Brock (Arc Suit) & Onix

Kanto

Brock (Arc Suit) & Onix

★★★★★

/Rock/Multi

Stier

Introduction

Brock (Arc Suit) & Onix is a 5-star Rock sync pair in Pokémon Masters EX. Brock (Arc Suit) & Onix's role is Multi. Faction: Kanto.

On the Pokémon Masters EX tier list Brock (Arc Suit) & Onix is S tier, 21st of the 608 sync pairs ranked.

Other Rock sync pairs in Pokémon Masters EX: Arven & Nacli, Blue (Classic) & Aerodactyl, Brock & Kabutops, Brock & Onix, Brock (Sygna Suit) & Tyranitar, Bruno & Onix and 30 more.

Brock (Arc Suit) & Onix's banners

All banners
  • 17 February 2026 to 7 April 2026Special Present! (2026-02)

Stats

  • HP93rd879
  • Attack165th490
  • Defense198th269
  • Sp. Atk337th352
  • Sp. Def250th250
  • Speed271st401

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 108Lv. 30: 187Lv. 45: 262Lv. 100: 559Lv. 120: 623Lv. 140: 687Lv. 200: 879
  • AttackLv. 1: 21Lv. 30: 69Lv. 45: 114Lv. 100: 290Lv. 120: 330Lv. 140: 370Lv. 200: 490
  • DefenseLv. 1: 19Lv. 30: 46Lv. 45: 70Lv. 100: 169Lv. 120: 189Lv. 140: 209Lv. 200: 269
  • Sp. AtkLv. 1: 11Lv. 30: 47Lv. 45: 80Lv. 100: 212Lv. 120: 240Lv. 140: 268Lv. 200: 352
  • Sp. DefLv. 1: 17Lv. 30: 41Lv. 45: 62Lv. 100: 150Lv. 120: 170Lv. 140: 190Lv. 200: 250
  • SpeedLv. 1: 8Lv. 30: 48Lv. 45: 87Lv. 100: 241Lv. 120: 273Lv. 140: 305Lv. 200: 401

Sync pair

TrainerBrock (Arc Suit)
PokémonOnix
TypeRock
WeaknessGrass
RoleMulti
Base rarity5★
How to getPoké Fair scout
Released19 Feb 2026
6★ EXAvailable since 19 Feb 2026
ThemesRock, Kanto, Gym Leader, Arc Suit

Moves

5
  • Almighty Rock Slide
    Rock·Physical·Power 200-240·2 gauge·Opponent (all)

    Activation Condition: When the user's Attack is raised. Deactivation Condition: Cannot be deactivated. Never misses. Lowers the target's Defense by 2 stat ranks. Has a chance (30%) of making the target flinch. The power and chance of applying additional effects of this move are not lowered even if there are multiple targets. Raises the user's Defense by 2 stat ranks.

  • Potion
    Status·2 MP·Ally (one)

    Restores an ally's HP by approximately 40% of its maximum HP.

  • Almighty Stone Edge
    Rock·Physical·Power 300-360·4 gauge·1 MP·Opponent (one)

    Activation Condition: When the user's Defense is raised. Deactivation Condition: When the user's Defense is not raised. Never misses. Except in certain circumstances, successful hits with this attack become critical hits. The more the user's Defense is raised, the greater the power of this attack. The more the user's Defense is raised, the more it reduces its sync move countdown (can be reduced by up to 3 maximum). The more the user's Defense is raised, the more it increases its Physical Moves ↑ Next effect (can be increased by up to 3 ranks maximum). Removes all of the user's Defense increases.

  • Rock-Hard Bond!Trainer move
    Status·1 MP·Self

    Reduces the user's sync move countdown by one. Applies the Free Move Next effect to the user. Increases the user's Physical Moves ↑ Next effect by 2 ranks. Increases the user's Sync Move ↑ Next effect by 4 ranks.

  • Unbreakable Loyalty Divine Rock SlideSync move
    Rock·Physical·Power 300-360·Opponent (one)

    Increases the user's Physical Moves ↑ Next effect by 2 ranks.

Passive skills

4
  • Stone Myth

    Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Rock theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)

  • Stone Judgment

    Raises the Rock Type Rebuff of all allied sync pairs by 1 rank the first time the user enters a battle each battle. Lowers the Rock Type Rebuff of all opposing sync pairs by 1 rank the first time the user enters a battle each battle.

  • 10,000 Light-Years Too Early

    Raises the user's Attack by 6 stat ranks the first time it enters a battle each battle. Applies the Enduring effect to the user if its HP is full when it enters a battle. Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves or sync move.

  • Rock-Solid Will and Bonds

    Reduces the MP for the user's move by one and grants all of the following effects when its HP drops to half or below: Restores the user's HP by approximately 50% of its maximum HP. Increases the user's Physical Moves ↑ Next effect by 2 ranks.

