Cheryl & Wailord

Sinnoh

Cheryl & Wailord

★★★★

/Water/Tech

Ctier

Introduction

Cheryl & Wailord is a 4-star Water sync pair in Pokémon Masters EX. Cheryl & Wailord's role is Tech. Faction: Sinnoh.

On the Pokémon Masters EX tier list Cheryl & Wailord is C tier, 377th of the 608 sync pairs ranked.

Other Water sync pairs in Pokémon Masters EX: Adaman & Vaporeon, Akari (Summer 2026) & Manaphy, Archie & Kyogre, Barry & Empoleon, Barry & Floatzel, Bede & Inteleon and 59 more.

Stats

  • HP30th932
  • Attack638th168
  • Defense232nd260
  • Sp. Atk623rd168
  • Sp. Def230th260
  • Speed536th316

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 111Lv. 30: 195Lv. 45: 273Lv. 100: 592Lv. 120: 660Lv. 140: 728Lv. 200: 932
  • AttackLv. 1: 6Lv. 30: 24Lv. 45: 42Lv. 100: 108Lv. 120: 120Lv. 140: 132Lv. 200: 168
  • DefenseLv. 1: 10Lv. 30: 37Lv. 45: 61Lv. 100: 160Lv. 120: 180Lv. 140: 200Lv. 200: 260
  • Sp. AtkLv. 1: 6Lv. 30: 24Lv. 45: 42Lv. 100: 108Lv. 120: 120Lv. 140: 132Lv. 200: 168
  • Sp. DefLv. 1: 10Lv. 30: 37Lv. 45: 61Lv. 100: 160Lv. 120: 180Lv. 140: 200Lv. 200: 260
  • SpeedLv. 1: 12Lv. 30: 45Lv. 45: 75Lv. 100: 196Lv. 120: 220Lv. 140: 244Lv. 200: 316

Sync pair

TrainerCheryl
PokémonWailord
TypeWater
WeaknessElectric
RoleTech
Base rarity4★
How to getStory
Released28 Aug 2024
6★ EXAvailable since 28 Aug 2024
ThemesWater, Sinnoh, Grown Woman, Battle Partner

Moves

5
  • Water Gun
    Water·Special·Power 20-24·Accuracy 100·1 gauge·Opponent (one)

    No additional effect.

  • X Regen All
    Status·2 MP·Ally (all)

    Applies the Gradual Healing effect to all allied sync pairs.

  • Whirlpool
    Water·Special·Power 38-45·Accuracy 85·2 gauge·Opponent (one)

    Leaves the target trapped.

  • Protect Them!Trainer move
    Status·2 MP·Ally (all)

    Raises the Defense and Sp. Def of all allied sync pairs by 2 stat ranks.

  • Itching for a Battle Water BeamSync move
    Water·Special·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

3
  • Hype Up 9

    Raises the Sp. Atk of all allied sync pairs by one stat rank when the user's Pokémon uses a move.

  • First Aid 4

    Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.

  • Flameproof

    Prevents the user from getting burned.

Sync grid

48
HP+10freeSpA+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeDef+52 energySpD+52 energyHP+102 energySpe+52 energyWater GunPower +43 energyWater GunPower +43 energyWater GunPower +43 energyWater GunMove Gau…7 energyTrip Uplv 910 energyQuick Cu…7 energyHP+407 energyDef+52 energyWhirlpoolPower +43 energySpD+52 energyWhirlpoolPower +43 energyDef+104 energyWhirlpoolPower +43 energyUnbending5 energyTeam Sha…lv 110 energyX Regen …MP Refre…7 energySpD+52 energyHP+102 energyDef+52 energySpe+52 energyWhirlpoolMove Gau…7 energyWhirlpoolPower +43 energyWhirlpoolPower +43 energyWhirlpoolAcc +105 energyProtect …Precisio…9 energyProtect …MP Refre…7 energyProtect …All Ramp…9 energyHP+102 energySpe+52 energyWater GunPower +43 energyWater GunPower +43 energySpA+52 energySpD+104 energyStalwart5 energySync Wall10 energyS-Move: …lv 110 energyItching …Power +255 energyItching …Power +255 energy

48 tiles, 189 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
  • Water Gun: Power +4Water Gun: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Water Gun: Power +4Water Gun: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Water Gun: Power +4Water Gun: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Whirlpool: Power +4Whirlpool: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Whirlpool: Power +4Whirlpool: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Whirlpool: Power +4Whirlpool: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Whirlpool: Power +4Whirlpool: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Whirlpool: Power +4Whirlpool: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Water Gun: Power +4Water Gun: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Water Gun: Power +4Water Gun: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • UnbendingDefense cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Whirlpool: Accuracy +10Whirlpool: Accuracy ↑ +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • StalwartSp. Def cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Itching for a Battle Water Beam: Power +25Itching for a Battle Water Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Itching for a Battle Water Beam: Power +25Itching for a Battle Water Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Water Gun: Move Gauge Refresh 3Move: Water Gun Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • HP +40 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • X Regen All: MP Refresh 2Move: X Regen All Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Whirlpool: Move Gauge Refresh 3Move: Whirlpool Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Protect Them!: MP Refresh 2Move: Protect Them! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Protect Them!: Precision Pals 1Move: Protect Them! Raises the accuracy of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
  • Protect Them!: All Ramped Up 1Move: Protect Them! Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
  • Trip Up 9Lowers the target's Speed by 1 stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Team Sharp Entry 1Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Sync WallApplies the Critical-Hit Defense effect to the allied field of play the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • S-Move: Team HP Recovery (M) 1Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Cheryl & Wailord

Art

Cheryl & Wailord key art

More Water sync pairs

All sync pairs