Cynthia (Summer 2025) & Milotic

Sinnoh

Cynthia (Summer 2025) & Milotic

★★★★★

/Water/Tech

Atier

Introduction

Cynthia (Summer 2025) & Milotic is a 5-star Water sync pair in Pokémon Masters EX. Cynthia (Summer 2025) & Milotic's role is Tech. Faction: Sinnoh.

On the Pokémon Masters EX tier list Cynthia (Summer 2025) & Milotic is A tier, 108th of the 608 sync pairs ranked.

Other Water sync pairs in Pokémon Masters EX: Adaman & Vaporeon, Akari (Summer 2026) & Manaphy, Archie & Kyogre, Barry & Empoleon, Barry & Floatzel, Bede & Inteleon and 59 more.

Cynthia (Summer 2025) & Milotic's banners

All banners
  • 10 July 2026 to 27 July 2026Seasonal Tiered Scout (2026-07)
  • 10 July 2026 to 27 July 2026Super Spotlight Seasonal Scout (2026-07)
  • 30 June 2025 to 18 July 2025Cynthia Seasonal Tiered Scout
  • 30 June 2025 to 18 July 2025Cynthia Seasonal Scout

Stats

  • HP122nd874
  • Attack497th260
  • Defense180th296
  • Sp. Atk454th270
  • Sp. Def181st296
  • Speed247th406

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 104Lv. 30: 182Lv. 45: 257Lv. 100: 554Lv. 120: 618Lv. 140: 682Lv. 200: 874
  • AttackLv. 1: 10Lv. 30: 37Lv. 45: 61Lv. 100: 160Lv. 120: 180Lv. 140: 200Lv. 200: 260
  • DefenseLv. 1: 10Lv. 30: 39Lv. 45: 66Lv. 100: 176Lv. 120: 200Lv. 140: 224Lv. 200: 296
  • Sp. AtkLv. 1: 16Lv. 30: 44Lv. 45: 71Lv. 100: 170Lv. 120: 190Lv. 140: 210Lv. 200: 270
  • Sp. DefLv. 1: 10Lv. 30: 39Lv. 45: 66Lv. 100: 176Lv. 120: 200Lv. 140: 224Lv. 200: 296
  • SpeedLv. 1: 13Lv. 30: 53Lv. 45: 92Lv. 100: 246Lv. 120: 278Lv. 140: 310Lv. 200: 406

Sync pair

TrainerCynthia (Summer 2025)
PokémonMilotic
TypeWater
WeaknessGrass
RoleTech, EX role Field (since 30 Jun 2025)
Base rarity5★
How to getSeasonal scout
Released30 Jun 2025
6★ EXAvailable since 30 Jun 2025
ThemesWater, Sinnoh, Champion, Seasonal Outfit

Moves

5
  • Water Gun
    Water·Special·Power 20-24·Accuracy 100·1 gauge·Opponent (one)

    No additional effect.

  • Sinnoh Solidarity
    Status·2 gauge·2 MP·Ally: Field

    Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank. Applies Sinnoh Circle (Defensive) to the allied field of play. Sinnoh Circle (Defensive) grants all of the following effects: Powers up the moves and sync moves of all allied sync pairs by per_5%. Reduces attack move and sync move damage taken by all allied sync pairs by 10%. The more sync pairs with the Sinnoh theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by per_5% and reduces damage by per_5%. The maximum power-up is 20%, and the maximum damage reduction is 25%.)

  • Peak Summer Muddy Water
    Water·Special·Power 150-180·2 gauge·Opponent (all)

    Activation Condition: When the user is affected by a status condition. Deactivation Condition: When the user is not affected by a status condition. Never misses. Lowers the target's accuracy by 1 stat rank. Raises one of the following stats of all allied sync pairs by 1 stat rank at random: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.

  • Let's Relax!Trainer move
    Status·1 MP·Ally (all)

    Raises the Defense and Sp. Def of all allied sync pairs by 4 stat ranks. Applies the Gradual Healing effect to all allied sync pairs. Leaves the user burned.

  • Rumored Seaside Beauty Water BeamSync move
    Water·Special·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

3
  • Becalming Beauty

    The user's Defense and Sp. Def increase 50% when it is affected by a status condition. Protects the user from damage due to being burned. Except in certain circumstances, removes all status conditions from the user and fully restores its HP just before it faints the first time each battle while it is affected by a status condition.

