Cress & Simipour

Unova

Cress & Simipour

★★★★★

/Water/Sprint

Btier

Introduction

Cress & Simipour is a 5-star Water sync pair in Pokémon Masters EX. Cress & Simipour's role is Sprint. Faction: Unova.

On the Pokémon Masters EX tier list Cress & Simipour is B tier, 154th of the 608 sync pairs ranked.

Other Water sync pairs in Pokémon Masters EX: Adaman & Vaporeon, Akari (Summer 2026) & Manaphy, Archie & Kyogre, Barry & Empoleon, Barry & Floatzel, Bede & Inteleon and 59 more.

Cress & Simipour's banners

All banners
  • 23 October 2025 to 10 November 2025Variety Tiered Scout (2025-10)
  • 23 October 2025 to 10 November 2025Triple Feature Variety Scout (2025-10)

Stats

  • HP178th864
  • Attack90th536
  • Defense312th240
  • Sp. Atk417th296
  • Sp. Def316th240
  • Speed81st464

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 94Lv. 30: 172Lv. 45: 247Lv. 100: 544Lv. 120: 608Lv. 140: 672Lv. 200: 864
  • AttackLv. 1: 14Lv. 30: 67Lv. 45: 118Lv. 100: 316Lv. 120: 360Lv. 140: 404Lv. 200: 536
  • DefenseLv. 1: 7Lv. 30: 31Lv. 45: 52Lv. 100: 140Lv. 120: 160Lv. 140: 180Lv. 200: 240
  • Sp. AtkLv. 1: 10Lv. 30: 39Lv. 45: 66Lv. 100: 176Lv. 120: 200Lv. 140: 224Lv. 200: 296
  • Sp. DefLv. 1: 7Lv. 30: 31Lv. 45: 52Lv. 100: 140Lv. 120: 160Lv. 140: 180Lv. 200: 240
  • SpeedLv. 1: 16Lv. 30: 63Lv. 45: 108Lv. 100: 284Lv. 120: 320Lv. 140: 356Lv. 200: 464

Sync pair

TrainerCress
PokémonSimipour
TypeWater
WeaknessElectric
RoleSprint
Base rarity5★
How to getVariety scout
Released23 Oct 2025
6★ EXAvailable since 23 Oct 2025
ThemesWater, Unova, Gym Leader, Cook

Moves

5
  • Hydraulic Force Aqua Tail
    Water·Physical·Power 250-300·2 gauge·Opponent (one)

    Activation Condition: When the user uses any move once. Deactivation Condition: Cannot be deactivated. Never misses. Lowers the target's Defense and Speed by 2 stat ranks. Applies the Physical Move Break effect to the target the first time this attack move is successful each battle.

  • Unova Passion
    Status·2 gauge·2 MP·Ally: Field

    Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank. Applies Unova Circle (Physical) to the allied field of play. Unova Circle (Physical) grants all of the following effects: Powers up the physical attack moves and physical sync moves of all allied sync pairs by 10%. Reduces physical attack move and physical sync move damage taken by all allied sync pairs by per_5%. The more sync pairs with the Unova theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by per_3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.)

  • Toxic
    Poison·Status·Accuracy 90·2 gauge·Opponent (one)

    Leaves the target badly poisoned.

  • Like a Fresh Stream!Trainer move
    Status·1 MP·Self

    Reduces the user's sync move countdown by one. Raises the user's Attack by 4 stat ranks. Raises the user's critical-hit rate by 3 stat ranks.

  • Flowing Blue Trouble Water ImpactSync move
    Water·Physical·Power 200-240·Opponent (one)

    The more the user's Speed is raised, the greater the power of this attack.

Passive skills

3
  • The Purest Water

    Raises the Speed of all allied sync pairs by 2 stat ranks when an ally applies a circle to the allied field of play. Applies the Free Move Next effect to all allied sync pairs when an ally applies a circle to the allied field of play.

  • Use Unova Passion: Sync CD ↓ 9

    Reduces the user's sync move countdown by 1 when it uses move.

