
Unova
Iris (Champion) & Hydreigon
★★★★★
/
Dragon/Support
Introduction
Iris (Champion) & Hydreigon is a 5-star Dragon sync pair in Pokémon Masters EX. Iris (Champion) & Hydreigon's role is Support. Faction: Unova.
On the Pokémon Masters EX tier list Iris (Champion) & Hydreigon is C tier, 351st of the 608 sync pairs ranked.
Other Dragon sync pairs in Pokémon Masters EX: Brendan (Sygna Suit) & Latios, Clair & Kingdra, Clair (New Year's 2024) & Drampa, Cynthia (Sygna Suit) & Kommo-o, Cyrus & Palkia, Dawn (Champion) & Palkia and 30 more.
Iris (Champion) & Hydreigon's banners
All banners- 29 April 2026 to 18 May 2026Drayton EX Fair
- 31 July 2024 to 26 August 2024Triple Feature Poké Fair Scout (2024-07)
- 27 February 2023 to 27 March 2023Triple Feature Poké Fair Scout A
- 19 January 2023 to 9 February 2023Type-Specific Poké Fair Scout (2023-01)
- 9 November 2021 to 23 November 2021Diantha and Iris Poké Fair Scout
- 18 March 2021 to 2 April 2021Iris Poké Fair Scout
Stats
- HP221st of 765845
- Attack74th of 765546
- Defense241st of 765256
- Sp. Atk78th of 765546
- Sp. Def239th of 765256
- Speed385th of 765367
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 128Lv. 30: 201Lv. 45: 270Lv. 100: 545Lv. 120: 605Lv. 140: 665Lv. 200: 845
- AttackLv. 1: 11Lv. 30: 66Lv. 45: 117Lv. 100: 326Lv. 120: 370Lv. 140: 414Lv. 200: 546
- DefenseLv. 1: 7Lv. 30: 33Lv. 45: 57Lv. 100: 156Lv. 120: 176Lv. 140: 196Lv. 200: 256
- Sp. AtkLv. 1: 11Lv. 30: 66Lv. 45: 117Lv. 100: 326Lv. 120: 370Lv. 140: 414Lv. 200: 546
- Sp. DefLv. 1: 7Lv. 30: 33Lv. 45: 57Lv. 100: 156Lv. 120: 176Lv. 140: 196Lv. 200: 256
- SpeedLv. 1: 10Lv. 30: 48Lv. 45: 84Lv. 100: 227Lv. 120: 255Lv. 140: 283Lv. 200: 367
Sync pair
Moves
5- Breaking Swipe
Dragon·Physical·Power 30-36·Accuracy 100·2 gauge·Opponent (all)Lowers the target's Attack by 1 stat rank.
- Snarl
Dark·Special·Power 39-46·Accuracy 95·2 gauge·Opponent (all)Lowers the target's Sp. Atk. by 1 stat rank.
- Dragon Rush
Dragon·Physical·Power 130-156·Accuracy 75·3 gauge·Opponent (one)Has a chance (20%) of making the target flinch.
- Three Heads!Trainer moveStatus·1 MP·Ally: Field
Applies the Move Gauge Acceleration effect to the allied field of play. Reduces the user's sync move countdown by 1. Raises the user's Attack by 2 stat ranks. Raises the user's critical-hit rate by 1 stat rank.
- Triple Threat Dragon RushSync move
Dragon·Physical·Power 200-240·Opponent (one)The more the target's stats are lowered, the greater the power of this attack.
Passive skills
3- Piercing Gaze
Moves never miss.
- Power Loving
The more the target's stats are lowered, the more it powers up the user's moves.
- Double Drop
When an opponent's stat is lowered, it is lowered by double the stat ranks.
Sync grid
5454 tiles, 259 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Dragon Rush: Power +3Dragon Rush: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Dragon Rush: Power +3Dragon Rush: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Dragon Rush: Power +3Dragon Rush: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Dragon Rush: Power +3Dragon Rush: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Breaking Swipe: Power +4Breaking Swipe: Power ↑ +4 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Breaking Swipe: Power +4Breaking Swipe: Power ↑ +4 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Breaking Swipe: Power +4Breaking Swipe: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Breaking Swipe: Power +4Breaking Swipe: Power ↑ +4 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Breaking Swipe: Power +4Breaking Swipe: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Snarl: Power +4Snarl: Power ↑ +4 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Breaking Swipe: Power +4Breaking Swipe: Power ↑ +4 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Snarl: Power +4Snarl: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Snarl: Power +4Snarl: Power ↑ +4 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Snarl: Power +4Snarl: Power ↑ +4 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Snarl: Power +4Snarl: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Snarl: Power +4Snarl: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Triple Threat Dragon Rush: Power +25Triple Threat Dragon Rush: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Triple Threat Dragon Rush: Power +25Triple Threat Dragon Rush: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- UnbendingDefense cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- StalwartSp. Def cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Dragon Rush: Move Gauge Refresh 3Move: Dragon Rush Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Attack +20 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Breaking Swipe: Move Gauge Refresh 3Move: Breaking Swipe Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Sp. Atk +20 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Three Heads!: MP Refresh 2Move: Three Heads! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Snarl: Move Gauge Refresh 3Move: Snarl Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Dragon Rush: Trip Up 6Move: Dragon Rush Has a chance (70%) of lowering the target's Speed by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Breaking Swipe: Critical Strike 1Move: Breaking Swipe Powers up the user's attacks when they become critical hits. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Snarl: Superduper Effective 2Move: Snarl Powers up moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Dragon Rush: Aggravation 2Move: Dragon Rush Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)9 energy · 108 orbs
- Pecking OrderThe more the target's Attack is lowered, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Beef Up 3Has a chance (40%) of raising the user's Attack by one stat rank when it is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Three Heads!: All Ramped Up 1Move: Three Heads! Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- DevastationThe more the target's Sp. Atk is lowered, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Ground GuardReduces damage when the user is attacked by Ground-type moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Soften Up 1Critical hits land more easily when the user attacks with a sync move. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
- Entry: Team Stat ↓ 1Lowers one of the following stats of all opposing sync pairs by 1 stat rank at random when the user enters a battle: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
- Three Heads!: Honing Hit 9Move: Three Heads! Grants all of the following effects when the user's move is successful: Raises the user's Attack by 2 stat ranks. Raises the user's critical-hit rate by 1 stat rank. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
Iris (Champion) & Hydreigon
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