
Alola
Elio (Alt.) & Stakataka
★★★★★
/
Rock/Tech
Introduction
Elio (Alt.) & Stakataka is a 5-star Rock sync pair in Pokémon Masters EX. Elio (Alt.) & Stakataka's role is Tech. Faction: Alola.
On the Pokémon Masters EX tier list Elio (Alt.) & Stakataka is B tier, 128th of the 608 sync pairs ranked.
Other Rock sync pairs in Pokémon Masters EX: Arven & Nacli, Blue (Classic) & Aerodactyl, Brock (Arc Suit) & Onix, Brock & Kabutops, Brock & Onix, Brock (Sygna Suit) & Tyranitar and 30 more.
Elio (Alt.) & Stakataka's banners
All banners- 13 May 2026 to 2 June 2026Paid-Gem (2026-05)
- 30 September 2025 to 18 October 2025Perrin EX Fair
- 25 December 2024 to 25 January 2025Double Feature Poké Fair Scout (2024-12)
- 31 July 2024 to 26 August 2024Elio Poké Fair Scout
Stats
- HP258th of 765835
- Attack549th of 765224
- Defense5th of 765418
- Sp. Atk575th of 765204
- Sp. Def33rd of 765398
- Speed587th of 765310
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 101Lv. 30: 177Lv. 45: 249Lv. 100: 535Lv. 120: 595Lv. 140: 655Lv. 200: 835
- AttackLv. 1: 12Lv. 30: 35Lv. 45: 56Lv. 100: 144Lv. 120: 160Lv. 140: 176Lv. 200: 224
- DefenseLv. 1: 22Lv. 30: 65Lv. 45: 104Lv. 100: 258Lv. 120: 290Lv. 140: 322Lv. 200: 418
- Sp. AtkLv. 1: 9Lv. 30: 29Lv. 45: 47Lv. 100: 124Lv. 120: 140Lv. 140: 156Lv. 200: 204
- Sp. DefLv. 1: 16Lv. 30: 56Lv. 45: 95Lv. 100: 238Lv. 120: 270Lv. 140: 302Lv. 200: 398
- SpeedLv. 1: 8Lv. 30: 39Lv. 45: 69Lv. 100: 190Lv. 120: 214Lv. 140: 238Lv. 200: 310
Sync pair
Moves
5- Smack Down
Rock·Physical·Power 20-24·Accuracy 100·1 gauge·Opponent (one)No additional effect.
- Alola SolidarityStatus·2 gauge·2 MP·Ally: Field
Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank. Applies Alola Circle (Defensive) to the allied field of play. Alola Circle (Defensive) grants all of the following effects: Powers up the moves and sync moves of all allied sync pairs by per_5%. Reduces attack move and sync move damage taken by all allied sync pairs by 10%. The more sync pairs with the Alola theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by per_5% and reduces damage by per_5%. The maximum power-up is 20%, and the maximum damage reduction is 25%.)
- Ginormous Rock Tomb
Rock·Physical·Power 120-144·Accuracy 100·2 gauge·2 MP·Opponent (all)Activation Condition: When the user's Defense is raised to its maximum stat rank. Deactivation Condition: When the user's Defense is not raised to its maximum stat rank. Lowers the target's Speed by 2 stat ranks. Turns the field of play's zone into a Rock Zone. (A Rock Zone powers up Rock-type attacks.) Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank.
- Ultra Endurance!Trainer moveStatus·2 MP·Ally (all)
Restores the HP of all allied sync pairs by approximately 20% of their maximum HP. In addition, restores the user's HP by approximately 20% of its maximum HP. Applies the Gradual Healing effect to all allied sync pairs.
- Stacked-Up Emotions Continental CrushSync move
Rock·Physical·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- 1st T-Move: Defense ↑ & Sp. Def ↑ 6
Raises the user's Defense and Sp. Def by 6 stat ranks the first time its Trainer uses a move each battle.
- Set Allied/Entire Field Effect: Team Attack ↑ & Sp. Atk ↑ 9
Raises the Attack and Sp. Atk of all allied sync pairs by 1 stat rank when the user activates a field effect on either the entire field of play or the allied field of play.
- Impervious
The user's stats cannot be lowered.
Sync grid
5454 tiles, 263 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Smack Down: Power +4Smack Down: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Smack Down: Power +4Smack Down: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Smack Down: Power +4Smack Down: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Smack Down: Power +4Smack Down: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Smack Down: Power +4Smack Down: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Ginormous Rock Tomb: Power +4Ginormous Rock Tomb: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Ginormous Rock Tomb: Power +4Ginormous Rock Tomb: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Ginormous Rock Tomb: Power +4Ginormous Rock Tomb: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Ginormous Rock Tomb: Power +4Ginormous Rock Tomb: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Ginormous Rock Tomb: Power +4Ginormous Rock Tomb: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Sand ShelterProtects the user from damage from a sandstorm. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Stacked-Up Emotions Continental Crush: Power +25Stacked-Up Emotions Continental Crush: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Stacked-Up Emotions Continental Crush: Power +25Stacked-Up Emotions Continental Crush: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Smack Down: Move Gauge Refresh 2Move: Smack Down Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Defense +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Sp. Def +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Speed +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Circle: MG → 2Quickly charges the move gauge when a circle applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Lithic Healing 1Restores the user's HP whenever its Pokémon takes an action when the zone is a Rock Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Team Pinpoint Entry 1Raises the accuracy of all allied sync pairs by 1 stat rank when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- First Aid 4Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
- Alola C (Defensive) Extension 5Extends the duration of Alola Circle (Defensive) when Alola Circle (Defensive) is applied to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
- Rock Zone Extension 3Extends the duration of the Rock Zone when the zone turns into a Rock Zone while the user is on the field. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
- VigilanceProtects the user against critical hits. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
- Rock Zone: Team Physical DR 2Reduces physical attack move damage taken by allies when the zone is a Rock Zone. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Smack Down: Move Gauge Refresh 9Move: Smack Down Charges the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Alola Solidarity: MP Refresh 2Move: Alola Solidarity Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Ultra Endurance!: MP Refresh 3Move: Ultra Endurance! Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Rock Zone: Team Special DR 2Reduces special attack move damage taken by allies when the zone is a Rock Zone. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Team Sharp Entry 1Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Hit: Team Attack ↑ 9Raises the Attack of all allied sync pairs by 1 stat rank when the user's attack move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Hit: Team Sp. Atk ↑ 9Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user's attack move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Elio (Alt.) & Stakataka
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