  • Circle: Team Condition Nullification

    Prevents all allied sync pairs from being inflicted with status conditions, flinching, becoming confused, or becoming trapped when a circle applies to the allied field of play.

Sync grid

48
HP+10freeAtk+5freeDef+5freeAtk+5freeSpD+5freeSpe+5freeDef+52 energySpD+52 energyHydrauli…Power +23 energyHydrauli…Power +23 energyHydrauli…Power +23 energyHydrauli…Move Gau…7 energyAtk+104 energyToxic Po…lv 310 energyNoxious …lv 910 energyHP+102 energyDef+52 energySpD+52 energySpe+52 energyLike a F…Hit and …7 energySync Mov…lv 17 energyLike a F…MP Refre…7 energyAdrenali…lv 110 energyUnova C …lv 910 energyAtk+52 energyHaste5 energySpe+52 energyDef+52 energySpD+52 energyAtk+52 energyUnova Pa…MP Refre…7 energyCircle: …lv 28 energyCircle: …lv 18 energyHit: Def…lv 910 energyUnova C …lv 310 energyAtk+52 energyDef+52 energySpD+52 energyHP+102 energyHydrauli…Power +23 energyHydrauli…Power +23 energyToxicAcc +105 energyNatural …7 energyToxicMove Gau…7 energyToxicGo Viral…10 energy1st Use …10 energyFlowing …Power +255 energyFlowing …Power +255 energy

48 tiles, 214 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Hydraulic Force Aqua Tail: Power +2Hydraulic Force Aqua Tail: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Hydraulic Force Aqua Tail: Power +2Hydraulic Force Aqua Tail: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Hydraulic Force Aqua Tail: Power +2Hydraulic Force Aqua Tail: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Hydraulic Force Aqua Tail: Power +2Hydraulic Force Aqua Tail: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Hydraulic Force Aqua Tail: Power +2Hydraulic Force Aqua Tail: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • HasteSpeed cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Toxic: Accuracy +10Toxic: Accuracy ↑ +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Flowing Blue Trouble Water Impact: Power +25Flowing Blue Trouble Water Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Flowing Blue Trouble Water Impact: Power +25Flowing Blue Trouble Water Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Hydraulic Force Aqua Tail: Move Gauge Refresh 3Move: Hydraulic Force Aqua Tail Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Like a Fresh Stream!: Hit and Heal 9Move: Like a Fresh Stream! Applies the Gradual Healing effect to the user when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Sync Move: Team Speed ↑ 1Raises the Speed of all allied sync pairs by 1 stat rank after using the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Like a Fresh Stream!: MP Refresh 2Move: Like a Fresh Stream! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Unova Passion: MP Refresh 2Move: Unova Passion Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Toxic: Move Gauge Refresh 3Move: Toxic Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Circle: MG → 2Quickly charges the move gauge when a circle applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Circle: HP Recovery 1Restores the user's HP whenever its Pokémon takes an action when a circle applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Toxic Power 3Powers up the user's moves when the target is poisoned or badly poisoned. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Noxious Hit 9Lowers the target's Attack and Sp. Atk by 1 stat rank when the user's attack move is successful against a poisoned or badly poisoned opponent. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Adrenaline 1Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Unova C (Phys): S-Moves ↑ 9Powers up the user's sync move when Unova Circle (Physical) applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Hit: Defense & Speed ↓ 9Lowers the target's Defense and Speed by 1 stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Unova C (Phys) Extension 3Extends the duration of Unova Circle (Physical) when Unova Circle (Physical) is applied to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Toxic: Go Viral 9Move: Toxic When the user's status move is used and inflicted a status condition on an opponent, inflicts the same status condition on all opposing sync pairs. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • 1st Use Status P-Move: Team Free Move NextApplies the Free Move Next effect to all allied sync pairs the first time the user's Pokémon uses a status move each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Cress & Simipour

Art

Cress & Simipour key art

More Water sync pairs

All sync pairs