Hassel & Baxcalibur

Paldea

Hassel & Baxcalibur

★★★★★

/Dragon/Field

Atier

Introduction

Hassel & Baxcalibur is a 5-star Dragon sync pair in Pokémon Masters EX. Hassel & Baxcalibur's role is Field. Faction: Paldea.

On the Pokémon Masters EX tier list Hassel & Baxcalibur is A tier, 27th of the 608 sync pairs ranked.

Other Dragon sync pairs in Pokémon Masters EX: Brendan (Sygna Suit) & Latios, Clair & Kingdra, Clair (New Year's 2024) & Drampa, Cynthia (Sygna Suit) & Kommo-o, Cyrus & Palkia, Dawn (Champion) & Palkia and 30 more.

Hassel & Baxcalibur's banners

All banners
  • 14 June 2026 to 30 June 2026Paid-Gem (2026-06)
  • 16 January 2026 to 3 February 2026Hassel EX Fair

Stats

  • HP89th880
  • Attack165th490
  • Defense242nd253
  • Sp. Atk335th353
  • Sp. Def241st252
  • Speed225th408

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 110Lv. 30: 188Lv. 45: 263Lv. 100: 560Lv. 120: 624Lv. 140: 688Lv. 200: 880
  • AttackLv. 1: 21Lv. 30: 69Lv. 45: 114Lv. 100: 290Lv. 120: 330Lv. 140: 370Lv. 200: 490
  • DefenseLv. 1: 16Lv. 30: 41Lv. 45: 65Lv. 100: 153Lv. 120: 173Lv. 140: 193Lv. 200: 253
  • Sp. AtkLv. 1: 14Lv. 30: 48Lv. 45: 81Lv. 100: 213Lv. 120: 241Lv. 140: 269Lv. 200: 353
  • Sp. DefLv. 1: 15Lv. 30: 40Lv. 45: 64Lv. 100: 152Lv. 120: 172Lv. 140: 192Lv. 200: 252
  • SpeedLv. 1: 15Lv. 30: 55Lv. 45: 94Lv. 100: 248Lv. 120: 280Lv. 140: 312Lv. 200: 408

Sync pair

TrainerHassel
PokémonBaxcalibur
TypeDragon
WeaknessFighting
RoleField
Base rarity5★
How to getSpecial scout
Released16 Jan 2026
6★ EXAvailable since 16 Jan 2026
ThemesDragon, Paldea, Elite Four, Cape

Moves

5
  • Breaking Swipe
    Dragon·Physical·Power 30-36·Accuracy 100·2 gauge·Opponent (all)

    Lowers the target's Attack by 1 stat rank.

  • Leer
    Normal·Status·Accuracy 100·1 gauge·Opponent (all)

    Lowers the target's Defense by 1 stat rank.

  • Top Glaive Rush
    Dragon·Physical·Power 350-420·1 MP·Opponent (all)

    Activation Condition: When the user uses any move once. Deactivation Condition: Cannot be deactivated. Never misses. The power of this move is not lowered even if there are multiple targets. Applies the Enduring effect to the user. Applies the Physical Move Break effect and Special Move Break effect to the user. The more the currently targeted opponent's stats are lowered, the more the user's sync move countdown will be reduced (by zero to four) the first time this attack move is successful each battle.

  • Don't Let It Drag On!Trainer move
    Status·1 MP·Ally (one)

    Turns the field of play's zone into an EX Dragon Zone. (An EX Dragon Zone powers up Dragon-type attacks.) Applies the Free Move Next effect to an ally. Increases the Physical Moves ↑ Next effect of an ally by 3 ranks.

  • The Roaring Dragon's Glaive RushSync move
    Dragon·Physical·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

4
  • Paldea Rush

    Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. When used in a co-op battle, reduces the user's sync move countdown by 1 the first time your team enters a battle each battle instead. The more allied sync pairs with the Paldea theme you have on your team, the greater the reduction is. (Each additional sync pair increases the reduction by one, and the maximum reduction is three.) The effects do not stack if you have more than one sync pair on your team with passive skills of the same name.

  • Dragon of the Final Fortress

    Prevents all allied sync pairs from getting burned. Raises the user's Attack by 4 stat ranks when it enters a battle. Raises the user's critical-hit rate by 3 stat ranks when it enters a battle.

  • Move on Opp: Team-Synced Stat ↓2 9

    Lowers one of the target's following stats by 2 stat ranks at random when the user's move targeting that opponent is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (The same stat is lowered for all opponents when the move is successful against multiple targets.)

  • 1st S-Move on Opp: Stat Ranks ↓ ×2

    If the target's stats are lowered, the amount of decrease is doubled the first time the user's sync move targeting the opponent is successful each battle. This effect can activate only once per battle.

