Dawn (Champion) & Palkia

Sinnoh

Dawn (Champion) & Palkia

★★★★★

/Dragon/Strike (Special)

Introduction

Dawn (Champion) & Palkia is a 5-star Dragon sync pair in Pokémon Masters EX. Dawn (Champion) & Palkia's role is Strike (Special). Faction: Sinnoh.

Other Dragon sync pairs in Pokémon Masters EX: Brendan (Sygna Suit) & Latios, Clair & Kingdra, Clair (New Year's 2024) & Drampa, Cynthia (Sygna Suit) & Kommo-o, Cyrus & Palkia, Drake & Salamence and 30 more.

Dawn (Champion) & Palkia's banners

All banners
  • 12 September 2026 to 25 October 2026Special Present! (2026-09)

Stats

  • HP180th863
  • Attack403rd316
  • Defense527th198
  • Sp. Atk12th612
  • Sp. Def450th211
  • Speed130th447

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 104Lv. 30: 182Lv. 45: 257Lv. 100: 543Lv. 120: 607Lv. 140: 671Lv. 200: 863
  • AttackLv. 1: 14Lv. 30: 45Lv. 45: 75Lv. 100: 196Lv. 120: 220Lv. 140: 244Lv. 200: 316
  • DefenseLv. 1: 14Lv. 30: 34Lv. 45: 52Lv. 100: 118Lv. 120: 134Lv. 140: 150Lv. 200: 198
  • Sp. AtkLv. 1: 24Lv. 30: 84Lv. 45: 141Lv. 100: 372Lv. 120: 420Lv. 140: 468Lv. 200: 612
  • Sp. DefLv. 1: 16Lv. 30: 36Lv. 45: 54Lv. 100: 131Lv. 120: 147Lv. 140: 163Lv. 200: 211
  • SpeedLv. 1: 16Lv. 30: 60Lv. 45: 102Lv. 100: 267Lv. 120: 303Lv. 140: 339Lv. 200: 447

Sync pair

TrainerDawn (Champion)
PokémonPalkia (Origin Forme) (Origin Forme)
TypeDragon
WeaknessFairy
RoleStrike, EX role Field (since 12 Sept 2026)
Base rarity5★
How to getSpecial scout
Released12 Sept 2026
6★ EXAvailable since 12 Sept 2026
ThemesDragon, Sinnoh, Main Character, Champion

Moves

5
  • Shining Pearl Dragon Pulse
    Dragon·Special·Power 350-420·3 gauge·Opponent (all)

    Activation Condition: When the user's Sp. Atk is raised. Deactivation Condition: Cannot be deactivated. Never misses. Lowers the target's Sp. Def by 2 stat ranks.

  • Lum Berry
    Status·3 MP·Ally (one)

    Removes all status conditions from an ally.

  • Ideal World Spacial Rend
    Dragon·Special·Power 600-720·1 MP·Opponent (one)

    Activation Condition: When the user uses a sync move once. Deactivation Condition: When this move is used. Never misses. Except in certain circumstances, successful hits with this attack become critical hits. Reduces the user's sync move countdown by 9 the first time this attack move is successful each battle. Increases the user's Sync Move ↑ Next effect by 10 ranks.

  • Glorious Control of Space!Trainer move
    Status·1 MP·Self

    Applies the Supereffective ↑ Next effect to the user. Increases the user's Special Moves ↑ Next effect by 3 ranks. Applies the Enduring effect to the user.

  • Shining Space Creation Spacial RendSync move
    Dragon·Special·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

4
  • Sinnoh's Shining Pearl

    Powers up the moves and sync moves of all allied sync pairs by 20%. Reduces attack move and sync move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Sinnoh theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) Increases the user's Special Moves ↑ Next effect by 2 ranks when an ally applies a circle to the allied field of play.

  • Total Control of Space

    Grants all of the following effects the first time the user enters a battle each battle: Turns the field of play's zone into a Dragon Zone. (A Dragon Zone powers up Dragon-type attacks.) Applies Sinnoh Circle (Special) to the allied field of play. Raises the user's Sp. Atk by 6 stat ranks.

  • Stabilized Space

    Extends the duration of the Dragon Zone when the zone turns into a Dragon Zone while the user is on the field. Extends the duration of Sinnoh Circle (Special) when Sinnoh Circle (Special) is applied to the allied field of play. Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves or sync move.

  • Shared Positivity

    Reduces the MP for the user's move by 1 and powers up its sync move when it uses its sync move.

