Drake & Salamence

Hoenn

Drake & Salamence

★★★★

/Dragon/Tech

Dtier

Introduction

Drake & Salamence is a 4-star Dragon sync pair in Pokémon Masters EX. Drake & Salamence's role is Tech. Faction: Hoenn.

On the Pokémon Masters EX tier list Drake & Salamence is D tier, 575th of the 608 sync pairs ranked.

Other Dragon sync pairs in Pokémon Masters EX: Brendan (Sygna Suit) & Latios, Clair & Kingdra, Clair (New Year's 2024) & Drampa, Cynthia (Sygna Suit) & Kommo-o, Cyrus & Palkia, Dawn (Champion) & Palkia and 30 more.

Stats

  • HP602nd705
  • Attack344th371
  • Defense202nd268
  • Sp. Atk317th367
  • Sp. Def203rd267
  • Speed646th266

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 102Lv. 30: 165Lv. 45: 225Lv. 100: 445Lv. 120: 497Lv. 140: 549Lv. 200: 705
  • AttackLv. 1: 14Lv. 30: 52Lv. 45: 88Lv. 100: 231Lv. 120: 259Lv. 140: 287Lv. 200: 371
  • DefenseLv. 1: 14Lv. 30: 42Lv. 45: 69Lv. 100: 168Lv. 120: 188Lv. 140: 208Lv. 200: 268
  • Sp. AtkLv. 1: 10Lv. 30: 48Lv. 45: 84Lv. 100: 227Lv. 120: 255Lv. 140: 283Lv. 200: 367
  • Sp. DefLv. 1: 13Lv. 30: 41Lv. 45: 68Lv. 100: 167Lv. 120: 187Lv. 140: 207Lv. 200: 267
  • SpeedLv. 1: 12Lv. 30: 40Lv. 45: 67Lv. 100: 166Lv. 120: 186Lv. 140: 206Lv. 200: 266

Sync pair

TrainerDrake
PokémonSalamence
TypeDragon
WeaknessFairy
RoleTech
Base rarity4★
How to getRegular scout pool
Released25 Aug 2022
ThemesDragon, Hoenn, Elite Four, Veteran Trainer

Moves

5
  • Dragon Claw
    Dragon·Physical·Power 50-60·Accuracy 100·2 gauge·Opponent (one)

    No additional effect.

  • X Sp. Def All
    Status·2 MP·Ally (all)

    Raises the Sp. Def of all allied sync pairs by 2 stat ranks.

  • Hard to Starboard!Trainer move
    Status·2 MP·Ally (all)

    Charges the user's move gauge by 2 for each allied sync pair on the field. When used in a co-op battle, charges the move gauges of all allied players by 2 instead. Raises the Defense of all allied sync pairs by 2 stat ranks.

  • Dragon Breath
    Dragon·Special·Power 42-50·Accuracy 100·2 gauge·Opponent (one)

    Has a chance (30%) of leaving the target paralyzed.

  • Righteous Heart Dragon ClawSync move
    Dragon·Physical·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

1
  • Terrify 1

    Lowers the Attack of all opposing sync pairs by 1 stat rank when the user enters a battle.

Sync grid

48
HP+10freeAtk+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeHP+102 energySpe+52 energyDragon C…Power +43 energyUnflappa…5 energyDragon C…Power +43 energyDragon C…Power +43 energySpD+52 energyDragon C…Move Gau…7 energyX Sp. De…MP Refre…7 energyStalwart5 energySpD+207 energyDef+52 energyDragon B…Power +43 energyAtk+52 energyDragon B…Power +43 energySpe+104 energySpD+52 energySync Reg…8 energyHP+5010 energyHostile …lv 110 energySpe+52 energyHP+102 energyDragon B…Power +43 energyLithe5 energyDragon B…Power +43 energyDragon B…Power +43 energyDef+52 energyDragon B…Move Gau…7 energyHard to …MP Refre…7 energyUnbending5 energyDef+207 energyDef+52 energyAtk+52 energyDragon C…Power +43 energyDragon C…Power +43 energySpe+52 energyHP+204 energySync Cure8 energyQuick Te…10 energyTeam Sha…lv 110 energyRighteou…Power +255 energyRighteou…Power +255 energy

48 tiles, 190 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
  • Dragon Claw: Power +4Dragon Claw: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Dragon Claw: Power +4Dragon Claw: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Dragon Claw: Power +4Dragon Claw: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Dragon Breath: Power +4Dragon Breath: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Dragon Breath: Power +4Dragon Breath: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Dragon Breath: Power +4Dragon Breath: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Dragon Breath: Power +4Dragon Breath: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Dragon Breath: Power +4Dragon Breath: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Dragon Claw: Power +4Dragon Claw: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Dragon Claw: Power +4Dragon Claw: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • UnflappablePrevents the user from flinching. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • StalwartSp. Def cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • LithePrevents the user from getting paralyzed. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • UnbendingDefense cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Righteous Heart Dragon Claw: Power +25Righteous Heart Dragon Claw: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Righteous Heart Dragon Claw: Power +25Righteous Heart Dragon Claw: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Dragon Claw: Move Gauge Refresh 3Move: Dragon Claw Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • X Sp. Def All: MP Refresh 2Move: X Sp. Def All Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Sp. Def +20 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Dragon Breath: Move Gauge Refresh 3Move: Dragon Breath Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Hard to Starboard!: MP Refresh 2Move: Hard to Starboard! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Defense +20 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Sync RegenApplies the Gradual Healing effect to the user after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Sync CureRemoves all status conditions from the user after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • HP +50 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Hostile Environment 1Raises the chance of inflicting status conditions with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Quick TempoApplies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Team Sharp Entry 1Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Drake & Salamence

Art

Drake & Salamence key art

More Dragon sync pairs

All sync pairs