
Pasio
Lear (Sygna Suit) & Gholdengo
★★★★★
/
Steel/Sprint
Introduction
Lear (Sygna Suit) & Gholdengo is a 5-star Steel sync pair in Pokémon Masters EX. Lear (Sygna Suit) & Gholdengo's role is Sprint. Faction: Pasio.
On the Pokémon Masters EX tier list Lear (Sygna Suit) & Gholdengo is A tier, 60th of the 608 sync pairs ranked.
Other Steel sync pairs in Pokémon Masters EX: Argenta & Skarmory, Colress & Klinklang, Dawn & Empoleon, Elio (Champion) & Necrozma, Gloria & Zacian, Grimsley (Kimono) & Bisharp and 28 more.
Lear (Sygna Suit) & Gholdengo's banners
All banners- 23 October 2025 to 10 November 2025Triple Feature Master Fair (2025-10)
- 17 September 2024 to 1 October 2024Master Fairs Ending Soon! (2024-09)
Stats
- HP236th of 765840
- Attack229th of 765444
- Defense282nd of 765245
- Sp. Atk23rd of 765592
- Sp. Def287th of 765245
- Speed97th of 765459
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 107Lv. 30: 182Lv. 45: 254Lv. 100: 540Lv. 120: 600Lv. 140: 660Lv. 200: 840
- AttackLv. 1: 13Lv. 30: 57Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
- DefenseLv. 1: 12Lv. 30: 36Lv. 45: 57Lv. 100: 145Lv. 120: 165Lv. 140: 185Lv. 200: 245
- Sp. AtkLv. 1: 16Lv. 30: 75Lv. 45: 132Lv. 100: 352Lv. 120: 400Lv. 140: 448Lv. 200: 592
- Sp. DefLv. 1: 12Lv. 30: 36Lv. 45: 57Lv. 100: 145Lv. 120: 165Lv. 140: 185Lv. 200: 245
- SpeedLv. 1: 15Lv. 30: 61Lv. 45: 103Lv. 100: 279Lv. 120: 315Lv. 140: 351Lv. 200: 459
Sync pair
Moves
5- Make It Rain
Steel·Special·Power 176-211·Accuracy 100·4 gauge·Opponent (all)Lowers the user's Sp. Atk by 1 stat rank.
- Pasio SolidarityStatus·2 gauge·2 MP·Ally: Field
Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank. Applies Pasio Circle (Defensive) to the allied field of play. Pasio Circle (Defensive) grants all of the following effects: Powers up the moves and sync moves of all allied sync pairs by per_5%. Reduces attack move and sync move damage taken by all allied sync pairs by 10%. The more sync pairs with the Pasio theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by per_5% and reduces damage by per_5%. The maximum power-up is 20%, and the maximum damage reduction is 25%.)
- Precious Make It Rain
Steel·Special·Power 300-360·Accuracy 100·Opponent (all)Activation Condition: When your team's sync pair uses a sync move 1 time. Deactivation Condition: When this move is used. Lowers the target's Sp. Def by 3 stat ranks. Applies the Free Move Next effect to all allied sync pairs. The power of this move is not lowered even if there are multiple targets.
- Behold My Kingly Shine!Trainer moveStatus·1 MP·Ally: Field
Applies the Move Gauge Acceleration effect to the allied field of play. Raises the user's Sp. Atk by 6 stat ranks. Raises the user's critical-hit rate by 3 stat ranks.
- King's Golden Authority Make It RainSync move
Steel·Special·Power 200-240·Opponent (one)This attack's power increases when a circle applies to the allied field of play.
Passive skills
4- Pasio Flagbearer
Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Pasio theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)
- Golden Authority
The user's stats cannot be lowered. Prevents the user from being inflicted with status conditions, flinching, becoming confused, or becoming trapped.
- Royal Fortune
Grants all of the following effects when Pasio Circle (Defensive) applies to the allied field of play: Powers up the moves and sync moves of all allied sync pairs. Stats cannot be lowered for all allied sync pairs. Prevents all allied sync pairs from being inflicted with status conditions, flinching, becoming confused, or becoming trapped.
- T-Move: Sync CD ↓ 9
Reduces the user's sync move countdown by 1 when its Trainer uses a move.
Sync grid
5050 tiles, 206 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- User Sets Pasio C (Def): Team Special Boost 1Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank when the user applies Pasio Circle (Defensive) to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)0 energy · 5 orbs
- Debut: Pasio C (Def) on FieldApplies Pasio Circle (Defensive) to the allied field of play the first time the user enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)0 energy · 5 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Make It Rain: Power +2Make It Rain: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Make It Rain: Power +2Make It Rain: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Make It Rain: Power +2Make It Rain: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Make It Rain: Power +2Make It Rain: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Make It Rain: Power +2Make It Rain: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Precious Make It Rain: Power +3Precious Make It Rain: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Precious Make It Rain: Power +3Precious Make It Rain: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Precious Make It Rain: Power +3Precious Make It Rain: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Precious Make It Rain: Power +3Precious Make It Rain: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Precious Make It Rain: Power +3Precious Make It Rain: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- King's Golden Authority Make It Rain: Power +25King's Golden Authority Make It Rain: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- King's Golden Authority Make It Rain: Power +25King's Golden Authority Make It Rain: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Make It Rain: Move Gauge Refresh 3Move: Make It Rain Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Circle: HP Recovery 1Restores the user's HP whenever its Pokémon takes an action when a circle applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Circle: MG → 2Quickly charges the move gauge when a circle applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Behold My Kingly Shine!: MP Refresh 2Move: Behold My Kingly Shine! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Fast-Track 9Raises the user's Speed by one stat rank when its Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Behold My Kingly Shine!: Hit and Heal 9Move: Behold My Kingly Shine! Applies the Gradual Healing effect to the user when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Fighting GuardReduces damage when the user is attacked by Fighting-type moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Pasio Solidarity: Team Smart Command 9Move: Pasio Solidarity Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user's Trainer uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Furious BrainThe more the user's Sp. Atk is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Pasio C (Defensive) Extension 3Extends the duration of Pasio Circle (Defensive) when Pasio Circle (Defensive) is applied to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Pasio C (Defensive): Team P-Moves ↑ & S-Moves ↑ 2Powers up the moves and sync moves of all allied sync pairs when Pasio Circle (Defensive) applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- VigilanceProtects the user against critical hits. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Behold My Kingly Shine!: Move: Special Boost ↑2 9Move: Behold My Kingly Shine! Increases the user's Special Moves ↑ Next effect by 2 ranks when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- BrainpowerThe more the user's Sp. Atk is raised, the more it powers up its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Sync Burst 1Restores 1 MP for the user the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)12 energy · 144 orbs
Lear (Sygna Suit) & Gholdengo
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