
Kanto
Brock & Kabutops
★★★★★
/
Rock/Tech
Introduction
Brock & Kabutops is a 5-star Rock sync pair in Pokémon Masters EX. Brock & Kabutops's role is Tech. Faction: Kanto.
On the Pokémon Masters EX tier list Brock & Kabutops is B tier, 237th of the 608 sync pairs ranked.
Other Rock sync pairs in Pokémon Masters EX: Arven & Nacli, Blue (Classic) & Aerodactyl, Brock (Arc Suit) & Onix, Brock & Onix, Brock (Sygna Suit) & Tyranitar, Bruno & Onix and 30 more.
Brock & Kabutops's banners
All banners- 31 January 2025 to 18 February 2025Gym Scout A
Stats
- HP334th of 765826
- Attack578th of 765209
- Defense106th of 765351
- Sp. Atk623rd of 765168
- Sp. Def119th of 765336
- Speed315th of 765390
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 92Lv. 30: 168Lv. 45: 240Lv. 100: 526Lv. 120: 586Lv. 140: 646Lv. 200: 826
- AttackLv. 1: 14Lv. 30: 34Lv. 45: 52Lv. 100: 129Lv. 120: 145Lv. 140: 161Lv. 200: 209
- DefenseLv. 1: 12Lv. 30: 46Lv. 45: 79Lv. 100: 211Lv. 120: 239Lv. 140: 267Lv. 200: 351
- Sp. AtkLv. 1: 10Lv. 30: 27Lv. 45: 42Lv. 100: 108Lv. 120: 120Lv. 140: 132Lv. 200: 168
- Sp. DefLv. 1: 11Lv. 30: 45Lv. 45: 75Lv. 100: 196Lv. 120: 224Lv. 140: 252Lv. 200: 336
- SpeedLv. 1: 12Lv. 30: 51Lv. 45: 87Lv. 100: 230Lv. 120: 262Lv. 140: 294Lv. 200: 390
Sync pair
Moves
5- Rock Tomb
Rock·Physical·Power 39-46·Accuracy 95·2 gauge·Opponent (one)Lowers the target's Speed by 1 stat rank.
- Kanto SolidarityStatus·2 gauge·2 MP·Ally: Field
Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank. Applies Kanto Circle (Defensive) to the allied field of play. Kanto Circle (Defensive) grants all of the following effects: Powers up the moves and sync moves of all allied sync pairs by per_5%. Reduces attack move and sync move damage taken by all allied sync pairs by 10%. The more sync pairs with the Kanto theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by per_5% and reduces damage by per_5%. The maximum power-up is 20%, and the maximum damage reduction is 25%.)
- Mini Potion AllStatus·2 MP·Ally (all)
Restores the HP of all allied sync pairs by approximately 20% of their maximum HP.
- Show Me Your Best!Trainer moveStatus·1 MP·Ally (all)
Raises the Defense of all allied sync pairs by 2 stat ranks. Raises the critical-hit rate of all allied sync pairs by 3 stat ranks. Applies the Gradual Healing effect to all allied sync pairs.
- Rock-Hard Resolve Rock ImpactSync move
Rock·Physical·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- Fossil Excavation Finds
Powers up the Rock-type moves of all allied sync pairs. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank when the user applies a circle to the allied field of play.
- Adrenaline 1
Reduces the sync move countdown by 1 the first time the user's sync move is used each battle.
- Vigilance
Protects the user against critical hits.
Sync grid
4848 tiles, 212 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Rock Tomb: Power +4Rock Tomb: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Rock Tomb: Power +4Rock Tomb: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Rock Tomb: Accuracy +5Rock Tomb: Accuracy ↑ +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Rock Tomb: Power +4Rock Tomb: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Rock Tomb: Power +4Rock Tomb: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Sand ShelterProtects the user from damage from a sandstorm. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- UnbendingDefense cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Escape ArtistPrevents the user from becoming trapped. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- StalwartSp. Def cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Rock-Hard Resolve Rock Impact: Power +25Rock-Hard Resolve Rock Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Rock-Hard Resolve Rock Impact: Power +25Rock-Hard Resolve Rock Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Mini Potion All: MP Refresh 2Move: Mini Potion All Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Show Me Your Best!: MP Refresh 2Move: Show Me Your Best! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- HP +40 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Rock Tomb: Move Gauge Refresh 2Move: Rock Tomb Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Lithic Healing 1Restores the user's HP whenever its Pokémon takes an action when the zone is a Rock Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Circle: MG → 2Quickly charges the move gauge when a circle applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Rock Tomb: Overwhelm 9Move: Rock Tomb Lowers the target's Attack by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- Mini Potion All: Master Healer 1Move: Mini Potion All Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- 1st S-Move: Team HP Recovery (M) 1Restores the HP of all allied sync pairs by approximately 20% of their maximum HP the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Sync Damage GuardApplies the Damage Guard Next effect to the user the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Circle: Attack Move DR 2Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Kanto Solidarity: MP Refresh 1Move: Kanto Solidarity Has a chance (20%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Rock Zone: Team Physical DR 2Reduces physical attack move damage taken by allies when the zone is a Rock Zone. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Brock & Kabutops
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