Hop & Zacian

Galar

Hop & Zacian

★★★★★

/Steel/Sprint

Atier

Introduction

Hop & Zacian is a 5-star Steel sync pair in Pokémon Masters EX. Hop & Zacian 's role is Sprint. Faction: Galar.

On the Pokémon Masters EX tier list Hop & Zacian is A tier, 119th of the 608 sync pairs ranked.

Other Steel sync pairs in Pokémon Masters EX: Argenta & Skarmory, Colress & Klinklang, Dawn & Empoleon, Elio (Champion) & Necrozma, Gloria & Zacian, Grimsley (Kimono) & Bisharp and 28 more.

Hop & Zacian 's banners

All banners
  • 26 February 2025 to 12 March 2025Special Collaboration

Stats

  • HP290th830
  • Attack229th444
  • Defense340th224
  • Sp. Atk337th352
  • Sp. Def352nd224
  • Speed44th510

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 97Lv. 30: 172Lv. 45: 244Lv. 100: 530Lv. 120: 590Lv. 140: 650Lv. 200: 830
  • AttackLv. 1: 17Lv. 30: 60Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
  • DefenseLv. 1: 12Lv. 30: 35Lv. 45: 56Lv. 100: 144Lv. 120: 160Lv. 140: 176Lv. 200: 224
  • Sp. AtkLv. 1: 13Lv. 30: 47Lv. 45: 80Lv. 100: 212Lv. 120: 240Lv. 140: 268Lv. 200: 352
  • Sp. DefLv. 1: 12Lv. 30: 35Lv. 45: 56Lv. 100: 144Lv. 120: 160Lv. 140: 176Lv. 200: 224
  • SpeedLv. 1: 25Lv. 30: 75Lv. 45: 123Lv. 100: 310Lv. 120: 350Lv. 140: 390Lv. 200: 510

Sync pair

TrainerHop
PokémonZacian (Crowned Sword) (Crowned Sword)
TypeSteel
WeaknessGround
RoleSprint, EX role Support (since 26 Feb 2025)
Base rarity5★
How to getVariety scout
Released26 Feb 2025
6★ EXAvailable since 26 Feb 2025
ThemesSteel, Galar, Rival, Galar Adventurer

Moves

5
  • Behemoth Blade
    Steel·Physical·Power 144-172·Accuracy 100·4 gauge·Opponent (one)

    This attack's power increases 50% when the target has a sync buff.

  • Play Rough
    Fairy·Physical·Power 111-133·Accuracy 90·3 gauge·Opponent (one)

    Has a chance (10%) of lowering the target's Attack by 1 stat rank.

  • Blue Fangs Behemoth Blade
    Steel·Physical·Power 280-336·Accuracy 100·2 gauge·1 MP·Opponent (one)

    Activation Condition: When the user's Attack is raised. Deactivation Condition: When the user's Attack is not raised. Restores 1 MP of the user's buddy move when the target does not have a sync buff. This attack's power is doubled when the target has a sync buff. Reduces the user's sync move countdown by 2 when the target has a sync buff.

  • Our True Power!Trainer move
    Status·1 MP·Ally (all)

    Applies the Move Gauge Acceleration effect to the allied field of play. Reduces the user's sync move countdown by 1. Raises the Speed of all allied sync pairs by 3 stat ranks.

  • The Fairy King's Sword Steel ImpactSync move
    Steel·Physical·Power 200-240·Opponent (one)

    The more the target's Defense is lowered, the greater the power of this attack.

Passive skills

3
  • The Sword That Saved Galar

    Protects the user against critical hits. When an attack move used by the user's Pokémon that targets itself or an ally is successful, that attack's target becomes all allied sync pairs. When an attack move used by the user's Pokémon that targets an opponent is successful, that attack's target becomes all opposing sync pairs. When the user's sync move attacks an opponent, the target becomes all opposing sync pairs. The power and chance of applying additional effects of moves and sync moves affected by this passive skill are not lowered even if there are multiple targets. Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves or sync move.

