Clair & Kingdra

Johto

Clair & Kingdra

★★★★

/Dragon/Strike (Special)

Dtier

Introduction

Clair & Kingdra is a 4-star Dragon sync pair in Pokémon Masters EX. Clair & Kingdra's role is Strike (Special). Faction: Johto.

On the Pokémon Masters EX tier list Clair & Kingdra is D tier, 584th of the 608 sync pairs ranked.

Other Dragon sync pairs in Pokémon Masters EX: Brendan (Sygna Suit) & Latios, Clair (New Year's 2024) & Drampa, Cynthia (Sygna Suit) & Kommo-o, Cyrus & Palkia, Dawn (Champion) & Palkia, Drake & Salamence and 30 more.

Stats

  • HP434th788
  • Attack384th344
  • Defense470th208
  • Sp. Atk265th441
  • Sp. Def463rd209
  • Speed513th342

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 70Lv. 30: 165Lv. 45: 225Lv. 100: 500Lv. 120: 560Lv. 140: 620Lv. 200: 788
  • AttackLv. 1: 8Lv. 30: 54Lv. 45: 84Lv. 100: 216Lv. 120: 244Lv. 140: 272Lv. 200: 344
  • DefenseLv. 1: 5Lv. 30: 33Lv. 45: 51Lv. 100: 128Lv. 120: 144Lv. 140: 160Lv. 200: 208
  • Sp. AtkLv. 1: 11Lv. 30: 69Lv. 45: 108Lv. 100: 273Lv. 120: 309Lv. 140: 345Lv. 200: 441
  • Sp. DefLv. 1: 6Lv. 30: 34Lv. 45: 52Lv. 100: 129Lv. 120: 145Lv. 140: 161Lv. 200: 209
  • SpeedLv. 1: 10Lv. 30: 55Lv. 45: 82Lv. 100: 214Lv. 120: 242Lv. 140: 270Lv. 200: 342

Sync pair

TrainerClair
PokémonKingdra
TypeDragon
WeaknessDragon
RoleStrike
Base rarity4★
How to getStory
Released25 Jul 2023
ThemesDragon, Johto, Gym Leader, Cape

Moves

5
  • Dragon Breath
    Dragon·Special·Power 42-50·Accuracy 100·2 gauge·Opponent (one)

    Has a chance (30%) of leaving the target paralyzed.

  • X Sp. Atk
    Status·2 MP·Self

    Raises the user's Sp. Atk by 2 stat ranks.

  • Draco Meteor
    Dragon·Special·Power 136-163·Accuracy 90·3 gauge·Opponent (one)

    Lowers the user's Sp. Atk by 2 stat ranks.

  • Victory Is Mine!Trainer move
    Status·2 MP·Self

    Returns the user's lowered stats to normal. Raises the user's critical-hit rate by 1 stat rank.

  • No Mercy Dragon PulseSync move
    Dragon·Special·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

1
  • Racing Rain 2

    Quickly charges the move gauge when the weather is rainy.

Sync grid

48
HP+10freeSpA+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeSpA+52 energySpA+52 energyDragon B…Power +42 energyDragon B…Power +42 energySpD+52 energyDragon B…Power +43 energyDragon B…Power +43 energyDragon B…Move Gau…6 energyDragon B…Power +55 energyDragon B…Power +55 energyDragon B…Hostile …11 energyHP+102 energyDef+52 energySpA+52 energySpA+53 energySpe+104 energyRain Gearlv 37 energyRaging R…lv 59 energySpe+104 energySpD+104 energyDef+104 energyDire Rainlv 110 energySpe+52 energyDraco Me…Power +45 energySpA+105 energyDraco Me…Power +45 energyDraco Me…Power +45 energyDraco Me…Acc +108 energyDraco Me…Power +45 energyDraco Me…Stat's Q…10 energyDraco Me…Move Gau…6 energyDragon G…5 energyDef+104 energySpD+52 energyX Sp. AtkMP Refre…7 energyVictory …MP Refre…7 energyHP+3010 energySpecial …lv 67 energyStamina …lv 67 energyDraco Me…Paralysi…10 energyNo Mercy…Power +255 energyNo Mercy…Power +255 energy

48 tiles, 214 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Dragon Breath: Power +4Dragon Breath: Power ↑ +4 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Dragon Breath: Power +4Dragon Breath: Power ↑ +4 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Dragon Breath: Power +4Dragon Breath: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Dragon Breath: Power +4Dragon Breath: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Speed +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Defense +10 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)4 energy · 48 orbs
  • Defense +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Dragon Breath: Power +5Dragon Breath: Power ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Dragon Breath: Power +5Dragon Breath: Power ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Draco Meteor: Power +4Draco Meteor: Power ↑ +4 (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Sp. Atk +10 (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Draco Meteor: Power +4Draco Meteor: Power ↑ +4 (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Draco Meteor: Power +4Draco Meteor: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Draco Meteor: Power +4Draco Meteor: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Dragon GuardReduces damage when the user is attacked by Dragon-type moves. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • No Mercy Dragon Pulse: Power +25No Mercy Dragon Pulse: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • No Mercy Dragon Pulse: Power +25No Mercy Dragon Pulse: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Dragon Breath: Move Gauge Refresh 3Move: Dragon Breath Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
  • Draco Meteor: Move Gauge Refresh 4Move: Draco Meteor Has a chance (50%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)6 energy · 72 orbs
  • Rain Gear 3Reduces damage when the user is hit by an attack move while the weather is rainy. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • X Sp. Atk: MP Refresh 3Move: X Sp. Atk Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Victory Is Mine!: MP Refresh 3Move: Victory Is Mine! Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Special Reserves 6Raises the user's Sp. Atk by 6 stat ranks the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Stamina Reserves 6Charges the user's move gauge by 6 the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Draco Meteor: Accuracy +10Draco Meteor: Accuracy ↑ +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Raging Rain 5Powers up the user's moves when the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Dire Rain 1Critical hits land more easily when the user's attack move is used while the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Draco Meteor: Stat's Quo 4Move: Draco Meteor Has a chance (50%) of returning the user's lowered stats to normal when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • HP +30 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Draco Meteor: Paralysis Synergy 5Move: Draco Meteor Powers up the user's moves when the target is paralyzed. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Dragon Breath: Hostile Environment 1Move: Dragon Breath Raises the chance of inflicting status conditions with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)11 energy · 132 orbs

Clair & Kingdra

Art

Clair & Kingdra key art

More Dragon sync pairs

All sync pairs