
Kalos
Diantha & Tyrantrum
★★★★
/
Rock
Introduction
Diantha & Tyrantrum is a 4-star Rock sync pair in Pokémon Masters EX. Faction: Kalos.
On the Pokémon Masters EX tier list Diantha & Tyrantrum is C tier, 417th of the 608 sync pairs ranked.
Other Rock sync pairs in Pokémon Masters EX: Arven & Nacli, Blue (Classic) & Aerodactyl, Brock (Arc Suit) & Onix, Brock & Kabutops, Brock & Onix, Brock (Sygna Suit) & Tyranitar and 30 more.
Stats
- HP477th of 765773
- Attack296th of 765408
- Defense580th of 765172
- Sp. Atk404th of 765311
- Sp. Def662nd of 765149
- Speed385th of 765367
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 92Lv. 30: 163Lv. 45: 229Lv. 100: 493Lv. 120: 549Lv. 140: 605Lv. 200: 773
- AttackLv. 1: 15Lv. 30: 55Lv. 45: 94Lv. 100: 248Lv. 120: 280Lv. 140: 312Lv. 200: 408
- DefenseLv. 1: 14Lv. 30: 31Lv. 45: 46Lv. 100: 112Lv. 120: 124Lv. 140: 136Lv. 200: 172
- Sp. AtkLv. 1: 9Lv. 30: 40Lv. 45: 70Lv. 100: 191Lv. 120: 215Lv. 140: 239Lv. 200: 311
- Sp. DefLv. 1: 8Lv. 30: 22Lv. 45: 34Lv. 100: 89Lv. 120: 101Lv. 140: 113Lv. 200: 149
- SpeedLv. 1: 11Lv. 30: 48Lv. 45: 84Lv. 100: 227Lv. 120: 255Lv. 140: 283Lv. 200: 367
Sync pair
Moves
5- Rock Tomb
Rock·Physical·Power 39-46·Accuracy 95·2 gauge·Opponent (one)Lowers the target's Speed by 1 stat rank.
- X AccuracyStatus·2 MP·Self
Raises the user's accuracy by 2 stat ranks.
- Head Smash
Rock·Physical·Power 188-225·Accuracy 80·3 gauge·Opponent (one)The user also takes approximately 33% of the damage it dealt to the target.
- Step Onstage!Trainer moveStatus·1 MP·Self
Raises the user's Attack by 4 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. Applies the Supereffective ↑ Next effect to the user.
- Shining to Eternity Rock ImpactSync move
Rock·Physical·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- Recoil Removal 9
Negates recoil damage when using moves that have the recoil effect tag.
- Superduper Effective 5
Powers up moves that are super effective.
- Mighty Command 9
Increases the user's Physical Moves ↑ Next effect by one rank when its Trainer uses a move.
Sync grid
4848 tiles, 197 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Rock Tomb: Power +4Rock Tomb: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Rock Tomb: Power +4Rock Tomb: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Rock Tomb: Power +4Rock Tomb: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Rock Tomb: Power +4Rock Tomb: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Rock Tomb: Power +4Rock Tomb: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Head Smash: Power +3Head Smash: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Head Smash: Power +3Head Smash: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Head Smash: Power +3Head Smash: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Head Smash: Power +3Head Smash: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Head Smash: Power +3Head Smash: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Sand ShelterProtects the user from damage from a sandstorm. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- HeadstrongAttack cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Shining to Eternity Rock Impact: Power +25Shining to Eternity Rock Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Shining to Eternity Rock Impact: Power +25Shining to Eternity Rock Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Step Onstage!: MP Refresh 3Move: Step Onstage! Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Rock Tomb: Move Gauge Refresh 3Move: Rock Tomb Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- X Accuracy: MP Refresh 3Move: X Accuracy Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Head Smash: Move Gauge Refresh 3Move: Head Smash Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Attack +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Rock Tomb: Trip Up 9Move: Rock Tomb Lowers the target's Speed by 1 stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- CakewalkThe more the target's Speed is lowered, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Super Freebie 2Has a chance (30%) of applying the Free Move Next effect to the user when its move is super effective. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Super SyncerApplies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Head Smash: Move Gauge Refresh 9Move: Head Smash Charges the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- X Accuracy: Berserker 1Move: X Accuracy Raises the user's Attack by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Hem In 4Has a chance (50%) of lowering the target's evasiveness by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Wide OpenThe more the target's evasiveness is lowered, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Diantha & Tyrantrum
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