Crasher Wake & Floatzel

Sinnoh

Crasher Wake & Floatzel

★★★

/Water/Support

Dtier

Introduction

Crasher Wake & Floatzel is a 3-star Water sync pair in Pokémon Masters EX. Crasher Wake & Floatzel's role is Support. Faction: Sinnoh.

On the Pokémon Masters EX tier list Crasher Wake & Floatzel is D tier, 574th of the 608 sync pairs ranked.

Other Water sync pairs in Pokémon Masters EX: Adaman & Vaporeon, Akari (Summer 2026) & Manaphy, Archie & Kyogre, Barry & Empoleon, Barry & Floatzel, Bede & Inteleon and 59 more.

Stats

  • HP626th675
  • Attack394th324
  • Defense446th210
  • Sp. Atk379th324
  • Sp. Def387th222
  • Speed11th596

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 72Lv. 30: 135Lv. 45: 195Lv. 100: 415Lv. 120: 467Lv. 140: 519Lv. 200: 675
  • AttackLv. 1: 21Lv. 30: 53Lv. 45: 83Lv. 100: 204Lv. 120: 228Lv. 140: 252Lv. 200: 324
  • DefenseLv. 1: 10Lv. 30: 32Lv. 45: 53Lv. 100: 130Lv. 120: 146Lv. 140: 162Lv. 200: 210
  • Sp. AtkLv. 1: 21Lv. 30: 53Lv. 45: 83Lv. 100: 204Lv. 120: 228Lv. 140: 252Lv. 200: 324
  • Sp. DefLv. 1: 10Lv. 30: 33Lv. 45: 54Lv. 100: 142Lv. 120: 158Lv. 140: 174Lv. 200: 222
  • SpeedLv. 1: 20Lv. 30: 79Lv. 45: 136Lv. 100: 356Lv. 120: 404Lv. 140: 452Lv. 200: 596

Sync pair

TrainerCrasher Wake
PokémonFloatzel
TypeWater
WeaknessGrass
RoleSupport
Base rarity3★
How to getRegular scout pool
Released28 Aug 2025
ThemesWater, Sinnoh, Gym Leader, Body Builder

Moves

5
  • Waterfall
    Water·Physical·Power 45-54·Accuracy 100·2 gauge·Opponent (one)

    Has a chance (20%) of making the target flinch.

  • Dire Hit +
    Status·2 MP·Self

    Raises the user's critical-hit rate by 2 stat ranks.

  • Water Pulse
    Water·Special·Power 47-56·Accuracy 100·2 gauge·Opponent (one)

    Has a chance (20%) of leaving the target confused.

  • CRASH!Trainer move
    Status·2 MP·Self

    Raises the user's Attack by 3 stat ranks. Raises the user's Sp. Atk by 1 stat rank.

  • Crashdown Aqua JetSync move
    Water·Physical·Power 200-240·Opponent (one)

    This attack's power increases when the target is flinching.

Passive skills

2
  • Racing Rain 2

    Quickly charges the move gauge when the weather is rainy.

  • Aggravation 1

    Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.

Sync grid

48
HP+10freeAtk+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeAtk+52 energyDef+52 energySpD+52 energyWaterfallPower +43 energyWaterfallPower +43 energyWaterfallPower +43 energyUnflappa…5 energyWaterfallMove Gau…7 energyFoul Fig…lv 39 energyAtk+207 energyShower P…lv 59 energyHP+102 energyHaste5 energySpD+52 energySpA+52 energyWater Pu…Power +43 energyWater Pu…Power +43 energyCRASH!Ramp Up 19 energyCRASH!MP Refre…7 energySharp En…lv 110 energySpe+52 energyFlamepro…5 energyDef+52 energyWaterfallPower +43 energyAtk+52 energyWaterfallPower +43 energyRacing R…lv 18 energyDire Hit…MP Refre…7 energyAggravat…lv 110 energySpA+52 energyHP+102 energySpe+52 energyWater Pu…Power +43 energyWater Pu…Power +43 energyClearhea…5 energyWater Pu…Power +43 energyWater Pu…Move Gau…7 energySpA+207 energyRaging R…lv 310 energyInterfer…lv 57 energyCrashdow…Power +255 energyCrashdow…Power +255 energy

48 tiles, 198 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Waterfall: Power +4Waterfall: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Waterfall: Power +4Waterfall: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Waterfall: Power +4Waterfall: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Water Pulse: Power +4Water Pulse: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Water Pulse: Power +4Water Pulse: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Waterfall: Power +4Waterfall: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Waterfall: Power +4Waterfall: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Water Pulse: Power +4Water Pulse: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Water Pulse: Power +4Water Pulse: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Water Pulse: Power +4Water Pulse: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • UnflappablePrevents the user from flinching. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • HasteSpeed cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • FlameproofPrevents the user from getting burned. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • ClearheadedPrevents the user from becoming confused. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Crashdown Aqua Jet: Power +25Crashdown Aqua Jet: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Crashdown Aqua Jet: Power +25Crashdown Aqua Jet: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Waterfall: Move Gauge Refresh 3Move: Waterfall Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Attack +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • CRASH!: MP Refresh 2Move: CRASH! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Dire Hit +: MP Refresh 2Move: Dire Hit + Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Water Pulse: Move Gauge Refresh 3Move: Water Pulse Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Sp. Atk +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Interference Sync 5Powers up the user's sync move against targets that are flinching, confused, or trapped. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Racing Rain 1Quickly charges the move gauge when the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Foul Fighting 3Powers up the user's moves against targets that are flinching, confused, or trapped. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
  • Shower Power 5Powers up the user's sync move when the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
  • CRASH!: Ramp Up 1Move: CRASH! Raises the user's Sp. Atk by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Sharp Entry 1Raises the user's critical-hit rate by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Aggravation 1Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Raging Rain 3Powers up the user's moves when the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Crasher Wake & Floatzel

Art

Crasher Wake & Floatzel key art

More Water sync pairs

All sync pairs