Blue (Classic) & Aerodactyl

Kanto

Blue (Classic) & Aerodactyl

★★★★★

/Rock

Btier

Introduction

Blue (Classic) & Aerodactyl is a 5-star Rock sync pair in Pokémon Masters EX. Faction: Kanto.

On the Pokémon Masters EX tier list Blue (Classic) & Aerodactyl is B tier, 247th of the 608 sync pairs ranked.

Other Rock sync pairs in Pokémon Masters EX: Arven & Nacli, Brock (Arc Suit) & Onix, Brock & Kabutops, Brock & Onix, Brock (Sygna Suit) & Tyranitar, Bruno & Onix and 30 more.

Blue (Classic) & Aerodactyl's banners

All banners
  • 10 June 2025 to 22 June 2025Triple Feature Poké Fair
  • 9 January 2025 to 27 January 2025Type-Exclusive (2025-01)
  • 26 April 2024 to 16 May 2024Triple Feature Poké Fair Scout B (2024-04)
  • 26 April 2024 to 28 August 2025Special Present! (2024-04)
  • 17 February 2022 to 7 March 2022Red and Blue Poké Fair Scout
  • 18 September 2021 to 30 October 2021Blue Poké Fair Scout

Stats

  • HP490th770
  • Attack229th444
  • Defense569th174
  • Sp. Atk180th464
  • Sp. Def578th174
  • Speed36th520

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 91Lv. 30: 160Lv. 45: 226Lv. 100: 490Lv. 120: 546Lv. 140: 602Lv. 200: 770
  • AttackLv. 1: 13Lv. 30: 57Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
  • DefenseLv. 1: 12Lv. 30: 30Lv. 45: 48Lv. 100: 114Lv. 120: 126Lv. 140: 138Lv. 200: 174
  • Sp. AtkLv. 1: 16Lv. 30: 63Lv. 45: 108Lv. 100: 284Lv. 120: 320Lv. 140: 356Lv. 200: 464
  • Sp. DefLv. 1: 12Lv. 30: 30Lv. 45: 48Lv. 100: 114Lv. 120: 126Lv. 140: 138Lv. 200: 174
  • SpeedLv. 1: 22Lv. 30: 74Lv. 45: 122Lv. 100: 320Lv. 120: 360Lv. 140: 400Lv. 200: 520

As Mega Aerodactyl

  • HPLv. 1: 91Lv. 30: 160Lv. 45: 226Lv. 100: 490Lv. 120: 546Lv. 140: 602Lv. 200: 770
  • AttackLv. 1: 15Lv. 30: 68Lv. 45: 118Lv. 100: 316Lv. 120: 360Lv. 140: 403Lv. 200: 532
  • DefenseLv. 1: 12Lv. 30: 30Lv. 45: 48Lv. 100: 114Lv. 120: 126Lv. 140: 138Lv. 200: 174
  • Sp. AtkLv. 1: 19Lv. 30: 75Lv. 45: 129Lv. 100: 340Lv. 120: 384Lv. 140: 427Lv. 200: 556
  • Sp. DefLv. 1: 12Lv. 30: 30Lv. 45: 48Lv. 100: 114Lv. 120: 126Lv. 140: 138Lv. 200: 174
  • SpeedLv. 1: 22Lv. 30: 74Lv. 45: 122Lv. 100: 320Lv. 120: 360Lv. 140: 400Lv. 200: 520

Sync pair

TrainerBlue (Classic)
PokémonAerodactyl
TypeRock
WeaknessWater
Role, EX role Support (since 27 Apr 2024)
Base rarity5★
How to getPoké Fair scout
Released18 Sept 2021
6★ EXAvailable since 18 Sept 2021
ThemesRock, Kanto, Rival, Pallet Town

Moves

5
  • Hyper Beam
    Normal·Special·Power 223-267·Accuracy 90·4 gauge·Opponent (one)

    No additional effect.

  • Dire Hit All +
    Status·2 MP·Ally (all)

    Raises the critical-hit rate of all allied sync pairs by 2 stat ranks.

  • Ancient Power
    Rock·Special·Power 47-56·Accuracy 100·2 gauge·Opponent (one)

    Has a chance (10%) of raising the user's Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stat rank.

  • Bonjour!Trainer move
    Status·2 MP·Self

    Raises the user's Attack and Sp. Atk by 3 stat ranks. Lowers the user's Defense and Sp. Def by 1 stat rank. If the user's Aerodactyl has Mega Evolved, also raises the user's Speed by 3 stat ranks.

  • No Competition Stone EdgeSync move
    Rock·Physical·Power 160-192·Opponent (one)

    Become Mega Aerodactyl until the end of battle.

  • Double-EdgeAs Mega Aerodactyl
    Normal·Physical·Power 167-200·Accuracy 100·3 gauge·Opponent (one)

    The user also takes 25% of the damage it dealt to the target.

Passive skills

3
  • Rock Shift

    Normal-type moves become Rock-type moves.

