
Paldea
Arven & Nacli
★★★★
/
Rock/Tech
Introduction
Arven & Nacli is a 4-star Rock sync pair in Pokémon Masters EX. Arven & Nacli's role is Tech. Faction: Paldea.
On the Pokémon Masters EX tier list Arven & Nacli is C tier, 387th of the 608 sync pairs ranked.
Other Rock sync pairs in Pokémon Masters EX: Blue (Classic) & Aerodactyl, Brock (Arc Suit) & Onix, Brock & Kabutops, Brock & Onix, Brock (Sygna Suit) & Tyranitar, Bruno & Onix and 30 more.
Stats
- HP501st of 765766
- Attack638th of 765168
- Defense156th of 765301
- Sp. Atk729th of 765148
- Sp. Def230th of 765260
- Speed275th of 765396
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 85Lv. 30: 156Lv. 45: 222Lv. 100: 486Lv. 120: 542Lv. 140: 598Lv. 200: 766
- AttackLv. 1: 10Lv. 30: 27Lv. 45: 42Lv. 100: 108Lv. 120: 120Lv. 140: 132Lv. 200: 168
- DefenseLv. 1: 15Lv. 30: 44Lv. 45: 71Lv. 100: 181Lv. 120: 205Lv. 140: 229Lv. 200: 301
- Sp. AtkLv. 1: 7Lv. 30: 21Lv. 45: 33Lv. 100: 88Lv. 120: 100Lv. 140: 112Lv. 200: 148
- Sp. DefLv. 1: 10Lv. 30: 37Lv. 45: 61Lv. 100: 160Lv. 120: 180Lv. 140: 200Lv. 200: 260
- SpeedLv. 1: 18Lv. 30: 57Lv. 45: 93Lv. 100: 236Lv. 120: 268Lv. 140: 300Lv. 200: 396
Sync pair
Moves
5- Smack Down
Rock·Physical·Power 20-24·Accuracy 100·1 gauge·Opponent (one)No additional effect.
- Recover
Normal·Status·2 gauge·2 MP·SelfRestores the user's HP by approximately 50% of its maximum HP.
- Iron Defense
Steel·Status·2 gauge·SelfRaises the user's Defense by 2 stat ranks.
- Give It a Taste!Trainer moveStatus·2 MP·Ally (all)
Raises the Attack of all allied sync pairs by 2 stat ranks. Raises the critical-hit rate of all allied sync pairs by 1 stat rank.
- Serving a Salty Defeat Rock ImpactSync move
Rock·Physical·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- Status Immunity
Status conditions cannot be inflicted on the user.
- Ghost Guard
Reduces damage when the user is attacked by Ghost-type moves.
- Stat Share 9
When a status move used by the user's Pokémon raises its stats only, raises the same stats by the same amount for all allied sync pairs instead.
Sync grid
4848 tiles, 199 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
- Smack Down: Power +4Smack Down: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Smack Down: Power +4Smack Down: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Smack Down: Power +4Smack Down: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Smack Down: Power +4Smack Down: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Smack Down: Power +4Smack Down: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- StalwartSp. Def cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- UnbendingDefense cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Sand ShelterProtects the user from damage from a sandstorm. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Serving a Salty Defeat Rock Impact: Power +25Serving a Salty Defeat Rock Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Serving a Salty Defeat Rock Impact: Power +25Serving a Salty Defeat Rock Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Smack Down: Move Gauge Refresh 3Move: Smack Down Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Give It a Taste!: MP Refresh 2Move: Give It a Taste! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Recover: MP Refresh 2Move: Recover Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Recover: Move Gauge Refresh 9Move: Recover Charges the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Sterner Stuff 2Reduces damage when the user is hit by a physical attack move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Overwhelm 9Lowers the target's Attack by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Catalytic InflictionApplies the Move Gauge Acceleration effect to the allied field of play the first time the user's Pokémon uses a status move each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Iron Defense: Acumen 9Move: Iron Defense Raises the user's Sp. Def by one stat rank when its Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Iron Defense: Move Gauge Refresh 9Move: Iron Defense Charges the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Team Sync RegenApplies the Gradual Healing effect to all allied sync pairs after the user uses a sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- EnduranceApplies the Enduring effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Recover: Master Healer 1Move: Recover Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Arven & Nacli
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