Iris & Druddigon

Unova

Iris & Druddigon

★★★★

/Dragon/Tech

Ctier

Introduction

Iris & Druddigon is a 4-star Dragon sync pair in Pokémon Masters EX. Iris & Druddigon's role is Tech. Faction: Unova.

On the Pokémon Masters EX tier list Iris & Druddigon is C tier, 327th of the 608 sync pairs ranked.

Other Dragon sync pairs in Pokémon Masters EX: Brendan (Sygna Suit) & Latios, Clair & Kingdra, Clair (New Year's 2024) & Drampa, Cynthia (Sygna Suit) & Kommo-o, Cyrus & Palkia, Dawn (Champion) & Palkia and 30 more.

Stats

  • HP492nd769
  • Attack549th224
  • Defense163rd300
  • Sp. Atk575th204
  • Sp. Def167th300
  • Speed536th316

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 90Lv. 30: 159Lv. 45: 225Lv. 100: 489Lv. 120: 545Lv. 140: 601Lv. 200: 769
  • AttackLv. 1: 12Lv. 30: 35Lv. 45: 56Lv. 100: 144Lv. 120: 160Lv. 140: 176Lv. 200: 224
  • DefenseLv. 1: 13Lv. 30: 43Lv. 45: 70Lv. 100: 180Lv. 120: 204Lv. 140: 228Lv. 200: 300
  • Sp. AtkLv. 1: 9Lv. 30: 29Lv. 45: 47Lv. 100: 124Lv. 120: 140Lv. 140: 156Lv. 200: 204
  • Sp. DefLv. 1: 13Lv. 30: 43Lv. 45: 70Lv. 100: 180Lv. 120: 204Lv. 140: 228Lv. 200: 300
  • SpeedLv. 1: 12Lv. 30: 45Lv. 45: 75Lv. 100: 196Lv. 120: 220Lv. 140: 244Lv. 200: 316

Sync pair

TrainerIris
PokémonDruddigon
TypeDragon
WeaknessFairy
RoleTech
Base rarity4★
How to getStory
Released1 Jun 2025
6★ EXAvailable since 1 Jun 2025
ThemesDragon, Unova, Gym Leader, Undella Town

Moves

5
  • Dragon Claw
    Dragon·Physical·Power 50-60·Accuracy 100·2 gauge·Opponent (one)

    No additional effect.

  • Dire Hit All +
    Status·2 MP·Ally (all)

    Raises the critical-hit rate of all allied sync pairs by 2 stat ranks.

  • Bite
    Dark·Physical·Power 42-50·Accuracy 100·2 gauge·Opponent (one)

    Has a chance (30%) of making the target flinch.

  • Super Curious!Trainer move
    Status·1 MP·Ally (all)

    Raises the Attack and Sp. Atk of all allied sync pairs by 4 stat ranks. Raises the Speed of all allied sync pairs by 2 stat ranks.

  • Get Closer to Pokémon Dragon ImpactSync move
    Dragon·Physical·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

3
  • Take Hit: Trap Opponent 9

    Leaves an opponent that attacked the user trapped when the user is hit by an attack move.

  • Move Gauge Refresh 4

    Has a chance (50%) of charging the user's move gauge by one when its move is successful.

  • First Aid 4

    Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.

Sync grid

48
HP+10freeAtk+5freeDef+5freeAtk+5freeSpD+5freeSpe+5freeDef+52 energySpD+52 energyHP+102 energyAtk+52 energyDragon C…Power +43 energyDragon C…Power +43 energyDragon C…Power +43 energyDragon C…Move Gau…7 energyHit Trap…lv 910 energyHP+204 energyHit Inte…lv 910 energyDef+52 energyBitePower +43 energySpD+52 energyBitePower +43 energyOn the R…lv 39 energyNatural …7 energySuper Cu…MP Refre…7 energySuper Cu…Barricad…10 energySuper Cu…Hit and …10 energySpD+52 energyDef+52 energySpe+52 energyHP+102 energyBitePower +43 energyBitePower +43 energyBitePower +43 energyBiteMove Gau…7 energyCatalyst10 energyRevenge …lv 49 energyBiteAggravat…10 energyAtk+52 energyHP+102 energyDragon C…Power +43 energyDragon C…Power +43 energyQuick Cu…7 energyDire Hit…MP Refre…7 energySuper Cu…Pep Rall…10 energyS-Move: …lv 110 energySuper Cu…Shielded…10 energyGet Clos…Power +255 energyGet Clos…Power +255 energy

48 tiles, 218 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Dragon Claw: Power +4Dragon Claw: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Dragon Claw: Power +4Dragon Claw: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Dragon Claw: Power +4Dragon Claw: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Bite: Power +4Bite: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Bite: Power +4Bite: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Bite: Power +4Bite: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Bite: Power +4Bite: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Bite: Power +4Bite: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Dragon Claw: Power +4Dragon Claw: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Dragon Claw: Power +4Dragon Claw: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Get Closer to Pokémon Dragon Impact: Power +25Get Closer to Pokémon Dragon Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Get Closer to Pokémon Dragon Impact: Power +25Get Closer to Pokémon Dragon Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Dragon Claw: Move Gauge Refresh 3Move: Dragon Claw Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Super Curious!: MP Refresh 2Move: Super Curious! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Bite: Move Gauge Refresh 3Move: Bite Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Dire Hit All +: MP Refresh 2Move: Dire Hit All + Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • On the Ropes 3Reduces damage when the user is hit by a physical attack move while it is in a pinch. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Revenge Boost 4Has a chance (50%) of charging the user's move gauge by one when the user is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Hit Trapped Opp: Attack ↓ 9Lowers the target's Attack by 1 stat rank when the user's attack move is successful against targets that are trapped. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Hit Inter Opp: HP Recovery 9Restores the user's HP when its attack move is successful against a flinching, confused, or trapped opponent. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Super Curious!: Barricade Buddies 2Move: Super Curious! Raises the Sp. Def of all allied sync pairs by 2 stat ranks when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Super Curious!: Hit and Heal 9Move: Super Curious! Applies the Gradual Healing effect to the user when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • CatalystApplies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Bite: Aggravation 1Move: Bite Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Super Curious!: Pep Rally 1Move: Super Curious! Raises the Speed of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • S-Move: Team HP Recovery (M) 1Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Super Curious!: Shielded 2Move: Super Curious! Raises the Defense of all allied sync pairs by 2 stat ranks when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Iris & Druddigon

Art

Iris & Druddigon key art

More Dragon sync pairs

All sync pairs