  • Combo Freebie 2

    Has a chance (30%) of applying the Free Move Next effect to the user when its attack move is successful.

  • Endurance

    Applies the Enduring effect to the user if its HP is full when it enters a battle.

Sync grid

57
HP+10freeAtk+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeDef+52 energySpe+104 energyHyper Be…Power +24 energyAtk+52 energyHyper Be…Power +24 energyHyper Be…Power +24 energyHyper Be…Acc +105 energyHyper Be…Move Gau…7 energyNo Compe…Power +255 energyCritical…lv 110 energyHyper Be…Propulsi…10 energySpD+52 energyAncient …Power +44 energyAncient …Power +44 energyHP+102 energyAncient …Move Gau…7 energyAncient …Power +44 energySharp En…lv 18 energyAncient …Swag Bag…8 energyNo Compe…Power +255 energyHead Sta…lv 110 energyHaymaker10 energyDouble-E…Power +34 energyDouble-E…Power +34 energyDire Hit…MP Refre…7 energyDouble-E…Power +34 energyFirst Aidlv 410 energyDouble-E…Power +34 energyDouble-E…Superdup…10 energySoften Uplv 110 energyNo Compe…Power +255 energyHP+204 energySand She…5 energyBonjour!MP Refre…7 energySpA+52 energySands of…lv 29 energyHyper Be…Power +24 energyHyper Be…Power +24 energySurging …lv 19 energyNo Compe…Power +255 energyNo Compe…Power +255 energyNo Compe…Power +255 energyUnflappa…5 energyPiercing…10 energyHit: Def…lv 910 energyClearhea…5 energyImpervio…10 energyBonjour!Power Co…10 energyNo Compe…Power +30freeNo Compe…Power +30freeNo Compe…Power +30free

57 tiles, 288 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • No Competition Stone Edge: Power +30No Competition Stone Edge: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
  • No Competition Stone Edge: Power +30No Competition Stone Edge: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
  • No Competition Stone Edge: Power +30No Competition Stone Edge: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Hyper Beam: Power +2Hyper Beam: Power ↑ +2 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Hyper Beam: Power +2Hyper Beam: Power ↑ +2 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Hyper Beam: Power +2Hyper Beam: Power ↑ +2 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Ancient Power: Power +4Ancient Power: Power ↑ +4 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Ancient Power: Power +4Ancient Power: Power ↑ +4 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Ancient Power: Power +4Ancient Power: Power ↑ +4 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Double-Edge: Power +3Double-Edge: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Double-Edge: Power +3Double-Edge: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Double-Edge: Power +3Double-Edge: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Double-Edge: Power +3Double-Edge: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • HP +20 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Hyper Beam: Power +2Hyper Beam: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Hyper Beam: Power +2Hyper Beam: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Hyper Beam: Accuracy +10Hyper Beam: Accuracy ↑ +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • No Competition Stone Edge: Power +25No Competition Stone Edge: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • No Competition Stone Edge: Power +25No Competition Stone Edge: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • No Competition Stone Edge: Power +25No Competition Stone Edge: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Sand ShelterProtects the user from damage from a sandstorm. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • No Competition Stone Edge: Power +25No Competition Stone Edge: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • No Competition Stone Edge: Power +25No Competition Stone Edge: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • No Competition Stone Edge: Power +25No Competition Stone Edge: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • UnflappablePrevents the user from flinching. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • ClearheadedPrevents the user from becoming confused. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Hyper Beam: Move Gauge Refresh 3Move: Hyper Beam Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Ancient Power: Move Gauge Refresh 3Move: Ancient Power Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Dire Hit All +: MP Refresh 2Move: Dire Hit All + Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Bonjour!: MP Refresh 2Move: Bonjour! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Sharp Entry 1Raises the user's critical-hit rate by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Ancient Power: Swag Bag 1Move: Ancient Power Raises the chance of raising stat values with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Sands of Time 2Quickly charges the move gauge during a sandstorm. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Surging Sand 1Powers up the user's moves during a sandstorm. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
  • Critical Strike 1Powers up the user's attacks when they become critical hits. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Hyper Beam: Propulsion 1Move: Hyper Beam Has a chance (20%) of reducing the user's sync move countdown by one when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Head Start 1Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • HaymakerThe more the user's Attack is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • First Aid 4Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Double-Edge: Superduper Effective 2Move: Double-Edge Powers up moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Soften Up 1Critical hits land more easily when the user attacks with a sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Piercing GazeMoves never miss. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
  • Hit: Defense ↓ & Sp. Def ↓ 9Lowers the target's Defense and Sp. Def by 1 stat rank when the user's attack move is successful. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
  • ImperviousThe user's stats cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
  • Bonjour!: Power Combo 9Move: Bonjour! Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 1 rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs

Blue (Classic) & Aerodactyl

Art

Blue (Classic) & Aerodactyl key art

More Rock sync pairs

All sync pairs