Dawn & Empoleon

Sinnoh

Dawn & Empoleon

★★★★★

/Steel/Field

Btier

Introduction

Dawn & Empoleon is a 5-star Steel sync pair in Pokémon Masters EX. Dawn & Empoleon's role is Field. Faction: Sinnoh.

On the Pokémon Masters EX tier list Dawn & Empoleon is B tier, 165th of the 608 sync pairs ranked.

Other Steel sync pairs in Pokémon Masters EX: Argenta & Skarmory, Colress & Klinklang, Elio (Champion) & Necrozma, Gloria & Zacian, Grimsley (Kimono) & Bisharp, Hop & Zacian and 28 more.

Stats

  • HP193rd858
  • Attack387th342
  • Defense319th229
  • Sp. Atk78th546
  • Sp. Def250th250
  • Speed408th365

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 99Lv. 30: 177Lv. 45: 252Lv. 100: 538Lv. 120: 602Lv. 140: 666Lv. 200: 858
  • AttackLv. 1: 17Lv. 30: 51Lv. 45: 81Lv. 100: 202Lv. 120: 230Lv. 140: 258Lv. 200: 342
  • DefenseLv. 1: 16Lv. 30: 40Lv. 45: 61Lv. 100: 149Lv. 120: 165Lv. 140: 181Lv. 200: 229
  • Sp. AtkLv. 1: 11Lv. 30: 66Lv. 45: 117Lv. 100: 326Lv. 120: 370Lv. 140: 414Lv. 200: 546
  • Sp. DefLv. 1: 17Lv. 30: 41Lv. 45: 62Lv. 100: 150Lv. 120: 170Lv. 140: 190Lv. 200: 250
  • SpeedLv. 1: 9Lv. 30: 46Lv. 45: 82Lv. 100: 225Lv. 120: 253Lv. 140: 281Lv. 200: 365

Sync pair

TrainerDawn
PokémonEmpoleon
TypeSteel
WeaknessElectric
RoleField, EX role Sprint (since 1 May 2025)
Base rarity5★
How to getUltimate scout
Released1 May 2025
6★ EXAvailable since 1 May 2025
ThemesSteel, Sinnoh, Main Character, Scarf

Moves

5
  • Flash Cannon
    Steel·Special·Power 99-118·Accuracy 100·3 gauge·Opponent (one)

    Has a chance (10%) of lowering the target's Sp. Def by 1 stat rank.

  • Steel Wish
    Status·2 gauge·2 MP·Entire Field

    Turns the field of play's zone into a Steel Zone. (A Steel Zone powers up Steel-type attacks.)

  • Super Solid Steel Beam
    Steel·Special·Power 400-480·2 gauge·1 MP·Opponent (one)

    Activation Condition: When the field of play's zone turns into a Steel Zone. Deactivation Condition: When the field of play's zone is no longer a Steel Zone. Never misses. Lowers the target's Sp. Atk and Sp. Def by 2 stat ranks.

  • Something Nice!Trainer move
    Status·1 MP·Ally (one)

    Raises an ally's Sp. Atk by 4 stat ranks. Raises an ally's critical-hit rate by 3 stat ranks. Applies the Damage Guard Next effect to an ally.

  • Shining Symbol of Power Steel BeamSync move
    Steel·Special·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

3
  • Shining Steel Leadership

    Reduces the user's sync move countdown by 1 when it uses move. Increases the user's Special Moves ↑ Next effect by 2 ranks when it uses move.

  • I Haven't Lost My Determination!

    Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank after using the user's sync move. Restores 1 MP of the user's buddy move after using its sync move.

  • Steel Zone Hit: Free Move Next 9

    Applies the Free Move Next effect to the user when its attack move is successful while the zone is a Steel Zone.

Sync grid

48
HP+10freeSpA+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeSpe+52 energyHP+102 energySpA+52 energyFlash Ca…Power +33 energyFlash Ca…Power +33 energySomethin…MP Refre…7 energyFlash Ca…Power +33 energyHead Sta…lv 110 energyGrand En…lv 210 energySpD+52 energyHP+102 energyDef+52 energySand She…5 energyFlash Ca…Power +33 energyFlash Ca…Power +33 energyFlash Ca…Move Gau…7 energyMetallic…lv 18 energyFlash Ca…On a Rol…8 energySuper Sy…lv 910 energyMetallic…lv 910 energySpD+52 energySpe+52 energyDef+52 energyDef+52 energySpA+52 energySuper So…Power +43 energySuper So…Power +43 energySuper So…Move Gau…7 energyMetallic…lv 29 energySteel Zo…lv 310 energyFlash Ca…Metallic…10 energyHP+102 energySpD+52 energySpe+52 energySuper So…Power +43 energySuper So…Power +43 energySuper So…Power +43 energySpA+104 energyOverpower10 energySatisfie…lv 910 energyShining …Power +255 energyShining …Power +255 energy

48 tiles, 203 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Flash Cannon: Power +3Flash Cannon: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Flash Cannon: Power +3Flash Cannon: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Flash Cannon: Power +3Flash Cannon: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Flash Cannon: Power +3Flash Cannon: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Flash Cannon: Power +3Flash Cannon: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Super Solid Steel Beam: Power +4Super Solid Steel Beam: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Super Solid Steel Beam: Power +4Super Solid Steel Beam: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Super Solid Steel Beam: Power +4Super Solid Steel Beam: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Super Solid Steel Beam: Power +4Super Solid Steel Beam: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Super Solid Steel Beam: Power +4Super Solid Steel Beam: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Sand ShelterProtects the user from damage from a sandstorm. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Shining Symbol of Power Steel Beam: Power +25Shining Symbol of Power Steel Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Shining Symbol of Power Steel Beam: Power +25Shining Symbol of Power Steel Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Something Nice!: MP Refresh 2Move: Something Nice! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Flash Cannon: Move Gauge Refresh 3Move: Flash Cannon Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Super Solid Steel Beam: Move Gauge Refresh 3Move: Super Solid Steel Beam Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Metallic Healing 1Restores the user's HP whenever its Pokémon takes an action when the zone is a Steel Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Flash Cannon: On a Roll 9Move: Flash Cannon Raises the chance of lowering stat values with the additional effects of the user's moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Metallic Acceleration 2Quickly charges the move gauge when the zone is a Steel Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Head Start 1Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Grand Entry 2Raises the user's Sp. Atk by 2 stat ranks when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Super Sync 9Applies the Supereffective ↑ Next effect to the user after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Metallic Surge 9Powers up the user's sync move when the zone is a Steel Zone. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Steel Zone Extension 3Extends the duration of the Steel Zone when the zone turns into a Steel Zone while the user is on the field. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Flash Cannon: Metallic Power 9Move: Flash Cannon Powers up the user's moves when the zone is a Steel Zone. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • OverpowerThe more the target's Sp. Atk is lowered, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Satisfied Snicker 9Lowers the target's Sp. Atk by 1 stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Dawn & Empoleon

Art

Dawn & Empoleon key art

More Steel sync pairs

All sync pairs