Sync grid

52
HP+10freeAtk+5freeDef+5freeAtk+5freeSpD+5freeSpe+5freeAtk+20freeUnbreaka…Power +50free1st S-Mo…lv 1free1st Hit:…lv 3freeAtk+52 energyDef+52 energySpD+52 energyAlmighty…Power +23 energyAlmighty…Power +23 energyAlmighty…Power +23 energyAlmighty…Move Gau…7 energyOverwhelmlv 97 energyAggravat…lv 110 energySharpene…lv 310 energyAtk+52 energyHP+102 energySpe+52 energyAlmighty…Power +23 energyAlmighty…Power +23 energyAlmighty…Power +23 energyLithic A…lv 28 energySync Reg…7 energyTeam S-M…lv 910 energyHaymaker10 energySand She…5 energySpD+52 energySpe+52 energyAlmighty…Power +23 energyAlmighty…Power +23 energyPotionMP Refre…7 energyPotionMaster H…10 energyAlmighty…Move Gau…7 energySentry E…lv 610 energyRock-Har…Move10 energyAtk+52 energyHeadstro…5 energyDef+52 energyAlmighty…Power +23 energyAlmighty…Power +23 energyAtk+104 energyRock-Har…MP Refre…7 energyRejuvena…lv 68 energyTowering…10 energyHead Sta…lv 110 energyUnbreaka…Power +255 energyUnbreaka…Power +255 energy

52 tiles, 222 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Attack +20 (1 or more adjacent tiles must be activated; )0 energy · 5 orbs
  • Unbreakable Loyalty Divine Rock Slide: Power +50Unbreakable Loyalty Divine Rock Slide: Power ↑ +50 (1 or more adjacent tiles must be activated; )0 energy · 5 orbs
  • 1st S-Move: Restore B-Move MP 1Restores 1 MP of the user's buddy move the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; )0 energy · 5 orbs
  • 1st Hit: Rock Zone & Extension 3Turns the field of play's zone into a Rock Zone the first time the user's attack move is successful each battle. (A Rock Zone powers up Rock-type attacks.) Extends the duration of the Rock Zone when the zone turns into a Rock Zone while the user is on the field. (1 or more adjacent tiles must be activated; )0 energy · 5 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Almighty Rock Slide: Power +2Almighty Rock Slide: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Almighty Rock Slide: Power +2Almighty Rock Slide: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Almighty Rock Slide: Power +2Almighty Rock Slide: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Almighty Stone Edge: Power +2Almighty Stone Edge: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Almighty Stone Edge: Power +2Almighty Stone Edge: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Almighty Stone Edge: Power +2Almighty Stone Edge: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Almighty Stone Edge: Power +2Almighty Stone Edge: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Almighty Stone Edge: Power +2Almighty Stone Edge: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Almighty Rock Slide: Power +2Almighty Rock Slide: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Almighty Rock Slide: Power +2Almighty Rock Slide: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Sand ShelterProtects the user from damage from a sandstorm. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • HeadstrongAttack cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Unbreakable Loyalty Divine Rock Slide: Power +25Unbreakable Loyalty Divine Rock Slide: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Unbreakable Loyalty Divine Rock Slide: Power +25Unbreakable Loyalty Divine Rock Slide: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Almighty Rock Slide: Move Gauge Refresh 3Move: Almighty Rock Slide Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Overwhelm 9Lowers the target's Attack by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Sync RegenApplies the Gradual Healing effect to the user after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Potion: MP Refresh 2Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Almighty Stone Edge: Move Gauge Refresh 9Move: Almighty Stone Edge Charges the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Rock-Hard Bond!: MP Refresh 2Move: Rock-Hard Bond! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Lithic Acceleration 2Quickly charges the move gauge when the zone is a Rock Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Rejuvenate 6Charges the user's move gauge by 6 after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Aggravation 1Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Sharpened Body 3Powers up the user's moves when its Attack is raised. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Team S-Move: Physical Boost ↑2 9Increases the user's Physical Moves ↑ Next effect by 2 ranks after your team's sync pair uses their sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • HaymakerThe more the user's Attack is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Potion: Master Healer 1Move: Potion Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Sentry Entry 6Raises the user's Defense by 6 stat ranks when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Rock-Hard Bond!: Move: Physical Boost ↑2 & Sync Move Boost ↑4Move: Rock-Hard Bond! Increases the user's Physical Moves ↑ Next effect by 2 ranks when its move is successful. Increases the user's Sync Move ↑ Next effect by 4 ranks when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Towering ForceThe more the user's Defense is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Head Start 1Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Brock (Arc Suit) & Onix

Art

Brock (Arc Suit) & Onix key art

More Rock sync pairs

All sync pairs