Lillie (Anniversary 2024) & Solgaleo

Alola

Lillie (Anniversary 2024) & Solgaleo

★★★★★

/Steel/Sprint

Btier

Introduction

Lillie (Anniversary 2024) & Solgaleo is a 5-star Steel sync pair in Pokémon Masters EX. Lillie (Anniversary 2024) & Solgaleo's role is Sprint. Faction: Alola.

On the Pokémon Masters EX tier list Lillie (Anniversary 2024) & Solgaleo is B tier, 143rd of the 608 sync pairs ranked.

Other Steel sync pairs in Pokémon Masters EX: Argenta & Skarmory, Colress & Klinklang, Dawn & Empoleon, Elio (Champion) & Necrozma, Gloria & Zacian, Grimsley (Kimono) & Bisharp and 28 more.

Stats

  • HP134th871
  • Attack10th612
  • Defense340th224
  • Sp. Atk180th464
  • Sp. Def352nd224
  • Speed148th444

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 101Lv. 30: 179Lv. 45: 254Lv. 100: 551Lv. 120: 615Lv. 140: 679Lv. 200: 871
  • AttackLv. 1: 22Lv. 30: 84Lv. 45: 141Lv. 100: 372Lv. 120: 420Lv. 140: 468Lv. 200: 612
  • DefenseLv. 1: 12Lv. 30: 35Lv. 45: 56Lv. 100: 144Lv. 120: 160Lv. 140: 176Lv. 200: 224
  • Sp. AtkLv. 1: 16Lv. 30: 63Lv. 45: 108Lv. 100: 284Lv. 120: 320Lv. 140: 356Lv. 200: 464
  • Sp. DefLv. 1: 12Lv. 30: 35Lv. 45: 56Lv. 100: 144Lv. 120: 160Lv. 140: 176Lv. 200: 224
  • SpeedLv. 1: 17Lv. 30: 60Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444

Sync pair

TrainerLillie (Anniversary 2024)
PokémonSolgaleo
TypeSteel
WeaknessGround
RoleSprint, EX role Field (since 28 Aug 2024)
Base rarity5★
How to getStory
Released28 Aug 2024
6★ EXAvailable since 28 Aug 2024
ThemesSteel, Alola, Seasonal Outfit, Pigtails

Moves

5
  • Sunsteel Strike
    Steel·Physical·Power 100-120·Accuracy 100·3 gauge·Opponent (one)

    Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect.

  • Potion
    Status·2 MP·Ally (one)

    Restores an ally's HP by approximately 40% of its maximum HP.

  • All-Out Sunsteel Strike
    Steel·Physical·Power 150-180·Accuracy 100·Opponent (all)

    Activation Condition: When the user's Pokémon uses a move once. Deactivation Condition: When this move is used. Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect. The power of this move is not lowered even if there are multiple targets. Turns the field of play's zone into a Steel Zone the first time this attack move is successful each battle. (A Steel Zone powers up Steel-type attacks.)

  • Radiance of the Sun!Trainer move
    Status·1 MP·Self

    Reduces the user's sync move countdown by 2. Raises the user's Attack by 4 stat ranks. Raises the user's critical-hit rate by 2 stat ranks.

  • Wholesome Heart Searing Sunraze SmashSync move
    Steel·Physical·Power 200-240·Opponent (one)

    The more the target's Speed is lowered, the greater the power of this attack.

Passive skills

3
  • Satisfied Snicker 9

    Lowers the target's Sp. Atk by 1 stat rank when the user's attack move against it is successful.

  • Trip Up 9

    Lowers the target's Speed by 1 stat rank when the user's attack move against it is successful.

  • Impervious

    The user's stats cannot be lowered.

Sync grid

48
HP+10freeAtk+5freeDef+5freeAtk+5freeSpD+5freeSpe+5freeDef+52 energySpD+52 energySpe+52 energySunsteel…Power +33 energySunsteel…Power +33 energySunsteel…Move Gau…7 energyOverpower10 energyWholesom…Power +255 energySharp En…lv 110 energySpe+52 energyHP+102 energyAll-Out …Power +33 energyDef+52 energyAll-Out …Power +33 energyMetallic…lv 29 energyNerves o…lv 28 energyWholesom…Power +255 energyMetallic…lv 510 energySpD+52 energySpe+52 energyAtk+52 energyHP+102 energyAll-Out …Power +33 energyAll-Out …Power +33 energyAll-Out …Power +33 energyAll-Out …Move Gau…7 energyRadiance…Commande…8 energyTrip Wirelv 210 energyRadiance…Berserke…10 energySpe+52 energySpD+52 energyDef+52 energyAtk+52 energySunsteel…Power +33 energySunsteel…Power +33 energySunsteel…Power +33 energyAtk+104 energyCatalyst10 energyPotionMP Refre…7 energyPotionMaster H…10 energyWholesom…Power +255 energyWholesom…Power +255 energy

48 tiles, 198 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sunsteel Strike: Power +3Sunsteel Strike: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Sunsteel Strike: Power +3Sunsteel Strike: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • All-Out Sunsteel Strike: Power +3All-Out Sunsteel Strike: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • All-Out Sunsteel Strike: Power +3All-Out Sunsteel Strike: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • All-Out Sunsteel Strike: Power +3All-Out Sunsteel Strike: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • All-Out Sunsteel Strike: Power +3All-Out Sunsteel Strike: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • All-Out Sunsteel Strike: Power +3All-Out Sunsteel Strike: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Sunsteel Strike: Power +3Sunsteel Strike: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Sunsteel Strike: Power +3Sunsteel Strike: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Sunsteel Strike: Power +3Sunsteel Strike: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Wholesome Heart Searing Sunraze Smash: Power +25Wholesome Heart Searing Sunraze Smash: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Wholesome Heart Searing Sunraze Smash: Power +25Wholesome Heart Searing Sunraze Smash: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Wholesome Heart Searing Sunraze Smash: Power +25Wholesome Heart Searing Sunraze Smash: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Wholesome Heart Searing Sunraze Smash: Power +25Wholesome Heart Searing Sunraze Smash: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Sunsteel Strike: Move Gauge Refresh 3Move: Sunsteel Strike Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • All-Out Sunsteel Strike: Move Gauge Refresh 3Move: All-Out Sunsteel Strike Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Potion: MP Refresh 2Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Nerves of Steel 2Reduces damage when the user is hit by an attack move while the zone is a Steel Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Radiance of the Sun!: Commanded Freebie 9Move: Radiance of the Sun! Applies the Free Move Next effect to the user when its Trainer uses a move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Metallic Acceleration 2Quickly charges the move gauge when the zone is a Steel Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • OverpowerThe more the target's Sp. Atk is lowered, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Sharp Entry 1Raises the user's critical-hit rate by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Metallic Surge 5Powers up the user's sync move when the zone is a Steel Zone. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Trip Wire 2Lowers the Speed of all opposing sync pairs by 2 stat ranks when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Radiance of the Sun!: Berserker 2Move: Radiance of the Sun! Raises the user's Attack by 2 stat ranks when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • CatalystApplies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Potion: Master Healer 1Move: Potion Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Lillie (Anniversary 2024) & Solgaleo

Art

Lillie (Anniversary 2024) & Solgaleo key art

More Steel sync pairs

All sync pairs