Sync grid

54
HP+10freeAtk+5freeDef+5freeAtk+5freeSpD+5freeSpe+5freeDragon Z…lv 18 energyBreaking…Hit10 energyDragon Z…lv 310 energyDragon Z…8 energyLeerP-Move10 energyTop Glai…1st Move10 energySpe+52 energyBreaking…Power +43 energySpD+52 energyBreaking…Power +43 energyBreaking…Move Gau…7 energyLeerMove Gau…7 energyCatalyti…8 energyTerrifylv 310 energyFirst Aidlv 410 energyHP+102 energyDef+52 energyAtk+52 energySpe+52 energyBreaking…Power +43 energyBreaking…Power +43 energyBreaking…Power +43 energyDon't Le…Move on …8 energySpe+104 energyDon't Le…Move on …10 energyPower Pl…10 energySpe+52 energyDef+52 energyAtk+52 energySpD+52 energyTop Glai…Power +33 energyTop Glai…Power +33 energyTop Glai…Move Gau…7 energyHealthy …8 energyHP+204 energyHaymaker10 energyFierce E…lv 210 energyDef+52 energySpD+52 energyTop Glai…Power +33 energyTop Glai…Power +33 energyTop Glai…Power +33 energyDraconic…lv 29 energyDragon Z…lv 28 energyS-Move: …lv 910 energyHead Sta…lv 110 energyThe Roar…Power +255 energyThe Roar…Power +255 energy

54 tiles, 270 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Breaking Swipe: Power +4Breaking Swipe: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Breaking Swipe: Power +4Breaking Swipe: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Breaking Swipe: Power +4Breaking Swipe: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Breaking Swipe: Power +4Breaking Swipe: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Breaking Swipe: Power +4Breaking Swipe: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Top Glaive Rush: Power +3Top Glaive Rush: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Top Glaive Rush: Power +3Top Glaive Rush: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Top Glaive Rush: Power +3Top Glaive Rush: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Top Glaive Rush: Power +3Top Glaive Rush: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Top Glaive Rush: Power +3Top Glaive Rush: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • The Roaring Dragon's Glaive Rush: Power +25The Roaring Dragon's Glaive Rush: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • The Roaring Dragon's Glaive Rush: Power +25The Roaring Dragon's Glaive Rush: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Breaking Swipe: Move Gauge Refresh 3Move: Breaking Swipe Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Leer: Move Gauge Refresh 3Move: Leer Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Top Glaive Rush: Move Gauge Refresh 3Move: Top Glaive Rush Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Dragon Zone: HP Recovery 1Restores the user's HP whenever its Pokémon takes an action when the zone is a Dragon Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Dragon Zone: Interference ImmunityPrevents the user from flinching, becoming confused, or becoming trapped when the zone is a Dragon Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Catalytic InflictionApplies the Move Gauge Acceleration effect to the allied field of play the first time the user's Pokémon uses a status move each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Don't Let It Drag On!: Move on Ally: Supereffective ↑ Next 9Move: Don't Let It Drag On! When the user's move targeting an allied sync pair (excluding field effects) is successful, applies the Supereffective ↑ Next effect to the allied sync pair affected by the move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Healthy HealingApplies the Gradual Healing effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Dragon Zone: Attack Move DR 2Reduces damage when the user is hit by an attack move while the zone is a Dragon Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Draconic Acceleration 2Quickly charges the move gauge when the zone is a Dragon Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Breaking Swipe: Hit: Interference (1 Kind) 9Move: Breaking Swipe Leaves the target either flinching, confused, or trapped when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
  • Dragon Zone Extension 3Extends the duration of the Dragon Zone when the zone turns into a Dragon Zone while the user is on the field. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
  • Leer: P-Move: Team Sync Move Boost ↑1 9Move: Leer Increases the Sync Move ↑ Next effect of all allied sync pairs by 1 rank when the user's Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
  • Top Glaive Rush: 1st Move: Restore MP 1Move: Top Glaive Rush Restores 1 MP of the user's move the first time that move is successful each battle. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
  • Terrify 3Lowers the Attack of all opposing sync pairs by 3 stat ranks when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • First Aid 4Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Don't Let It Drag On!: Move on Ally: Damage Guard Next 9Move: Don't Let It Drag On! When the user's move targeting an allied sync pair (excluding field effects) is successful, applies the Damage Guard Next effect to the allied sync pair affected by the move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Power PlayThe more the target's stats are lowered, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • HaymakerThe more the user's Attack is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Fierce Entry 2Raises the user's Attack by 2 stat ranks when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • S-Move: Team Physical Boost ↑2 9Increases the Physical Moves ↑ Next effect of all allied sync pairs by 2 ranks after using the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Head Start 1Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Hassel & Baxcalibur

Art

Hassel & Baxcalibur key art

More Dragon sync pairs

All sync pairs