Jasmine (Special Costume) & Celesteela

Johto

Jasmine (Special Costume) & Celesteela

★★★★★

/Steel/Tech

Ctier

Introduction

Jasmine (Special Costume) & Celesteela is a 5-star Steel sync pair in Pokémon Masters EX. Jasmine (Special Costume) & Celesteela's role is Tech. Faction: Johto.

On the Pokémon Masters EX tier list Jasmine (Special Costume) & Celesteela is C tier, 270th of the 608 sync pairs ranked.

Other Steel sync pairs in Pokémon Masters EX: Argenta & Skarmory, Colress & Klinklang, Dawn & Empoleon, Elio (Champion) & Necrozma, Gloria & Zacian, Grimsley (Kimono) & Bisharp and 28 more.

Jasmine (Special Costume) & Celesteela's banners

All banners
  • 8 September 2022 to 11 September 2022Super Spotlight Costume Scout
  • 8 September 2022 to 11 September 2022Costume Tiered Scout
  • 18 November 2021 to 10 December 2021Jasmine Seasonal Scout
  • 18 November 2021 to 10 December 2021Jasmine Seasonal Tiered Scout

Stats

  • HP442nd782
  • Attack715th153
  • Defense217th262
  • Sp. Atk536th224
  • Sp. Def1st444
  • Speed578th311

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 101Lv. 30: 172Lv. 45: 238Lv. 100: 502Lv. 120: 558Lv. 140: 614Lv. 200: 782
  • AttackLv. 1: 12Lv. 30: 26Lv. 45: 38Lv. 100: 93Lv. 120: 105Lv. 140: 117Lv. 200: 153
  • DefenseLv. 1: 13Lv. 30: 39Lv. 45: 63Lv. 100: 162Lv. 120: 182Lv. 140: 202Lv. 200: 262
  • Sp. AtkLv. 1: 12Lv. 30: 35Lv. 45: 56Lv. 100: 144Lv. 120: 160Lv. 140: 176Lv. 200: 224
  • Sp. DefLv. 1: 17Lv. 30: 60Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
  • SpeedLv. 1: 9Lv. 30: 40Lv. 45: 70Lv. 100: 191Lv. 120: 215Lv. 140: 239Lv. 200: 311

Sync pair

TrainerJasmine (Special Costume)
PokémonCelesteela
TypeSteel
WeaknessElectric
RoleTech
Base rarity5★
How to getMaster Fair scout
Released18 Nov 2021
6★ EXAvailable since 18 Nov 2021
ThemesSteel, Johto, Pokéathlete, Contest Lover

Moves

5
  • Absorb
    Grass·Special·Power 19-22·Accuracy 100·1 gauge·Opponent (one)

    The more damage dealt to the target, the more it restores the user's HP.

  • X Regen All
    Status·2 MP·Ally (all)

    Applies the Gradual Healing effect to all allied sync pairs.

  • Flash Cannon
    Steel·Special·Power 99-118·Accuracy 100·3 gauge·Opponent (one)

    Has a chance (10%) of lowering the target's Sp. Def by 1 stat rank.

  • Steel Yourselves!Trainer move
    Status·2 MP·Ally (all)

    Raises the Sp. Def of all allied sync pairs by 3 stat ranks. Raises the critical-hit rate of all allied sync pairs by 1 stat rank.

  • Iron Will Steel BeamSync move
    Steel·Special·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

3
  • Team Sharp Entry 1

    Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle.

  • Group Morale Boost 9

    Raises the Sp. Atk of all allied sync pairs by one stat rank when the user's Trainer uses a move.

  • Safety Net

    Applies the Enduring effect to all allied sync pairs the first time the user's sync move is used each battle.

Sync grid

48
HP+10freeSpA+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeSpe+52 energySand She…5 energySpA+52 energyAbsorbPower +23 energyDef+52 energyAbsorbPower +23 energyAntitoxin6 energyAbsorbPower +23 energyAbsorbMove Gau…9 energySpD+104 energyAbsorbMind Gam…10 energyAbsorbPower +23 energyAbsorbPower +23 energyHP+102 energySteel Yo…MP Refre…7 energyAbsorbPower +23 energyQuick Cu…7 energySurvivor…lv 28 energyCatalyst9 energySteel Yo…All Ramp…10 energySpe+52 energyFlash Ca…Power +33 energyDef+52 energySpA+52 energyFlash Ca…Move Gau…7 energyStalwart5 energyFlash Ca…Power +33 energyFlash Ca…Move Gau…7 energyHP+204 energyFlash Ca…Power +33 energyFlash Ca…On a Rol…8 energyDef+52 energySpD+52 energyFlash Ca…Power +33 energyX Regen …MP Refre…7 energySpe+104 energyFlash Ca…Power +33 energyVigilance8 energyTeam Tri…lv 210 energyUnyieldi…lv 212 energyIron Wil…Power +255 energyIron Wil…Power +255 energy

48 tiles, 208 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Absorb: Power +2Absorb: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Absorb: Power +2Absorb: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Absorb: Power +2Absorb: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Absorb: Power +2Absorb: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Absorb: Power +2Absorb: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Absorb: Power +2Absorb: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Flash Cannon: Power +3Flash Cannon: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Flash Cannon: Power +3Flash Cannon: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Flash Cannon: Power +3Flash Cannon: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Flash Cannon: Power +3Flash Cannon: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Flash Cannon: Power +3Flash Cannon: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • HP +20 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)4 energy · 48 orbs
  • Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Sand ShelterProtects the user from damage from a sandstorm. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • StalwartSp. Def cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Iron Will Steel Beam: Power +25Iron Will Steel Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Iron Will Steel Beam: Power +25Iron Will Steel Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • AntitoxinPrevents the user from getting poisoned or badly poisoned. (1 or more adjacent tiles must be activated)6 energy · 72 orbs
  • Steel Yourselves!: MP Refresh 2Move: Steel Yourselves! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Flash Cannon: Move Gauge Refresh 3Move: Flash Cannon Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Flash Cannon: Move Gauge Refresh 3Move: Flash Cannon Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • X Regen All: MP Refresh 2Move: X Regen All Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Survivor Mentality 2Reduces damage when the user is hit by a special attack move while it is in a pinch. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Flash Cannon: On a Roll 9Move: Flash Cannon Raises the chance of lowering stat values with the additional effects of the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • VigilanceProtects the user against critical hits. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Absorb: Move Gauge Refresh 9Move: Absorb Charges the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
  • CatalystApplies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
  • Absorb: Mind Games 4Move: Absorb Has a chance (50%) of lowering the target's Sp. Def by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Steel Yourselves!: All Ramped Up 1Move: Steel Yourselves! Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Team Triage Tank 2Has a chance (30%) of restoring the HP of all allied sync pairs when the user is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Unyielding 2Except in certain circumstances, when the user's Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)12 energy · 144 orbs

Jasmine (Special Costume) & Celesteela

Art

Jasmine (Special Costume) & Celesteela key art

More Steel sync pairs

All sync pairs