
Alola
Grimsley (Kimono) & Bisharp
★★★★★
/
Steel/Support
Introduction
Grimsley (Kimono) & Bisharp is a 5-star Steel sync pair in Pokémon Masters EX. Grimsley (Kimono) & Bisharp's role is Support. Faction: Alola.
On the Pokémon Masters EX tier list Grimsley (Kimono) & Bisharp is C tier, 379th of the 608 sync pairs ranked.
Other Steel sync pairs in Pokémon Masters EX: Argenta & Skarmory, Colress & Klinklang, Dawn & Empoleon, Elio (Champion) & Necrozma, Gloria & Zacian, Hop & Zacian and 28 more.
Grimsley (Kimono) & Bisharp's banners
All banners- 23 June 2022 to 26 June 2022First Scout ×11 Half Off! (2022-06)
- 26 November 2021 to 10 December 2021Grimsley Spotlight Scout ×6! Limit 3!
Stats
- HP561st of 765726
- Attack22nd of 765592
- Defense535th of 765195
- Sp. Atk575th of 765204
- Sp. Def554th of 765193
- Speed667th of 765243
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 62Lv. 30: 130Lv. 45: 193Lv. 100: 446Lv. 120: 502Lv. 140: 558Lv. 200: 726
- AttackLv. 1: 16Lv. 30: 75Lv. 45: 132Lv. 100: 352Lv. 120: 400Lv. 140: 448Lv. 200: 592
- DefenseLv. 1: 12Lv. 30: 31Lv. 45: 49Lv. 100: 115Lv. 120: 131Lv. 140: 147Lv. 200: 195
- Sp. AtkLv. 1: 8Lv. 30: 29Lv. 45: 47Lv. 100: 124Lv. 120: 140Lv. 140: 156Lv. 200: 204
- Sp. DefLv. 1: 10Lv. 30: 29Lv. 45: 47Lv. 100: 113Lv. 120: 129Lv. 140: 145Lv. 200: 193
- SpeedLv. 1: 10Lv. 30: 34Lv. 45: 55Lv. 100: 143Lv. 120: 163Lv. 140: 183Lv. 200: 243
Sync pair
Moves
5- Iron Head
Steel·Physical·Power 92-110·Accuracy 100·3 gauge·Opponent (one)Has a chance (30%) of making the target flinch.
- Screech
Normal·Status·Accuracy 100·2 gauge·Opponent (one)Lowers the target's Defense by 2 stat ranks.
- Metal Burst
Steel·Physical·Power 150-180·Accuracy 100·3 gauge·1 MP·Opponent (one)The user takes up a counterattacking posture. Using this move again will cause the user to leave this posture. No other actions can be taken while in this posture. The user will leave this posture if hit by an attack move while it is in this counterattacking posture, then attack the opponent that made the hit. The more damage the user has taken, the greater the power of this attack.
- Stay Sharp!Trainer moveStatus·1 MP·Self
Raises the user's Attack by 6 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. Applies the Supereffective ↑ Next effect to the user. Applies the Enduring effect to the user. Lowers the user's Defense and Sp. Def by 6 stat ranks.
- Coin Flip of Destiny Iron HeadSync move
Steel·Physical·Power 200-240·Opponent (one)The more the target's Defense is lowered, the greater the power of this attack.
Passive skills
3- Grimsley's Gambit
Makes opponents target the user for a short time when it uses Metal Burst. Grants all of the following effects when the user's attack move, which was conducted after leaving the counterattacking posture by being hit by an attack move, is successful: Returns the user's lowered stats to normal. Raises the user's evasiveness by six stat ranks.
- Full First Aid
Fully restores the user's HP the first time it is in a pinch each battle.
- Unflappable
Prevents the user from flinching.
Sync grid
5454 tiles, 209 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Speed +20 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Attack +20 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Iron Head: Power +3Iron Head: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Iron Head: Power +3Iron Head: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Iron Head: Power +3Iron Head: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Metal Burst: Power +3Metal Burst: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Metal Burst: Power +3Metal Burst: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Iron Head: Power +3Iron Head: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Iron Head: Power +3Iron Head: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Metal Burst: Power +3Metal Burst: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Metal Burst: Power +3Metal Burst: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Metal Burst: Power +3Metal Burst: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Prep/Posture: Physical Boost ↑2 9Increases the user's Physical Moves ↑ Next effect by 2 ranks when the user takes up a counter attacking posture or gets ready to attack. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Metal Burst: 1st Move: Restore MP 1Move: Metal Burst Restores 1 MP of the user's move the first time that move is successful each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Coin Flip of Destiny Iron Head: Power +25Coin Flip of Destiny Iron Head: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Coin Flip of Destiny Iron Head: Power +25Coin Flip of Destiny Iron Head: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Prep/Posture: Physical Boost ↑3 9Increases the user's Physical Moves ↑ Next effect by 3 ranks when the user takes up a counter attacking posture or gets ready to attack. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Endure AgainExcept in certain circumstances, when the user's Enduring effect activates for the first time and the user has 1 HP remaining, applies the Enduring effect to the user again each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Iron Head: Move Gauge Refresh 3Move: Iron Head Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Stay Sharp!: BOGO 9Move: Stay Sharp! Applies the Free Move Next effect to the user when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Stay Sharp!: Move Gauge Refresh 3Move: Stay Sharp! Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Screech: Move Gauge Refresh 3Move: Screech Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Metal Burst: Move Gauge Refresh 3Move: Metal Burst Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Harry 3Powers up the user's moves against targets that are flinching. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Iron Head: Aggravation 1Move: Iron Head Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Critical Healing 2Has a chance (30%) of restoring the user's HP when its move is a critical hit. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Metal Burst: MP Refresh 4Move: Metal Burst Has a chance (50%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- HaymakerThe more the user's Attack is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Insult to InjuryThe more the target's Defense is lowered, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Risky Counter 9Reduces the user's sync move countdown by one when its attack move, which was conducted after leaving the counterattacking posture by being hit by an attack move, is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Metal Burst: Critical Strike 3Move: Metal Burst Powers up the user's attacks when they become critical hits. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Grimsley (Kimono) & Bisharp
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