
Galar
Gloria (Anniversary 2025) & Cinderace
★★★★★
/
Rock/Tech
Introduction
Gloria (Anniversary 2025) & Cinderace is a 5-star Rock sync pair in Pokémon Masters EX. Gloria (Anniversary 2025) & Cinderace's role is Tech. Faction: Galar.
On the Pokémon Masters EX tier list Gloria (Anniversary 2025) & Cinderace is S tier, 2nd of the 608 sync pairs ranked.
Other Rock sync pairs in Pokémon Masters EX: Arven & Nacli, Blue (Classic) & Aerodactyl, Brock (Arc Suit) & Onix, Brock & Kabutops, Brock & Onix, Brock (Sygna Suit) & Tyranitar and 30 more.
Gloria (Anniversary 2025) & Cinderace's banners
All banners- 26 April 2024 to 28 August 2025Special Present! (2024-04)
Stats
- HP134th of 765871
- Attack443rd of 765296
- Defense10th of 765413
- Sp. Atk527th of 765240
- Sp. Def9th of 765413
- Speed97th of 765459
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 101Lv. 30: 179Lv. 45: 254Lv. 100: 551Lv. 120: 615Lv. 140: 679Lv. 200: 871
- AttackLv. 1: 10Lv. 30: 39Lv. 45: 66Lv. 100: 176Lv. 120: 200Lv. 140: 224Lv. 200: 296
- DefenseLv. 1: 20Lv. 30: 60Lv. 45: 99Lv. 100: 253Lv. 120: 285Lv. 140: 317Lv. 200: 413
- Sp. AtkLv. 1: 7Lv. 30: 31Lv. 45: 52Lv. 100: 140Lv. 120: 160Lv. 140: 180Lv. 200: 240
- Sp. DefLv. 1: 20Lv. 30: 60Lv. 45: 99Lv. 100: 253Lv. 120: 285Lv. 140: 317Lv. 200: 413
- SpeedLv. 1: 15Lv. 30: 61Lv. 45: 103Lv. 100: 279Lv. 120: 315Lv. 140: 351Lv. 200: 459
As Cinderace (Tera Type: Rock)
- HPLv. 1: 101Lv. 30: 179Lv. 45: 254Lv. 100: 551Lv. 120: 615Lv. 140: 679Lv. 200: 871
- AttackLv. 1: 10Lv. 30: 39Lv. 45: 66Lv. 100: 176Lv. 120: 200Lv. 140: 224Lv. 200: 296
- DefenseLv. 1: 20Lv. 30: 60Lv. 45: 99Lv. 100: 253Lv. 120: 285Lv. 140: 317Lv. 200: 413
- Sp. AtkLv. 1: 7Lv. 30: 31Lv. 45: 52Lv. 100: 140Lv. 120: 160Lv. 140: 180Lv. 200: 240
- Sp. DefLv. 1: 20Lv. 30: 60Lv. 45: 99Lv. 100: 253Lv. 120: 285Lv. 140: 317Lv. 200: 413
- SpeedLv. 1: 15Lv. 30: 61Lv. 45: 103Lv. 100: 279Lv. 120: 315Lv. 140: 351Lv. 200: 459
Sync pair
Moves
5- Pyro Ball
Fire·Physical·Power 172-206·Accuracy 90·4 gauge·Opponent (one)Removes the frozen condition from the user. Has a chance (10%) of leaving the target burned.
- All the Fun!Trainer moveStatus·2 MP·Ally (all)
Restores the user's HP by approximately 20% of its maximum HP. Restores the HP of all allied sync pairs by approximately 20% of their maximum HP. Removes all status conditions and the flinching, confused, and trapped conditions from all allied sync pairs.
- Meteor Quick Attack
Normal·Physical·Power 100-120·Accuracy 100·1 MP·Opponent (one)Activation Condition: When the user uses any move once. Deactivation Condition: When this move is used. Applies the Physical Move Break effect and Special Move Break effect to the target. Reduces the user's sync move countdown by 3. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 2 ranks.
- Get Excited!Trainer moveStatus·1 MP·Ally (all)
Raises the Attack and Sp. Atk of all allied sync pairs by 6 stat ranks. Uses a maximum of 3 slots of the user's move gauge. The more amount used, the more it raises the critical-hit rate of all allied sync pairs (can be raised by zero to three stat ranks maximum).
