
Johto
Clair (New Year's 2024) & Drampa
★★★★★
/
Dragon/Tech
Introduction
Clair (New Year's 2024) & Drampa is a 5-star Dragon sync pair in Pokémon Masters EX. Clair (New Year's 2024) & Drampa's role is Tech. Faction: Johto.
On the Pokémon Masters EX tier list Clair (New Year's 2024) & Drampa is C tier, 302nd of the 608 sync pairs ranked.
Other Dragon sync pairs in Pokémon Masters EX: Brendan (Sygna Suit) & Latios, Clair & Kingdra, Cynthia (Sygna Suit) & Kommo-o, Cyrus & Palkia, Dawn (Champion) & Palkia, Drake & Salamence and 30 more.
Clair (New Year's 2024) & Drampa's banners
All banners- 31 December 2025 to 9 January 2026Seasonal Tiered Scout (2025-12)
- 31 December 2025 to 9 January 2026Super Spotlight Seasonal Scout (2025-12)
- 1 January 2024 to 19 January 2024Clair Seasonal Scout
- 1 January 2024 to 19 January 2024Clair Seasonal Tiered Scout
- 1 January 2023 to 1 January 2025Seasonal Tiered Scout (2023-01)
- 1 January 2023 to 1 January 2025Super Spotlight Seasonal Scout (2023-01)
Stats
- HP168th of 765866
- Attack589th of 765204
- Defense63rd of 765372
- Sp. Atk467th of 765260
- Sp. Def40th of 765396
- Speed456th of 765352
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 95Lv. 30: 174Lv. 45: 249Lv. 100: 546Lv. 120: 610Lv. 140: 674Lv. 200: 866
- AttackLv. 1: 8Lv. 30: 29Lv. 45: 47Lv. 100: 124Lv. 120: 140Lv. 140: 156Lv. 200: 204
- DefenseLv. 1: 16Lv. 30: 53Lv. 45: 89Lv. 100: 232Lv. 120: 260Lv. 140: 288Lv. 200: 372
- Sp. AtkLv. 1: 11Lv. 30: 37Lv. 45: 61Lv. 100: 160Lv. 120: 180Lv. 140: 200Lv. 200: 260
- Sp. DefLv. 1: 18Lv. 30: 57Lv. 45: 93Lv. 100: 236Lv. 120: 268Lv. 140: 300Lv. 200: 396
- SpeedLv. 1: 13Lv. 30: 47Lv. 45: 80Lv. 100: 212Lv. 120: 240Lv. 140: 268Lv. 200: 352
Sync pair
Moves
5- Twister
Dragon·Special·Power 45-54·Accuracy 100·2 gauge·Opponent (all)Has a chance (20%) of making the target flinch.
- X Defense AllStatus·2 MP·Ally (all)
Raises the Defense of all allied sync pairs by 2 stat ranks.
- Dragon Breath
Dragon·Special·Power 42-50·Accuracy 100·2 gauge·Opponent (one)Has a chance (30%) of leaving the target paralyzed.
- You're Good!Trainer moveStatus·1 MP·Ally (all)
Raises the Attack and Sp. Atk of all allied sync pairs by 2 stat ranks. Raises the critical-hit rate of all allied sync pairs by 3 stat ranks.
- New Year's Dance Dragon BeamSync move
Dragon·Special·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- T-Move: Team Free Move Next 9
Applies the Free Move Next effect to all allied sync pairs when the user's Trainer uses a move.
- 1st S-Move: Team HP Recovery (M) 2
Restores the HP of all allied sync pairs by approximately 40% of their maximum HP the first time the user's sync move is used each battle.
- Team Takes Hit From P-/S-/Max Move: Ignore WTZ Power ↑
Ignores the power-up effects of weather conditions, terrains, and zones when an ally is hit by an attack move, sync move, or max move.
Sync grid
4848 tiles, 213 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
- Twister: Power +4Twister: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Twister: Power +4Twister: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Twister: Power +4Twister: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Dragon Breath: Power +4Dragon Breath: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Dragon Breath: Power +4Dragon Breath: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Dragon Breath: Power +4Dragon Breath: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Dragon Breath: Power +4Dragon Breath: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Dragon Breath: Power +4Dragon Breath: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Twister: Power +4Twister: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Twister: Power +4Twister: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- UnbendingDefense cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- New Year's Dance Dragon Beam: Power +25New Year's Dance Dragon Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- New Year's Dance Dragon Beam: Power +25New Year's Dance Dragon Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Twister: Move Gauge Refresh 3Move: Twister Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Revenge Boost 4Has a chance (50%) of charging the user's move gauge by one when the user is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Dragon Breath: Hostile Environment 1Move: Dragon Breath Raises the chance of inflicting status conditions with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Dragon Breath: Move Gauge Refresh 3Move: Dragon Breath Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Panic ButtonApplies the Move Gauge Acceleration effect to the allied field of play the first time the user is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Grass GuardReduces damage when the user is attacked by Grass-type moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Twister: Aggravation 1Move: Twister Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- Team Fist Bump 3Has a chance (40%) of restoring the HP of all allied sync pairs when the user's attack move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- You're Good!: Team Hit and HealMove: You're Good! Applies the Gradual Healing effect to all allied sync pairs when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- All Ramped Up 1Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- WTZ Change: Team Moves ↑ 2Powers up the moves of all allied sync pairs when weather conditions, a terrain, or a zone are in effect. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Hit Paralyzed Opp: HP Recovery 9Restores the user's HP when its attack move is successful against a paralyzed opponent. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Half HP: Restore MP Once 9Restores 1 MP for the user's moves when its HP drops to half or below. This effect can activate only once per battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- First Aid 4Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Berserk Bunch 1Raises the Attack of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Clair (New Year's 2024) & Drampa
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