
Unova
Emmet & Archeops
★★★★★
/
Rock
Introduction
Emmet & Archeops is a 5-star Rock sync pair in Pokémon Masters EX. Faction: Unova.
On the Pokémon Masters EX tier list Emmet & Archeops is C tier, 303rd of the 608 sync pairs ranked.
Other Rock sync pairs in Pokémon Masters EX: Arven & Nacli, Blue (Classic) & Aerodactyl, Brock (Arc Suit) & Onix, Brock & Kabutops, Brock & Onix, Brock (Sygna Suit) & Tyranitar and 30 more.
Emmet & Archeops's banners
All banners- 30 September 2025 to 18 October 2025Perrin EX Fair
- 31 October 2024 to 18 November 2024Double Feature Poké Fair Scout (2024-10)
- 26 April 2024 to 16 May 2024Triple Feature Poké Fair Scout C
- 16 March 2023 to 6 April 2023Type-Specific Poké Fair Scout (2023-03)
- 21 July 2022 to 4 August 2022Ingo and Emmet Poké Fair Scout
- 30 June 2021 to 22 July 2021Emmet Poké Fair Scout
Stats
- HP199th of 765856
- Attack296th of 765408
- Defense639th of 765157
- Sp. Atk387th of 765316
- Sp. Def636th of 765157
- Speed53rd of 765500
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 86Lv. 30: 164Lv. 45: 239Lv. 100: 536Lv. 120: 600Lv. 140: 664Lv. 200: 856
- AttackLv. 1: 15Lv. 30: 55Lv. 45: 94Lv. 100: 248Lv. 120: 280Lv. 140: 312Lv. 200: 408
- DefenseLv. 1: 12Lv. 30: 27Lv. 45: 42Lv. 100: 97Lv. 120: 109Lv. 140: 121Lv. 200: 157
- Sp. AtkLv. 1: 12Lv. 30: 45Lv. 45: 75Lv. 100: 196Lv. 120: 220Lv. 140: 244Lv. 200: 316
- Sp. DefLv. 1: 12Lv. 30: 27Lv. 45: 42Lv. 100: 97Lv. 120: 109Lv. 140: 121Lv. 200: 157
- SpeedLv. 1: 19Lv. 30: 68Lv. 45: 113Lv. 100: 300Lv. 120: 340Lv. 140: 380Lv. 200: 500
Sync pair
Moves
5- Stone Edge
Rock·Physical·Power 100-120·Accuracy 80·3 gauge·Opponent (one)Critical hits land more easily.
- Dire Hit +Status·2 MP·Self
Raises the user's critical-hit rate by 2 stat ranks.
- Rock Slide
Rock·Physical·Power 105-126·Accuracy 90·3 gauge·Opponent (all)Has a chance (30%) of making the target flinch.
- Right on Track!Trainer moveStatus·1 MP·Self
Raises the user's Attack by 6 stat ranks. Raises the user's accuracy by 2 stat ranks. Lowers the user's Defense by 1 stat rank. Applies the Damage Guard Next effect to the user. (If hit by an attack while this effect is applied, the attack will inflict no damage on the user, while the damage of some attacks such as sync moves will be halved. The effect is removed after it is activated.) Reduces the user's sync move countdown by one during a sandstorm.
- Full Speed Stone EdgeSync move
Rock·Physical·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- Healthy Strength 5
The user's Attack increases 50% when the user's remaining HP is at half or more.
- Sand Superiority 3
Powers up the user's moves during a sandstorm. Protects the user from damage from a sandstorm.
- Hit the Gas 5
Increases the amount of move gauge slots needed to use attack moves by one and powers up moves.
Sync grid
5454 tiles, 282 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Stone Edge: Power +3Stone Edge: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- HP +20 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Stone Edge: Power +3Stone Edge: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Stone Edge: Power +3Stone Edge: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Speed +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Stone Edge: Power +3Stone Edge: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Stone Edge: Power +3Stone Edge: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Rock Slide: Power +3Rock Slide: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Rock Slide: Power +3Rock Slide: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- HP +20 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Rock Slide: Power +3Rock Slide: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Full Speed Stone Edge: Power +25Full Speed Stone Edge: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Full Speed Stone Edge: Power +25Full Speed Stone Edge: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- UnflappablePrevents the user from flinching. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Stone Edge: Move Gauge Refresh 3Move: Stone Edge Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Stone Edge: Move Gauge Refresh 3Move: Stone Edge Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Right on Track!: Move Gauge Refresh 9Move: Right on Track! Charges the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Rock Slide: Move Gauge Refresh 3Move: Rock Slide Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Rock Slide: Move Gauge Refresh 3Move: Rock Slide Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Dire Hit +: MP Refresh 3Move: Dire Hit + Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Right on Track!: Hit and Heal 9Move: Right on Track! Applies the Gradual Healing effect to the user when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Sands of Time 2Quickly charges the move gauge during a sandstorm. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Sand FortressThe user's stats cannot be lowered during a sandstorm. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- VigilanceProtects the user against critical hits. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)9 energy · 108 orbs
- Sync Damage GuardApplies the Damage Guard Next effect to the user the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)9 energy · 108 orbs
- First Aid 4Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Healthy Power-Up 1Powers up moves when the user's HP is full. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Stone Edge: Critical Strike 2Move: Stone Edge Powers up the user's attacks when they become critical hits. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Sand Blaster 5Powers up the user's sync move during a sandstorm. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Rock Slide: Aggravation 1Move: Rock Slide Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Soften Up 1Critical hits land more easily when the user attacks with a sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Piercing GazeMoves never miss. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Defense Crush 9Lowers the target's Defense by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
- Right on Track!: Mighty Physical Boost 9Move: Right on Track! Increases the user's Physical Moves ↑ Next effect by 2 ranks when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
- Sand SyncCauses a sandstorm the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)12 energy · 144 orbs
- Head Start 1Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)12 energy · 144 orbs
Emmet & Archeops
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