- Max Shining Fun Tera BlastSync move
Rock·Physical·Power 250-300·Opponent (one)No additional effect.
Passive skills
4- Galar's Shining Ace
Powers up the moves and sync moves of all allied sync pairs by 20%. Reduces attack move and sync move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Galar theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) Applies the Enduring effect to all allied sync pairs the first time the user enters a battle each battle.
- Debut: Rock S-Tera
The user Sync Terastallizes into Rock type the first time it enters a battle each battle.
- Memories of Battling Rock Types
Turns the field of play's zone into a Rock Zone the first time the user's attack move is successful each battle. Turns the field of play's zone into a Rock Zone the first time the user's sync move is used each battle. (A Rock Zone powers up Rock-type attacks.) Extends the duration of the Rock Zone when the zone turns into a Rock Zone while the user is on the field.
- The Galar Ace's Finishing Move
Applies Galar Circle (Defensive) to the allied field of play the first time the user's sync move is used each battle. Raises the sync buff of the user's team by 1 rank the first time its sync move is used each battle.
Sync grid
5050 tiles, 217 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- 1st S-Move: Restore B-Move MP 1Restores 1 MP of the user's buddy move the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)0 energy · 5 orbs
- Debut: Galar C (Def) on Field & Extension 5Applies Galar Circle (Defensive) to the allied field of play the first time the user enters a battle each battle. Extends the duration of Galar Circle (Defensive) when Galar Circle (Defensive) is applied to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)0 energy · 5 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Pyro Ball: Power +2Pyro Ball: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Pyro Ball: Power +2Pyro Ball: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Pyro Ball: Power +2Pyro Ball: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Pyro Ball: Power +2Pyro Ball: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Rutile Tera Blast: Power +5Rutile Tera Blast: Power ↑ +5 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Rutile Tera Blast: Power +5Rutile Tera Blast: Power ↑ +5 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Rutile Tera Blast: Power +5Rutile Tera Blast: Power ↑ +5 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Meteor Quick Attack: Power +5Meteor Quick Attack: Power ↑ +5 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Meteor Quick Attack: Power +5Meteor Quick Attack: Power ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Meteor Quick Attack: Power +5Meteor Quick Attack: Power ↑ +5 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Sand ShelterProtects the user from damage from a sandstorm. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Pyro Ball: Accuracy +10Pyro Ball: Accuracy ↑ +10 (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Max Shining Fun Tera Blast: Power +25Max Shining Fun Tera Blast: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Max Shining Fun Tera Blast: Power +25Max Shining Fun Tera Blast: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Get Excited!: MP Refresh 2Move: Get Excited! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- All the Fun!: MP Refresh 2Move: All the Fun! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Lithic Acceleration 2Quickly charges the move gauge when the zone is a Rock Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Pyro Ball: Dashing Team 9Move: Pyro Ball Raises the Speed of all allied sync pairs by one stat rank when the user's attack move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Lithic Healing 1Restores the user's HP whenever its Pokémon takes an action when the zone is a Rock Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Pyro Ball: Hostile Environment 9Move: Pyro Ball Raises the chance of inflicting status conditions with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Get Excited!: T-Move: Team Free Move Next 9Move: Get Excited! Applies the Free Move Next effect to all allied sync pairs when the user's Trainer uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- 1st S-Move: Team Damage Guard NextApplies the Damage Guard Next effect to all allied sync pairs the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Rock Zone: Team Crit ImmunityProtects all allied sync pairs against critical hits when the zone is a Rock Zone. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Pyro Ball: Hit Burned Opp: Attack & Defense ↓2 9Move: Pyro Ball Lowers the target's Attack and Defense by 2 stat ranks when the user's attack move is successful against a burned opponent. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- First Aid 4Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- HaymakerThe more the user's Attack is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- S-Move: Team Phys & Spec Boost ↑2 9Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 2 ranks after using the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- All the Fun!: "Heals" Move: Team HP Recovery (M) 1Move: All the Fun! Restores the HP of all allied sync pairs by approximately 20% of their maximum HP when the user uses a move that has the heals effect tag. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Gloria (Anniversary 2025) & Cinderace
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