Sync grid

50
HP+10freeSpA+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeNo Chanc…freeGlorious…MovefreeSpA+52 energyDef+52 energyDauntless5 energySpD+52 energyShining …Power +33 energyShining …Power +33 energyShining …Power +33 energyDraconic…lv 48 energySpA+104 energyShining …Move10 energyIdeal Wo…1st Hit10 energySpe+52 energyHP+102 energyUnflappa…5 energySpA+52 energyDef+52 energyIdeal Wo…Power +33 energyIdeal Wo…Power +33 energyCircle: …lv 28 energyDebut: S…lv 38 energyFirst Aidlv 410 energyIdeal Wo…1st Move10 energyDef+52 energySpD+52 energySpe+52 energyShining …Power +33 energyShining …Power +33 energyHP+102 energyCircle: …lv 18 energyBrainpow…10 energy1st "Ber…lv 110 energyDef+52 energySpD+52 energyHP+204 energyIdeal Wo…Power +33 energyIdeal Wo…Power +33 energyIdeal Wo…Power +33 energyDraconic…lv 28 energyIdeal Wo…1st Hit10 energyDragon Z…lv 310 energyShining …Power +255 energyShining …Power +255 energy

50 tiles, 204 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • No Chance of Losing!Reduces the user's sync move countdown by 3 the first time it enters a battle each battle. Increases the user's Sync Move ↑ Next effect by 5 ranks the first time it enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)0 energy · 5 orbs
  • Glorious Control of Space!: Move: Dragon Zone & Sinnoh C (Spec) on FieldMove: Glorious Control of Space! Turns the field of play's zone into a Dragon Zone when the user's move is successful. (A Dragon Zone powers up Dragon-type attacks.) Applies Sinnoh Circle (Special) to the allied field of play when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)0 energy · 5 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Shining Pearl Dragon Pulse: Power +3Shining Pearl Dragon Pulse: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Shining Pearl Dragon Pulse: Power +3Shining Pearl Dragon Pulse: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Shining Pearl Dragon Pulse: Power +3Shining Pearl Dragon Pulse: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Ideal World Spacial Rend: Power +3Ideal World Spacial Rend: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Ideal World Spacial Rend: Power +3Ideal World Spacial Rend: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Shining Pearl Dragon Pulse: Power +3Shining Pearl Dragon Pulse: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Shining Pearl Dragon Pulse: Power +3Shining Pearl Dragon Pulse: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Ideal World Spacial Rend: Power +3Ideal World Spacial Rend: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Ideal World Spacial Rend: Power +3Ideal World Spacial Rend: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Ideal World Spacial Rend: Power +3Ideal World Spacial Rend: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • HP +20 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • DauntlessSp. Atk cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • UnflappablePrevents the user from flinching. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Shining Space Creation Spacial Rend: Power +25Shining Space Creation Spacial Rend: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Shining Space Creation Spacial Rend: Power +25Shining Space Creation Spacial Rend: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Draconic Sync 4Powers up the user's sync move when the zone is a Dragon Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Circle: Attack Move DR 2Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Debut: Sync Move Boost 3Increases the user's Sync Move ↑ Next effect by 3 ranks the first time it enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Circle: HP Recovery 1Restores the user's HP whenever its Pokémon takes an action when a circle applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Draconic Acceleration 2Quickly charges the move gauge when the zone is a Dragon Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Shining Pearl Dragon Pulse: Move: MG ↑2 9Move: Shining Pearl Dragon Pulse Charges the user's move gauge by 2 when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Ideal World Spacial Rend: 1st Hit: Sinnoh C (Spec) on FieldMove: Ideal World Spacial Rend Applies Sinnoh Circle (Special) to the allied field of play the first time the user's attack move is successful each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • First Aid 4Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Ideal World Spacial Rend: 1st Move: Restore MP 1Move: Ideal World Spacial Rend Restores 1 MP of the user's move the first time that move is successful each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • BrainpowerThe more the user's Sp. Atk is raised, the more it powers up its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • 1st "Berry" MP 0: Restore "Berry" MP 1Restores 1 MP of the user's moves that have the Berry effect tag the first time the remaining MP for its moves that have the Berry effect tag is zero each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Ideal World Spacial Rend: 1st Hit: Dragon ZoneMove: Ideal World Spacial Rend Turns the field of play's zone into a Dragon Zone the first time the user's attack move is successful each battle. (A Dragon Zone powers up Dragon-type attacks.) (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Dragon Zone: P-Moves ↑ & S-Moves ↑ 3Powers up the user's moves and sync move when the zone is a Dragon Zone. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Dawn (Champion) & Palkia

Art

Dawn (Champion) & Palkia key art

More Dragon sync pairs

All sync pairs