
Sinnoh
Cyrus & Palkia
★★★★★
/
Dragon/Strike (Special)
Introduction
Cyrus & Palkia is a 5-star Dragon sync pair in Pokémon Masters EX. Cyrus & Palkia's role is Strike (Special). Faction: Sinnoh.
On the Pokémon Masters EX tier list Cyrus & Palkia is C tier, 416th of the 608 sync pairs ranked.
Other Dragon sync pairs in Pokémon Masters EX: Brendan (Sygna Suit) & Latios, Clair & Kingdra, Clair (New Year's 2024) & Drampa, Cynthia (Sygna Suit) & Kommo-o, Dawn (Champion) & Palkia, Drake & Salamence and 30 more.
Stats
- HP253rd of 765838
- Attack361st of 765353
- Defense563rd of 765176
- Sp. Atk320th of 765366
- Sp. Def574th of 765176
- Speed658th of 765254
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 83Lv. 30: 209Lv. 45: 281Lv. 100: 578Lv. 120: 630Lv. 140: 682Lv. 200: 838
- AttackLv. 1: 10Lv. 30: 68Lv. 45: 101Lv. 100: 233Lv. 120: 257Lv. 140: 281Lv. 200: 353
- DefenseLv. 1: 8Lv. 30: 35Lv. 45: 50Lv. 100: 116Lv. 120: 128Lv. 140: 140Lv. 200: 176
- Sp. AtkLv. 1: 10Lv. 30: 70Lv. 45: 103Lv. 100: 246Lv. 120: 270Lv. 140: 294Lv. 200: 366
- Sp. DefLv. 1: 8Lv. 30: 35Lv. 45: 50Lv. 100: 116Lv. 120: 128Lv. 140: 140Lv. 200: 176
- SpeedLv. 1: 10Lv. 30: 51Lv. 45: 75Lv. 100: 174Lv. 120: 190Lv. 140: 206Lv. 200: 254
Sync pair
Moves
5- Spacial Rend
Dragon·Special·Power 85-102·Accuracy 95·3 gauge·Opponent (one)Critical hits land more easily.
- Water Pulse
Water·Special·Power 47-56·Accuracy 100·2 gauge·Opponent (one)Has a chance (20%) of leaving the target confused.
- New World Order!Trainer moveStatus·2 MP·Self
Raises the user's Sp. Atk and Speed by 3 stat ranks. The user takes damage equal to 25% of its remaining HP.
- Hydro Pump
Water·Special·Power 125-150·Accuracy 80·3 gauge·Opponent (one)No additional effect.
- Emotional Void Spacial RendSync move
Dragon·Special·Power 200-240·Opponent (one)Critical hits land more easily.
Passive skills
1- Critical Strike 9
Powers up the user's attacks when they become critical hits.
Sync grid
5454 tiles, 223 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Sp. Atk +20 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Speed +20 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sharp Entry 1Raises the user's critical-hit rate by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Critastrophe 2Powers up the user's sync move when it becomes a critical hit. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Spacial Rend: Power +3Spacial Rend: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Spacial Rend: Power +3Spacial Rend: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Spacial Rend: Power +3Spacial Rend: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Spacial Rend: Power +3Spacial Rend: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)4 energy · 48 orbs
- HP +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Water Pulse: Power +4Water Pulse: Power ↑ +4 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- HP +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Water Pulse: Power +4Water Pulse: Power ↑ +4 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Water Pulse: Power +4Water Pulse: Power ↑ +4 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Water Pulse: Power +4Water Pulse: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Water Pulse: Power +4Water Pulse: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Hydro Pump: Power +3Hydro Pump: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Hydro Pump: Power +3Hydro Pump: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Hydro Pump: Power +3Hydro Pump: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Hydro Pump: Power +3Hydro Pump: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)4 energy · 48 orbs
- Spacial Rend: Accuracy +5Spacial Rend: Accuracy ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Steady AimCritical-hit rate cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Hydro Pump: Accuracy +5Hydro Pump: Accuracy ↑ +5 (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Emotional Void Spacial Rend: Power +25Emotional Void Spacial Rend: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Emotional Void Spacial Rend: Power +25Emotional Void Spacial Rend: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- First Aid 4Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Spacial Rend: Ramming SpeedMove: Spacial Rend The more the user's Speed is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Spacial Rend: Move Gauge Refresh 2Move: Spacial Rend Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Water Pulse: Move Gauge Refresh 2Move: Water Pulse Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- New World Order!: MP Refresh 2Move: New World Order! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Hydro Pump: Move Gauge Refresh 3Move: Hydro Pump Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Water Pulse: Confusion Synergy 3Move: Water Pulse Powers up the user's moves when the target is confused. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Water Pulse: Aggravation 1Move: Water Pulse Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Hydro Pump: Ramming SpeedMove: Hydro Pump The more the user's Speed is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Refreshing Rain 1Restores the user's HP whenever its Pokémon takes an action while the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Critastrophe 2Powers up the user's sync move when it becomes a critical hit. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Critical Focus 2Raises the user's critical-hit rate by 2 stat ranks when it lands a critical hit. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Healthy HealingApplies the Gradual Healing effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Hydro Pump: Accuracy +10Hydro Pump: Accuracy ↑ +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
Cyrus & Palkia
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