Gloria & Zacian

Galar

Gloria & Zacian

★★★★★

/Steel

Btier

Introduction

Gloria & Zacian is a 5-star Steel sync pair in Pokémon Masters EX. Faction: Galar.

On the Pokémon Masters EX tier list Gloria & Zacian is B tier, 168th of the 608 sync pairs ranked.

Other Steel sync pairs in Pokémon Masters EX: Argenta & Skarmory, Colress & Klinklang, Dawn & Empoleon, Elio (Champion) & Necrozma, Grimsley (Kimono) & Bisharp, Hop & Zacian and 28 more.

Gloria & Zacian's banners

All banners
  • 25 April 2025 to 13 May 2025Triple Feature Poké Fair Scout (2025-04)
  • 1 March 2023 to 4 March 2023Vol. 49
  • 19 January 2023 to 9 February 2023Type-Specific Poké Fair Scout (2023-01)
  • 20 June 2022 to 4 July 2022Main Character Poké Fair Scout
  • 24 May 2022 to 7 June 2022Three-Type Poké Fair Scout
  • 30 November 2020 to 21 December 2020Gloria Poké Fair Scout

Stats

  • HP481st771
  • Attack66th555
  • Defense383rd222
  • Sp. Atk331st357
  • Sp. Def387th222
  • Speed16th559

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 92Lv. 30: 161Lv. 45: 227Lv. 100: 491Lv. 120: 547Lv. 140: 603Lv. 200: 771
  • AttackLv. 1: 20Lv. 30: 75Lv. 45: 126Lv. 100: 335Lv. 120: 379Lv. 140: 423Lv. 200: 555
  • DefenseLv. 1: 10Lv. 30: 33Lv. 45: 54Lv. 100: 142Lv. 120: 158Lv. 140: 174Lv. 200: 222
  • Sp. AtkLv. 1: 18Lv. 30: 52Lv. 45: 85Lv. 100: 217Lv. 120: 245Lv. 140: 273Lv. 200: 357
  • Sp. DefLv. 1: 10Lv. 30: 33Lv. 45: 54Lv. 100: 142Lv. 120: 158Lv. 140: 174Lv. 200: 222
  • SpeedLv. 1: 20Lv. 30: 76Lv. 45: 130Lv. 100: 339Lv. 120: 383Lv. 140: 427Lv. 200: 559

Sync pair

TrainerGloria
PokémonZacian (Crowned Sword) (Crowned Sword)
TypeSteel
WeaknessFire
Role, EX role Support (since 3 May 2025)
Base rarity5★
How to getPoké Fair scout
Released30 Nov 2020
6★ EXAvailable since 30 Nov 2020
ThemesSteel, Galar, Main Character, Cook

Moves

5
  • Behemoth Blade
    Steel·Physical·Power 144-172·Accuracy 100·4 gauge·Opponent (one)

    This attack's power increases 50% when the target has a sync buff.

  • Move Gauge Boost
    Status·2 MP·Self

    Charges the user's move gauge by 3.

  • Play Rough
    Fairy·Physical·Power 111-133·Accuracy 90·3 gauge·Opponent (one)

    Has a chance (10%) of lowering the target's Attack by 1 stat rank.

  • Laser-Sharp Focus!Trainer move
    Status·1 MP·Self

    Reduces the user's sync move countdown by 1. Raises the user's Attack by 2 stat ranks. Applies the Critical Hit Next effect to the user.

  • Glorious Behemoth BladeSync move
    Steel·Physical·Power 200-240·Opponent (one)

    This attack's power increases when the target has a sync buff.

Passive skills

3
  • Fierce Entry 2

    Raises the user's Attack by 2 stat ranks when it enters a battle.

  • Move Gauge Refresh 4

    Has a chance (50%) of charging the user's move gauge by one when its move is successful.

  • Sync Burst 1

    Restores 1 MP for the user the first time its sync move is used each battle.

