Iris & Haxorus

Unova

Iris & Haxorus

★★★

/Dragon

Dtier

Introduction

Iris & Haxorus is a 3-star Dragon sync pair in Pokémon Masters EX. Faction: Unova.

On the Pokémon Masters EX tier list Iris & Haxorus is D tier, 596th of the 608 sync pairs ranked.

Other Dragon sync pairs in Pokémon Masters EX: Brendan (Sygna Suit) & Latios, Clair & Kingdra, Clair (New Year's 2024) & Drampa, Cynthia (Sygna Suit) & Kommo-o, Cyrus & Palkia, Dawn (Champion) & Palkia and 30 more.

Stats

  • HP661st623
  • Attack334th379
  • Defense549th192
  • Sp. Atk760th99
  • Sp. Def648th153
  • Speed670th238

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 55Lv. 30: 130Lv. 45: 175Lv. 100: 395Lv. 120: 443Lv. 140: 491Lv. 200: 623
  • AttackLv. 1: 18Lv. 30: 66Lv. 45: 96Lv. 100: 239Lv. 120: 267Lv. 140: 295Lv. 200: 379
  • DefenseLv. 1: 6Lv. 30: 32Lv. 45: 47Lv. 100: 124Lv. 120: 140Lv. 140: 156Lv. 200: 192
  • Sp. AtkLv. 1: 3Lv. 30: 17Lv. 45: 26Lv. 100: 59Lv. 120: 67Lv. 140: 75Lv. 200: 99
  • Sp. DefLv. 1: 5Lv. 30: 26Lv. 45: 38Lv. 100: 93Lv. 120: 105Lv. 140: 117Lv. 200: 153
  • SpeedLv. 1: 9Lv. 30: 41Lv. 45: 62Lv. 100: 150Lv. 120: 170Lv. 140: 190Lv. 200: 238

Sync pair

TrainerIris
PokémonHaxorus
TypeDragon
WeaknessIce
Base rarity3★
How to getStory
Released28 Dec 2020
ThemesDragon, Unova, Gym Leader, Undella Town

Moves

5
  • Dragon Claw
    Dragon·Physical·Power 50-60·Accuracy 100·2 gauge·Opponent (one)

    No additional effect.

  • X Attack
    Status·2 MP·Self

    Raises the user's Attack by 2 stat ranks.

  • Outrage
    Dragon·Physical·Power 115-138·Accuracy 100·3 gauge·Opponent (one)

    Leaves the user confused.

  • You're Going Down!Trainer move
    Status·2 MP·Self

    Raises the user's Speed by 1 stat rank. Raises the user's critical-hit rate by 2 stat ranks.

  • Dragon Sage OutrageSync move
    Dragon·Physical·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

1
  • Power Reserves 2

    Powers up the user's moves when it is in a pinch.

Sync grid

48
HP+10freeAtk+5freeDef+5freeAtk+5freeSpD+5freeSpe+5freeAtk+52 energyAtk+52 energyDragon C…Power +33 energyDragon C…Power +33 energyDragon C…Move Gau…5 energyDragon C…Power +33 energyDragon C…Power +33 energyDragon C…Move Gau…5 energyDragon C…Power +44 energyDragon C…Power +44 energyDragon C…Zero In 110 energyHP+102 energyAtk+53 energyAtk+53 energyAtk+53 energySpe+104 energyYou're G…Durable 48 energyQuick Cu…7 energySpe+104 energySpD+104 energyDef+104 energySpeedy E…lv 25 energySpe+52 energyOutragePower +44 energySpe+52 energyOutragePower +44 energyOutragePower +45 energyOutrageMove Gau…7 energyOutragePower +45 energyOutrageConfusio…8 energyOutrageMove Gau…7 energyHP+206 energyAtk+53 energyCarry Onlv 110 energyX AttackMP Refre…7 energyYou're G…MP Refre…7 energySpe+104 energySpD+105 energyDef+105 energyUnhinder…10 energyDragon S…Power +255 energyDragon S…Power +255 energy

48 tiles, 202 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Dragon Claw: Power +3Dragon Claw: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Dragon Claw: Power +3Dragon Claw: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Dragon Claw: Power +3Dragon Claw: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Dragon Claw: Power +3Dragon Claw: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Dragon Claw: Power +4Dragon Claw: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Dragon Claw: Power +4Dragon Claw: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)4 energy · 48 orbs
  • Speed +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Defense +10 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)4 energy · 48 orbs
  • Outrage: Power +4Outrage: Power ↑ +4 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Outrage: Power +4Outrage: Power ↑ +4 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Dragon Claw: Move Gauge Refresh 2Move: Dragon Claw Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Dragon Claw: Move Gauge Refresh 2Move: Dragon Claw Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Speedy Entry 2Raises the user's Speed by 2 stat ranks when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Outrage: Power +4Outrage: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Outrage: Power +4Outrage: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Defense +10 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Dragon Sage Outrage: Power +25Dragon Sage Outrage: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Dragon Sage Outrage: Power +25Dragon Sage Outrage: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • HP +20 (1 or more adjacent tiles must be activated)6 energy · 72 orbs
  • Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Outrage: Move Gauge Refresh 3Move: Outrage Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Outrage: Move Gauge Refresh 3Move: Outrage Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • X Attack: MP Refresh 3Move: X Attack Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • You're Going Down!: MP Refresh 3Move: You're Going Down! Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • You're Going Down!: Durable 4Move: You're Going Down! Has a chance (50%) of applying the Enduring effect to the user when its move is successful. (1 or more adjacent tiles must be activated)8 energy · 96 orbs
  • Outrage: Confusion Boon 5Move: Outrage Powers up the user's moves when it is confused. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Dragon Claw: Zero In 1Move: Dragon Claw Critical hits land more easily when the user's attack move is used. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Carry On 1Raises the user's Attack by 1 stat rank when another Pokémon on the field of play faints. (1 or more adjacent tiles must be activated)10 energy · 120 orbs
  • UnhinderedWhen the user attacks, ignores damage-reducing effects on the target's field of play. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Iris & Haxorus

Art

Iris & Haxorus key art

More Dragon sync pairs

All sync pairs