
Johto
Jasmine & Magnemite
★★★★
/
Steel/Tech
Introduction
Jasmine & Magnemite is a 4-star Steel sync pair in Pokémon Masters EX. Jasmine & Magnemite's role is Tech. Faction: Johto.
On the Pokémon Masters EX tier list Jasmine & Magnemite is D tier, 521st of the 608 sync pairs ranked.
Other Steel sync pairs in Pokémon Masters EX: Argenta & Skarmory, Colress & Klinklang, Dawn & Empoleon, Elio (Champion) & Necrozma, Gloria & Zacian, Grimsley (Kimono) & Bisharp and 28 more.
Stats
- HP411th of 765809
- Attack534th of 765250
- Defense156th of 765301
- Sp. Atk454th of 765270
- Sp. Def192nd of 765291
- Speed633rd of 765294
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 93Lv. 30: 165Lv. 45: 234Lv. 100: 509Lv. 120: 569Lv. 140: 629Lv. 200: 809
- AttackLv. 1: 13Lv. 30: 38Lv. 45: 62Lv. 100: 150Lv. 120: 170Lv. 140: 190Lv. 200: 250
- DefenseLv. 1: 15Lv. 30: 44Lv. 45: 71Lv. 100: 181Lv. 120: 205Lv. 140: 229Lv. 200: 301
- Sp. AtkLv. 1: 16Lv. 30: 44Lv. 45: 71Lv. 100: 170Lv. 120: 190Lv. 140: 210Lv. 200: 270
- Sp. DefLv. 1: 5Lv. 30: 34Lv. 45: 61Lv. 100: 171Lv. 120: 195Lv. 140: 219Lv. 200: 291
- SpeedLv. 1: 8Lv. 30: 37Lv. 45: 64Lv. 100: 174Lv. 120: 198Lv. 140: 222Lv. 200: 294
Sync pair
Moves
5- Thunder Shock
Electric·Special·Power 17-20·Accuracy 100·1 gauge·Opponent (one)Has a chance (10%) of leaving the target paralyzed.
- Screech
Normal·Status·Accuracy 100·2 gauge·Opponent (one)Lowers the target's Defense by 2 stat ranks.
- Gyro Ball
Steel·Physical·Power 44-52·Accuracy 100·2 gauge·Opponent (one)This attack's power is doubled when the target's Speed is raised.
- Heart of Steel!Trainer moveStatus·2 MP·Ally (all)
Raises the Defense, Sp. Def, and accuracy of all allied sync pairs by 1 stat rank. Applies the Gradual Healing effect to the user.
- Hard Cold Sharp Strong Steel ImpactSync move
Steel·Physical·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- Endurance
Applies the Enduring effect to the user if its HP is full when it enters a battle.
- Lithe
Prevents the user from getting paralyzed.
- S-Move: HP Recovery (M) 1
Restores the user's HP by approximately 20% of its maximum HP after using its sync move.
Sync grid
4848 tiles, 208 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Thunder Shock: Power +3Thunder Shock: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Thunder Shock: Power +3Thunder Shock: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Thunder Shock: Power +3Thunder Shock: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Thunder Shock: Power +3Thunder Shock: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Thunder Shock: Power +3Thunder Shock: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Gyro Ball: Power +3Gyro Ball: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Gyro Ball: Power +3Gyro Ball: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Gyro Ball: Power +3Gyro Ball: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Gyro Ball: Power +3Gyro Ball: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Gyro Ball: Power +3Gyro Ball: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- AntitoxinPrevents the user from getting poisoned or badly poisoned. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Hard Cold Sharp Strong Steel Impact: Power +25Hard Cold Sharp Strong Steel Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Hard Cold Sharp Strong Steel Impact: Power +25Hard Cold Sharp Strong Steel Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Thunder Shock: Move Gauge Refresh 2Move: Thunder Shock Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Metallic Healing 1Restores the user's HP whenever its Pokémon takes an action when the zone is a Steel Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Screech: Move Gauge Refresh 2Move: Screech Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Gyro Ball: Move Gauge Refresh 2Move: Gyro Ball Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Gyro Ball: Fleet Feet 1Move: Gyro Ball Raises the user's Speed by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Metallic Acceleration 2Quickly charges the move gauge when the zone is a Steel Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Hostile Environment 4Raises the chance of inflicting status conditions with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Shocking Slowdown 9Lowers the target's Speed by 1 stat rank when the user's attack move is successful against a paralyzed opponent. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Team Sharp Entry 1Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Interference ImmunityPrevents the user from flinching, becoming confused, or becoming trapped. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Team Full-Bracing Infliction 1Raises the Defense and Sp. Def of all allied sync pairs by 1 stat rank the first time the user's Pokémon uses a status move each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- CatalystApplies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Heart of Steel!: All Ramped Up 1Move: Heart of Steel! Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- First Aid 2Restores the user's HP by approximately 20% of its maximum HP the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Jasmine & Magnemite
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