  • Fierce Entry 6

    Raises the user's Attack by 6 stat ranks when it enters a battle.

  • Defense Destroyer 9

    Lowers the target's Defense by 2 stat ranks when the user's attack move against it is successful.

Sync grid

48
HP+10freeAtk+5freeDef+5freeAtk+5freeSpD+5freeSpe+5freeAtk+52 energyBehemoth…Power +23 energyBehemoth…Power +23 energyAtk+52 energyPropelli…lv 59 energyNatural …7 energyQuick Te…9 energyEntry: P…lv 210 energyInsult t…10 energyDef+52 energyPlay Rou…Power +44 energyPlay Rou…Power +44 energyPlay Rou…Power +44 energyPlay Rou…Move Gau…7 energyPlay Rou…Acc +105 energyPlay Rou…On a Rol…8 energyPlay Rou…Superdup…8 energyPlay Rou…Overwhel…8 energySpe+52 energyHP+102 energyHeadstro…5 energyDef+52 energyBlue Fan…Power +44 energyBlue Fan…Power +44 energyBlue Fan…Power +44 energySuper Vi…8 energyOur True…MP Refre…7 energySync Dam…10 energyInertia10 energyAtk+52 energySpe+52 energySand She…5 energySpD+52 energyBehemoth…Power +23 energyBehemoth…Move Gau…7 energyBehemoth…Power +23 energyBehemoth…Power +23 energyTeam Fas…lv 910 energyAtk+3010 energyTake S-M…lv 910 energyThe Fair…Power +255 energyThe Fair…Power +255 energy

48 tiles, 230 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Behemoth Blade: Power +2Behemoth Blade: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Behemoth Blade: Power +2Behemoth Blade: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Behemoth Blade: Power +2Behemoth Blade: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Behemoth Blade: Power +2Behemoth Blade: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Behemoth Blade: Power +2Behemoth Blade: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Play Rough: Power +4Play Rough: Power ↑ +4 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Play Rough: Power +4Play Rough: Power ↑ +4 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Play Rough: Power +4Play Rough: Power ↑ +4 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Blue Fangs Behemoth Blade: Power +4Blue Fangs Behemoth Blade: Power ↑ +4 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Blue Fangs Behemoth Blade: Power +4Blue Fangs Behemoth Blade: Power ↑ +4 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Blue Fangs Behemoth Blade: Power +4Blue Fangs Behemoth Blade: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Play Rough: Accuracy +10Play Rough: Accuracy ↑ +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • HeadstrongAttack cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Sand ShelterProtects the user from damage from a sandstorm. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • The Fairy King's Sword Steel Impact: Power +25The Fairy King's Sword Steel Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • The Fairy King's Sword Steel Impact: Power +25The Fairy King's Sword Steel Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Play Rough: Move Gauge Refresh 3Move: Play Rough Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Our True Power!: MP Refresh 2Move: Our True Power! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Behemoth Blade: Move Gauge Refresh 3Move: Behemoth Blade Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Play Rough: On a Roll 4Move: Play Rough Raises the chance of lowering stat values with the additional effects of the user's moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Play Rough: Superduper Effective 5Move: Play Rough Powers up moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Play Rough: Overwhelm 9Move: Play Rough Lowers the target's Attack by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Super VictoryApplies the Supereffective ↑ Next effect to the user when it knocks out an opponent with a move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Propelling Strike 5Has a chance (60%) of charging the user's move gauge by one when its attack move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Quick TempoApplies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Entry: Physical Boost 2Increases the user's Physical Moves ↑ Next effect by 2 ranks when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Insult to InjuryThe more the target's Defense is lowered, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Sync Damage GuardApplies the Damage Guard Next effect to the user the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • InertiaThe more the user's Speed is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Team Fast-Track 9Raises the Speed of all allied sync pairs by one stat rank when the user's Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Attack +30 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Take S-Move Hit: Physical Boost ↑2 9Increases the user's Physical Moves ↑ Next effect by 2 ranks when it is hit by a sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Hop & Zacian

Art

Hop & Zacian  key art

More Steel sync pairs

All sync pairs