  • Memories of Undella

    Applies the Damage Guard Next effect to the user when it uses move. Applies the Take Next "All" Move effect to the user when it uses move.

  • Debut: Sinnoh C (Def) on Field

    Applies Sinnoh Circle (Defensive) to the allied field of play the first time the user enters a battle each battle.

Sync grid

48
HP+10freeSpA+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeHP+102 energySpA+52 energyDef+52 energySpD+52 energyPeak Sum…Power +33 energyPeak Sum…Power +33 energyPeak Sum…Power +33 energyCircle: …lv 18 energySinnoh S…Initial …10 energyCircle: …lv 28 energySinnoh C…lv 310 energyDef+52 energySpD+52 energyWater GunPower +43 energyWater GunPower +43 energyWater GunPower +43 energyQuick Cu…7 energyDef+104 energyFocus Gr…lv 910 energyWater GunStaggeri…10 energyHP+102 energyDef+52 energySpD+52 energyWater GunPower +43 energyWater GunPower +43 energyWater GunMove Gau…7 energySpA+52 energyRacing R…lv 29 energyEntry: T…lv 210 energyRefreshi…lv 18 energyVigilance10 energyDef+52 energyClearhea…5 energyPeak Sum…Power +33 energyPeak Sum…Power +33 energyPeak Sum…Move Gau…7 energySpD+104 energyTeam Hit…lv 97 energyS-Move: …lv 910 energyBurned H…lv 910 energyRumored …Power +255 energyRumored …Power +255 energy

48 tiles, 216 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Peak Summer Muddy Water: Power +3Peak Summer Muddy Water: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Peak Summer Muddy Water: Power +3Peak Summer Muddy Water: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Peak Summer Muddy Water: Power +3Peak Summer Muddy Water: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Water Gun: Power +4Water Gun: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Water Gun: Power +4Water Gun: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Water Gun: Power +4Water Gun: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Water Gun: Power +4Water Gun: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Water Gun: Power +4Water Gun: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Peak Summer Muddy Water: Power +3Peak Summer Muddy Water: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Peak Summer Muddy Water: Power +3Peak Summer Muddy Water: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • ClearheadedPrevents the user from becoming confused. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Rumored Seaside Beauty Water Beam: Power +25Rumored Seaside Beauty Water Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Rumored Seaside Beauty Water Beam: Power +25Rumored Seaside Beauty Water Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Water Gun: Move Gauge Refresh 3Move: Water Gun Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Peak Summer Muddy Water: Move Gauge Refresh 3Move: Peak Summer Muddy Water Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Team Hit Me Up 9Raises one of the following stats of all allied sync pairs by 1 stat rank at random when the user is hit by an attack move: Attack, Defense, Sp. Atk, Sp. Def, or Speed. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Circle: HP Recovery 1Restores the user's HP whenever its Pokémon takes an action when a circle applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Circle: MG → 2Quickly charges the move gauge when a circle applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Refreshing Rain 1Restores the user's HP whenever its Pokémon takes an action while the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Racing Rain 2Quickly charges the move gauge when the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Sinnoh Solidarity: Initial Propulsion 1Move: Sinnoh Solidarity Reduces the user's sync move countdown by 1 the first time its move is successful each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Sinnoh C (Defensive) Extension 3Extends the duration of Sinnoh Circle (Defensive) when Sinnoh Circle (Defensive) is applied to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Focus Group 9Raises the critical-hit rate of all allied sync pairs by one stat rank when the user's Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Water Gun: Staggering 2Move: Water Gun Has a chance (30%) of making the target flinch when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Entry: Team Evasiveness ↑ 2Raises the evasiveness of all allied sync pairs by 2 stat ranks when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • VigilanceProtects the user against critical hits. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • S-Move: Team Phys & Spec Boost ↑1 9Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank after using the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Burned Hit: MG ↑2 9Charges the user's move gauge by 2 when its attack move is successful while burned. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Cynthia (Summer 2025) & Milotic

Art

Cynthia (Summer 2025) & Milotic key art

More Water sync pairs

All sync pairs