
Unova
Colress & Klinklang
★★★★★
/
Steel/Support
Introduction
Colress & Klinklang is a 5-star Steel sync pair in Pokémon Masters EX. Colress & Klinklang's role is Support. Faction: Unova.
On the Pokémon Masters EX tier list Colress & Klinklang is C tier, 291st of the 608 sync pairs ranked.
Other Steel sync pairs in Pokémon Masters EX: Argenta & Skarmory, Dawn & Empoleon, Elio (Champion) & Necrozma, Gloria & Zacian, Grimsley (Kimono) & Bisharp, Hop & Zacian and 28 more.
Colress & Klinklang's banners
All banners- 17 November 2022 to 3 December 2022Colress Spotlight Scout
Stats
- HP413th of 765808
- Attack282nd of 765439
- Defense207th of 765265
- Sp. Atk101st of 765510
- Sp. Def241st of 765252
- Speed225th of 765408
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 92Lv. 30: 164Lv. 45: 233Lv. 100: 508Lv. 120: 568Lv. 140: 628Lv. 200: 808
- AttackLv. 1: 12Lv. 30: 55Lv. 45: 94Lv. 100: 259Lv. 120: 295Lv. 140: 331Lv. 200: 439
- DefenseLv. 1: 16Lv. 30: 42Lv. 45: 66Lv. 100: 165Lv. 120: 185Lv. 140: 205Lv. 200: 265
- Sp. AtkLv. 1: 12Lv. 30: 64Lv. 45: 112Lv. 100: 310Lv. 120: 350Lv. 140: 390Lv. 200: 510
- Sp. DefLv. 1: 15Lv. 30: 40Lv. 45: 64Lv. 100: 152Lv. 120: 172Lv. 140: 192Lv. 200: 252
- SpeedLv. 1: 13Lv. 30: 55Lv. 45: 94Lv. 100: 248Lv. 120: 280Lv. 140: 312Lv. 200: 408
Sync pair
Moves
5- Thunder Wave
Electric·Status·Accuracy 90·2 gauge·Opponent (one)Leaves the target paralyzed.
- Screech
Normal·Status·Accuracy 100·2 gauge·Opponent (one)Lowers the target's Defense by 2 stat ranks.
- Mirror Shot
Steel·Special·Power 57-68·Accuracy 85·2 gauge·Opponent (one)Has a chance (30%) of lowering the target's accuracy by 1 stat rank.
- For Science!Trainer moveStatus·1 MP·Ally: Field
Applies the Move Gauge Acceleration effect to the allied field of play. Raises the user's Defense and Sp. Def by 4 stat ranks.
- Potential-Surpassing Gear GrindSync move
Steel·Physical·Power 200-240·Opponent (one)This attack's power increases when the target is paralyzed.
Passive skills
3- Ripple Effect 9
When a move used by the user's Pokémon lowers an opponent's stat, lowers the same stat for all opposing sync pairs instead.
- Team Critical Shock 9
Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user's attack move is successful against a paralyzed opponent.
- On a Roll 1
Raises the chance of lowering stat values with the additional effects of the user's moves.
Sync grid
5454 tiles, 236 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Defense +20 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Sp. Def +20 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Mirror Shot: Accuracy +5Mirror Shot: Accuracy ↑ +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Mirror Shot: Power +4Mirror Shot: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Mirror Shot: Power +4Mirror Shot: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Mirror Shot: Power +4Mirror Shot: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Mirror Shot: Power +4Mirror Shot: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Mirror Shot: Power +4Mirror Shot: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Pinpoint Entry 2Raises the user's accuracy by 2 stat ranks when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Mirror Shot: On a Roll 2Move: Mirror Shot Raises the chance of lowering stat values with the additional effects of the user's moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Mirror Shot: Accuracy +10Mirror Shot: Accuracy ↑ +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Sand ShelterProtects the user from damage from a sandstorm. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- AntitoxinPrevents the user from getting poisoned or badly poisoned. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Thunder Wave: Accuracy +10Thunder Wave: Accuracy ↑ +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Potential-Surpassing Gear Grind: Power +25Potential-Surpassing Gear Grind: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Potential-Surpassing Gear Grind: Power +25Potential-Surpassing Gear Grind: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Mind Swell 9Raises the user's Sp. Atk by 1 stat rank when its Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- P-Move: Attack ↑ 9Raises the user's Attack by 1 stat rank when its Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Mirror Shot: Move Gauge Refresh 3Move: Mirror Shot Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Screech: Move Gauge Refresh 3Move: Screech Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- For Science!: MP Refresh 2Move: For Science! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Thunder Wave: Move Gauge Refresh 3Move: Thunder Wave Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Dizzying PowerThe more the target's accuracy is lowered, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Pinpoint Entry 1Raises the user's accuracy by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Nerves of Steel 2Reduces damage when the user is hit by an attack move while the zone is a Steel Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Metallic Healing 1Restores the user's HP whenever its Pokémon takes an action when the zone is a Steel Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- CatalystApplies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- EnduranceApplies the Enduring effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Smokescreen Sync 2Lowers the accuracy of all opposing sync pairs by 2 stat ranks after using the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Infliction Freebie 9Applies the Free Move Next effect to the user when its Pokémon uses a status move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Towering ForceThe more the user's Defense is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Team Sentry Entry 2Raises the Defense of all allied sync pairs by 2 stat ranks when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Go Viral 9When the user's status move is used and inflicted a status condition on an opponent, inflicts the same status condition on all opposing sync pairs. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Static Shock 9Powers up the user's sync move when the target is paralyzed. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Colress & Klinklang
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