
Kanto
Bruno & Onix
★★★★★
/
Rock/Tech
Introduction
Bruno & Onix is a 5-star Rock sync pair in Pokémon Masters EX. Bruno & Onix's role is Tech. Faction: Kanto.
On the Pokémon Masters EX tier list Bruno & Onix is C tier, 321st of the 608 sync pairs ranked.
Other Rock sync pairs in Pokémon Masters EX: Arven & Nacli, Blue (Classic) & Aerodactyl, Brock (Arc Suit) & Onix, Brock & Kabutops, Brock & Onix, Brock (Sygna Suit) & Tyranitar and 30 more.
Bruno & Onix's banners
All banners- 18 April 2024 to 4 May 2024Variety Tiered Scout
- 18 April 2024 to 4 May 2024Super Spotlight Variety Scout
- 22 April 2023 to 14 May 2023Bruno Variety Scout
Stats
- HP290th of 765830
- Attack565th of 765219
- Defense69th of 765371
- Sp. Atk644th of 765163
- Sp. Def97th of 765355
- Speed456th of 765352
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 97Lv. 30: 172Lv. 45: 244Lv. 100: 530Lv. 120: 590Lv. 140: 650Lv. 200: 830
- AttackLv. 1: 7Lv. 30: 30Lv. 45: 51Lv. 100: 139Lv. 120: 155Lv. 140: 171Lv. 200: 219
- DefenseLv. 1: 15Lv. 30: 52Lv. 45: 88Lv. 100: 231Lv. 120: 259Lv. 140: 287Lv. 200: 371
- Sp. AtkLv. 1: 5Lv. 30: 22Lv. 45: 37Lv. 100: 103Lv. 120: 115Lv. 140: 127Lv. 200: 163
- Sp. DefLv. 1: 13Lv. 30: 50Lv. 45: 83Lv. 100: 215Lv. 120: 243Lv. 140: 271Lv. 200: 355
- SpeedLv. 1: 11Lv. 30: 47Lv. 45: 80Lv. 100: 212Lv. 120: 240Lv. 140: 268Lv. 200: 352
Sync pair
Moves
5- Rock Throw
Rock·Physical·Power 23-27·Accuracy 90·1 gauge·Opponent (one)No additional effect.
- Dire Hit All +Status·2 MP·Ally (all)
Raises the critical-hit rate of all allied sync pairs by 2 stat ranks.
- Screech
Normal·Status·Accuracy 100·2 gauge·Opponent (one)Lowers the target's Defense by 2 stat ranks.
- Always Getting Stronger!Trainer moveStatus·1 MP·Ally (all)
Raises the Attack of all allied sync pairs by 2 stat ranks. Raises the Defense of all allied sync pairs by 6 stat ranks. Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank.
- Overwhelming Power Rock ImpactSync move
Rock·Physical·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- Endurance
Applies the Enduring effect to the user if its HP is full when it enters a battle.
- Team Swift Reaction 9
Raises the Speed of all allied sync pairs by one stat rank when the user is hit by an attack move.
- Sterner Stuff 2
Reduces damage when the user is hit by a physical attack move.
Sync grid
4848 tiles, 220 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Rock Throw: Power +4Rock Throw: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Rock Throw: Power +4Rock Throw: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Rock Throw: Power +4Rock Throw: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Rock Throw: Power +4Rock Throw: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Rock Throw: Power +4Rock Throw: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Rock Throw: Accuracy +10Rock Throw: Accuracy ↑ +10 (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Sand ShelterProtects the user from damage from a sandstorm. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- UnbendingDefense cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- LithePrevents the user from getting paralyzed. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Overwhelming Power Rock Impact: Power +25Overwhelming Power Rock Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Overwhelming Power Rock Impact: Power +25Overwhelming Power Rock Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Rock Throw: Move Gauge Refresh 3Move: Rock Throw Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Defense +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Always Getting Stronger!: MP Refresh 2Move: Always Getting Stronger! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Always Getting Stronger!: Pep Rally 1Move: Always Getting Stronger! Raises the Speed of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Sp. Def +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Always Getting Stronger!: Team Hit and HealMove: Always Getting Stronger! Applies the Gradual Healing effect to all allied sync pairs when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Dire Hit All +: MP Refresh 2Move: Dire Hit All + Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Electric GuardReduces damage when the user is attacked by Electric-type moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Team Speedy Entry 1Raises the Speed of all allied sync pairs by 1 stat rank when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Panic ButtonApplies the Move Gauge Acceleration effect to the allied field of play the first time the user is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- Rock Throw: Flag Bearer 9Move: Rock Throw Raises the Attack of all allied sync pairs by one stat rank when the user's Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Unyielding 2Except in certain circumstances, when the user's Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Screech: Charging Infliction 2Move: Screech Charges the user's move gauge by 2 when its Pokémon uses a status move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Sync Damage GuardApplies the Damage Guard Next effect to the user the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Adrenaline 1Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Team Mighty Sync 9Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank after using the user's sync move. This effect can activate only once per battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Bruno & Onix
Art















