Hop & Zamazenta

Galar

Hop & Zamazenta

★★★★★

/Steel/Tech

Btier

Introduction

Hop & Zamazenta is a 5-star Steel sync pair in Pokémon Masters EX. Hop & Zamazenta's role is Tech. Faction: Galar.

On the Pokémon Masters EX tier list Hop & Zamazenta is B tier, 240th of the 608 sync pairs ranked.

Other Steel sync pairs in Pokémon Masters EX: Argenta & Skarmory, Colress & Klinklang, Dawn & Empoleon, Elio (Champion) & Necrozma, Gloria & Zacian, Grimsley (Kimono) & Bisharp and 28 more.

Stats

  • HP561st726
  • Attack359th356
  • Defense139th306
  • Sp. Atk525th242
  • Sp. Def205th266
  • Speed456th352

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 87Lv. 30: 193Lv. 45: 253Lv. 100: 506Lv. 120: 550Lv. 140: 594Lv. 200: 726
  • AttackLv. 1: 13Lv. 30: 71Lv. 45: 104Lv. 100: 236Lv. 120: 260Lv. 140: 284Lv. 200: 356
  • DefenseLv. 1: 21Lv. 30: 69Lv. 45: 96Lv. 100: 206Lv. 120: 226Lv. 140: 246Lv. 200: 306
  • Sp. AtkLv. 1: 14Lv. 30: 53Lv. 45: 74Lv. 100: 162Lv. 120: 178Lv. 140: 194Lv. 200: 242
  • Sp. DefLv. 1: 18Lv. 30: 63Lv. 45: 87Lv. 100: 186Lv. 120: 202Lv. 140: 218Lv. 200: 266
  • SpeedLv. 1: 9Lv. 30: 67Lv. 45: 100Lv. 100: 232Lv. 120: 256Lv. 140: 280Lv. 200: 352

Sync pair

TrainerHop
PokémonZamazenta (Crowned Shield) (Crowned Shield)
TypeSteel
WeaknessFire
RoleTech, EX role Sprint (since 9 Sept 2025)
Base rarity5★
How to getStory
Released14 Jul 2023
6★ EXAvailable since 12 Aug 2021
ThemesSteel, Galar, Rival, Galar Adventurer

Moves

5
  • Metal Claw
    Steel·Physical·Power 21-25·Accuracy 95·1 gauge·Opponent (one)

    Has a chance (10%) of raising the user's Attack by 1 stat rank.

  • Potion
    Status·2 MP·Ally (one)

    Restores an ally's HP by approximately 40% of its maximum HP.

  • Behemoth Bash
    Steel·Physical·Power 144-172·Accuracy 100·4 gauge·Opponent (one)

    This attack's power increases 50% when the target has a sync buff.

  • Hop to It!Trainer move
    Status·2 MP·Ally (all)

    Raises the Attack of all allied sync pairs by 2 stat ranks. Raises the Defense and critical-hit rate of all allied sync pairs by 1 stat rank.

  • Big Dreams Behemoth BashSync move
    Steel·Physical·Power 200-240·Opponent (one)

    This attack's power increases when the target has a sync buff.

Passive skills

3
  • Sentry Entry 2

    Raises the user's Defense by 2 stat ranks when it enters a battle.

  • Healthy Benefits 5

    Reduces damage when the user is hit by an attack move or sync move when its HP is full.

  • Freevenge 4

    Has a chance (50%) of applying the Free Move Next effect to the user when it is hit by an attack move.

Sync grid

54
HP+10freeAtk+5freeDef+5freeAtk+5freeSpD+5freeSpe+5freeDef+52 energyHP+102 energySpe+52 energySpe+104 energyBehemoth…Power +24 energySpD+52 energyBehemoth…Power +24 energyBehemoth…Move Gau…5 energySharp En…lv 18 energyBehemoth…Power +24 energyHealthy …10 energyMetal Cl…Acc +54 energyMetal Cl…Power +34 energySpD+52 energyMetal Cl…Move Gau…5 energyMetal Cl…Power +34 energySpe+52 energyMetal Cl…Swag Bag…8 energyMetal Cl…Stoic 310 energyEmergenc…lv 18 energySpe+52 energyAtk+52 energyHP+102 energyDef+104 energyBehemoth…Power +24 energyUnbending7 energySpD+104 energyBehemoth…Power +24 energyPotionMaster H…10 energyPotionMaster H…10 energyPotionMP Refre…7 energyMetal Cl…Power +34 energyAtk+52 energyMetal Cl…Power +34 energyDef+52 energyHP+102 energyMetal Cl…Power +34 energyHop to I…MP Refre…7 energyAdrenali…lv 18 energyWise Ent…lv 18 energyBig Drea…Power +255 energyBig Drea…Power +255 energySpD+20freeTake Hit…lv 43 energyNatural …5 energyDef+20freeQuick Cu…3 energyFirst Aidlv 45 energy

54 tiles, 217 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Sp. Def +20 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
  • Defense +20 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
  • Take Hit: Supereffective ↑ Next 4Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when it is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Speed +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Behemoth Bash: Power +2Behemoth Bash: Power ↑ +2 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Behemoth Bash: Power +2Behemoth Bash: Power ↑ +2 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Behemoth Bash: Power +2Behemoth Bash: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Metal Claw: Accuracy +5Metal Claw: Accuracy ↑ +5 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Metal Claw: Power +3Metal Claw: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Metal Claw: Power +3Metal Claw: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Defense +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Behemoth Bash: Power +2Behemoth Bash: Power ↑ +2 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Sp. Def +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Behemoth Bash: Power +2Behemoth Bash: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Metal Claw: Power +3Metal Claw: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Metal Claw: Power +3Metal Claw: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Metal Claw: Power +3Metal Claw: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Behemoth Bash: Move Gauge Refresh 4Move: Behemoth Bash Has a chance (50%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Metal Claw: Move Gauge Refresh 4Move: Metal Claw Has a chance (50%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Big Dreams Behemoth Bash: Power +25Big Dreams Behemoth Bash: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Big Dreams Behemoth Bash: Power +25Big Dreams Behemoth Bash: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • First Aid 4Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • UnbendingDefense cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Potion: MP Refresh 3Move: Potion Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Hop to It!: MP Refresh 3Move: Hop to It! Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Sharp Entry 1Raises the user's critical-hit rate by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Metal Claw: Swag Bag 1Move: Metal Claw Raises the chance of raising stat values with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Emergency Huddle 1Raises the Defense of all allied sync pairs by 1 stat rank the first time the user is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Adrenaline 1Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Wise Entry 1Raises the user's Sp. Def by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Healthy HealingApplies the Gradual Healing effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Metal Claw: Stoic 3Move: Metal Claw Has a chance (40%) of raising the user's Defense by one stat rank when its Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Potion: Master Healer 1Move: Potion Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Potion: Master Healer 1Move: Potion Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs

Hop & Zamazenta

Art

Hop & Zamazenta key art

More Steel sync pairs

All sync pairs