
Johto
Clair & Kingdra
★★★★
/
Dragon/Strike (Special)
Introduction
Clair & Kingdra is a 4-star Dragon sync pair in Pokémon Masters EX. Clair & Kingdra's role is Strike (Special). Faction: Johto.
On the Pokémon Masters EX tier list Clair & Kingdra is D tier, 584th of the 608 sync pairs ranked.
Other Dragon sync pairs in Pokémon Masters EX: Brendan (Sygna Suit) & Latios, Clair (New Year's 2024) & Drampa, Cynthia (Sygna Suit) & Kommo-o, Cyrus & Palkia, Dawn (Champion) & Palkia, Drake & Salamence and 30 more.
Stats
- HP434th of 765788
- Attack384th of 765344
- Defense470th of 765208
- Sp. Atk265th of 765441
- Sp. Def463rd of 765209
- Speed513th of 765342
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 70Lv. 30: 165Lv. 45: 225Lv. 100: 500Lv. 120: 560Lv. 140: 620Lv. 200: 788
- AttackLv. 1: 8Lv. 30: 54Lv. 45: 84Lv. 100: 216Lv. 120: 244Lv. 140: 272Lv. 200: 344
- DefenseLv. 1: 5Lv. 30: 33Lv. 45: 51Lv. 100: 128Lv. 120: 144Lv. 140: 160Lv. 200: 208
- Sp. AtkLv. 1: 11Lv. 30: 69Lv. 45: 108Lv. 100: 273Lv. 120: 309Lv. 140: 345Lv. 200: 441
- Sp. DefLv. 1: 6Lv. 30: 34Lv. 45: 52Lv. 100: 129Lv. 120: 145Lv. 140: 161Lv. 200: 209
- SpeedLv. 1: 10Lv. 30: 55Lv. 45: 82Lv. 100: 214Lv. 120: 242Lv. 140: 270Lv. 200: 342
Sync pair
Moves
5- Dragon Breath
Dragon·Special·Power 42-50·Accuracy 100·2 gauge·Opponent (one)Has a chance (30%) of leaving the target paralyzed.
- X Sp. AtkStatus·2 MP·Self
Raises the user's Sp. Atk by 2 stat ranks.
- Draco Meteor
Dragon·Special·Power 136-163·Accuracy 90·3 gauge·Opponent (one)Lowers the user's Sp. Atk by 2 stat ranks.
- Victory Is Mine!Trainer moveStatus·2 MP·Self
Returns the user's lowered stats to normal. Raises the user's critical-hit rate by 1 stat rank.
- No Mercy Dragon PulseSync move
Dragon·Special·Power 250-300·Opponent (one)No additional effect.
Passive skills
1- Racing Rain 2
Quickly charges the move gauge when the weather is rainy.
Sync grid
4848 tiles, 214 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Dragon Breath: Power +4Dragon Breath: Power ↑ +4 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Dragon Breath: Power +4Dragon Breath: Power ↑ +4 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Dragon Breath: Power +4Dragon Breath: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Dragon Breath: Power +4Dragon Breath: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Speed +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Defense +10 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)4 energy · 48 orbs
- Defense +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Dragon Breath: Power +5Dragon Breath: Power ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Dragon Breath: Power +5Dragon Breath: Power ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Draco Meteor: Power +4Draco Meteor: Power ↑ +4 (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Sp. Atk +10 (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Draco Meteor: Power +4Draco Meteor: Power ↑ +4 (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Draco Meteor: Power +4Draco Meteor: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Draco Meteor: Power +4Draco Meteor: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Dragon GuardReduces damage when the user is attacked by Dragon-type moves. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- No Mercy Dragon Pulse: Power +25No Mercy Dragon Pulse: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- No Mercy Dragon Pulse: Power +25No Mercy Dragon Pulse: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Dragon Breath: Move Gauge Refresh 3Move: Dragon Breath Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
- Draco Meteor: Move Gauge Refresh 4Move: Draco Meteor Has a chance (50%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)6 energy · 72 orbs
- Rain Gear 3Reduces damage when the user is hit by an attack move while the weather is rainy. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- X Sp. Atk: MP Refresh 3Move: X Sp. Atk Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Victory Is Mine!: MP Refresh 3Move: Victory Is Mine! Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Special Reserves 6Raises the user's Sp. Atk by 6 stat ranks the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Stamina Reserves 6Charges the user's move gauge by 6 the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Draco Meteor: Accuracy +10Draco Meteor: Accuracy ↑ +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Raging Rain 5Powers up the user's moves when the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Dire Rain 1Critical hits land more easily when the user's attack move is used while the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Draco Meteor: Stat's Quo 4Move: Draco Meteor Has a chance (50%) of returning the user's lowered stats to normal when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- HP +30 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Draco Meteor: Paralysis Synergy 5Move: Draco Meteor Powers up the user's moves when the target is paralyzed. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Dragon Breath: Hostile Environment 1Move: Dragon Breath Raises the chance of inflicting status conditions with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)11 energy · 132 orbs
Clair & Kingdra
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