Sync grid

54
HP+10freeAtk+5freeDef+5freeAtk+5freeSpD+5freeSpe+5freeAtk+52 energySpe+52 energyBehemoth…Power +14 energyDef+52 energyBehemoth…Move Gau…7 energySpD+52 energyBehemoth…Power +14 energyHP+204 energyBehemoth…Power +14 energyBehemoth…Move Gau…7 energyBehemoth…Power +25 energyAtk+52 energySpe+52 energyPlay Rou…Power +34 energyHP+102 energyPlay Rou…Move Gau…7 energyPlay Rou…Power +34 energyPlay Rou…Power +34 energyDef+104 energyPlay Rou…On a Rol…8 energyHeadstro…7 energyHead Sta…lv 112 energySpD+52 energyHP+102 energySpe+52 energyPlay Rou…Power +34 energyPlay Rou…Power +34 energyLaser-Sh…MP Refre…8 energyPlay Rou…Superdup…10 energyAdrenali…lv 112 energyBurst In10 energySpD+52 energyAtk+52 energyMove Gau…MP Refre…7 energyAtk+52 energyCritical…lv 210 energyBehemoth…Power +14 energySpe+207 energyMove Gau…Move Gau…7 energyBehemoth…Power +25 energyGlorious…Power +255 energyGlorious…Power +255 energyCritical…lv 28 energyHaymaker10 energyRebuff R…10 energySharp En…lv 18 energyDefense …lv 97 energyLaser-Sh…Super Pr…10 energy

54 tiles, 262 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Behemoth Blade: Power +1Behemoth Blade: Power ↑ +1 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Behemoth Blade: Power +1Behemoth Blade: Power ↑ +1 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Behemoth Blade: Power +1Behemoth Blade: Power ↑ +1 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Play Rough: Power +3Play Rough: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Play Rough: Power +3Play Rough: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Play Rough: Power +3Play Rough: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Play Rough: Power +3Play Rough: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Play Rough: Power +3Play Rough: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Behemoth Blade: Power +1Behemoth Blade: Power ↑ +1 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Behemoth Blade: Power +2Behemoth Blade: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Behemoth Blade: Power +2Behemoth Blade: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Glorious Behemoth Blade: Power +25Glorious Behemoth Blade: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Glorious Behemoth Blade: Power +25Glorious Behemoth Blade: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Behemoth Blade: Move Gauge Refresh 2Move: Behemoth Blade Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Behemoth Blade: Move Gauge Refresh 2Move: Behemoth Blade Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Play Rough: Move Gauge Refresh 3Move: Play Rough Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • HeadstrongAttack cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Move Gauge Boost: MP Refresh 2Move: Move Gauge Boost Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Speed +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Move Gauge Boost: Move Gauge Refresh 9Move: Move Gauge Boost Charges the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Defense Crush 9Lowers the target's Defense by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)7 energy · 84 orbs
  • Play Rough: On a Roll 2Move: Play Rough Raises the chance of lowering stat values with the additional effects of the user's moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Laser-Sharp Focus!: MP Refresh 1Move: Laser-Sharp Focus! Has a chance (20%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Critical Strike 2Powers up the user's attacks when they become critical hits. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Sharp Entry 1Raises the user's critical-hit rate by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Play Rough: Superduper Effective 1Move: Play Rough Powers up moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Burst InApplies the Critical Hit Next effect to the user when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Critical Ferocity 2Has a chance (30%) of raising the user's Attack by one stat rank when its move is a critical hit. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • HaymakerThe more the user's Attack is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
  • Rebuff Reducing Hit (Steel)Lowers the target's Steel Type Rebuff by 1 rank the first time the user's attack move is successful each battle. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
  • Laser-Sharp Focus!: Super Preparation 9Move: Laser-Sharp Focus! Applies the Supereffective ↑ Next effect to the user when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
  • Head Start 1Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)12 energy · 144 orbs
  • Adrenaline 1Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)12 energy · 144 orbs

Gloria & Zacian

Art

Gloria & Zacian key art

More Steel sync pairs

All sync pairs