrevents the user from flinching, becoming confused, or becoming trapped when the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Thunder: Paralysis Synergy 1Move: Thunder Powers up the user's moves when the target is paralyzed. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Thunder: Raging Rain 5Move: Thunder Powers up the user's moves when the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Leg Up 1Has a chance (20%) of reducing the user's sync move countdown by one when it enters a battle. This effect can activate only once per battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Rain Gear 2Reduces damage when the user is hit by an attack move while the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Shower Power 3Powers up the user's sync move when the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Rainy Propulsion 1Has a chance (20%) of reducing the user's sync move countdown by one when its move is successful while the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Super Rain 4Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when its Pokémon uses a move while the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Shower SyncMakes the weather rainy the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)15 energy · 180 orbs

Archie & Kyogre

Art

Archie & Kyogre key art

More Water sync pairs

All sync pairs