Elio (Champion) & Necrozma

Alola

Elio (Champion) & Necrozma

★★★★★

/Steel

Atier

Introduction

Elio (Champion) & Necrozma is a 5-star Steel sync pair in Pokémon Masters EX. Faction: Alola.

On the Pokémon Masters EX tier list Elio (Champion) & Necrozma is A tier, 30th of the 608 sync pairs ranked.

Other Steel sync pairs in Pokémon Masters EX: Argenta & Skarmory, Colress & Klinklang, Dawn & Empoleon, Gloria & Zacian, Grimsley (Kimono) & Bisharp, Hop & Zacian and 28 more.

Elio (Champion) & Necrozma's banners

All banners
  • 25 June 2026 to 26 June 2026Triple Feature Master Fair (2026-06)
  • 1 June 2023 to 1 June 2025Special Present!

Stats

  • HP134th871
  • Attack6th638
  • Defense489th206
  • Sp. Atk78th546
  • Sp. Def496th206
  • Speed225th408

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 100Lv. 30: 179Lv. 45: 254Lv. 100: 551Lv. 120: 615Lv. 140: 679Lv. 200: 871
  • AttackLv. 1: 13Lv. 30: 76Lv. 45: 136Lv. 100: 378Lv. 120: 430Lv. 140: 482Lv. 200: 638
  • DefenseLv. 1: 10Lv. 30: 31Lv. 45: 49Lv. 100: 126Lv. 120: 142Lv. 140: 158Lv. 200: 206
  • Sp. AtkLv. 1: 11Lv. 30: 66Lv. 45: 117Lv. 100: 326Lv. 120: 370Lv. 140: 414Lv. 200: 546
  • Sp. DefLv. 1: 10Lv. 30: 31Lv. 45: 49Lv. 100: 126Lv. 120: 142Lv. 140: 158Lv. 200: 206
  • SpeedLv. 1: 13Lv. 30: 55Lv. 45: 94Lv. 100: 248Lv. 120: 280Lv. 140: 312Lv. 200: 408

Sync pair

TrainerElio (Champion)
PokémonNecrozma (Dusk Mane) (Dusk Mane)
TypeSteel
WeaknessDark
Role, EX role Sprint (since 30 May 2025)
Base rarity5★
How to getPoké Fair scout
Released30 May 2025
6★ EXAvailable since 30 May 2025
ThemesSteel, Alola, Main Character, Champion

Moves

5
  • Sunsteel Strike
    Steel·Physical·Power 100-120·Accuracy 100·3 gauge·Opponent (one)

    Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect.

  • Morning Sun
    Normal·Status·2 gauge·2 MP·Self

    Restores the user's HP by approximately 50% of its maximum HP. HP is restored by 60% instead when the weather is sunny, and 40% when the weather is rainy or during a hailstorm or a sandstorm.

  • Solar Sunsteel Strike
    Steel·Physical·Power 220-264·Accuracy 100·1 gauge·Opponent (all)

    Activation Condition: When your team's sync pair uses a sync move once. Deactivation Condition: When this move is used. Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect. Lowers the target's Defense by 3 stat ranks. The power of this move is not lowered even if there are multiple targets. If the remaining MP for the user's move is one or more when attacking with this move, applies Alola Circle (Physical) to the allied field of play. Alola Circle (Physical) grants all of the following effects: Powers up the physical attack moves and physical sync moves of all allied sync pairs by 10%. Reduces physical attack move and physical sync move damage taken by all allied sync pairs by per_5%. The more sync pairs with the Alola theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by per_3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.)

  • Sunward Glory!Trainer move
    Status·1 MP·Ally: Field

    Reduces the user's sync move countdown by 2. Increases the user's Physical Moves ↑ Next effect by 2 ranks. Increases the user's Sync Move ↑ Next effect by three ranks. Applies Alola Circle (Physical) to the allied field of play. Alola Circle (Physical) grants all of the following effects: Powers up the physical attack moves and physical sync moves of all allied sync pairs by 10%. Reduces physical attack move and physical sync move damage taken by all allied sync pairs by per_5%. The more sync pairs with the Alola theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by per_3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.)

  • Dusk Solar Eclipse Sunsteel StrikeSync move
    Steel·Physical·Power 250-300·Opponent (one)

    Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect.

Passive skills

4
  • Alola Pride

    Powers up the physical attack moves of all allied sync pairs by 20%. Reduces physical attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Alola theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.)

  • The Beast That Devours the Sun

    Increases the amount of move gauge slots needed to use attack moves by one and powers up moves. Raises the user's Attack by 6 stat ranks when it enters a battle. Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves or sync move. Raises the sync buff of the user's team by 1 rank the first time its sync move is used each battle.

  • Limitless Power

    Increases the user's Physical Moves ↑ Next effect by 2 ranks when an ally applies a circle to the allied field of play. Increases the user's Sync Move ↑ Next effect by 3 ranks when an ally applies a circle to the allied field of play.

  • Gentle Morning Sun

    Reduces the MP for the user's move by 1 and grants all of the following effects when its HP drops to half or below: Restores the user's HP by approximately 50% of its maximum HP. Increases the user's Physical Moves ↑ Next effect by 2 ranks.

Sync grid

50
HP+10freeAtk+5freeDef+5freeAtk+5freeSpD+5freeSpe+5freeAlly Set…lv 9freeTrainer …lv 1freeAtk+52 energySpe+52 energyDef+52 energySpD+52 energySunsteel…Power +23 energySunsteel…Power +23 energySunsteel…Power +23 energySunsteel…Move Gau…7 energyAtk+104 energyFurious …10 energyImpervio…10 energyHP+102 energyDef+52 energySand She…5 energySpD+52 energySolar Su…Power +23 energySolar Su…Power +23 energySpe+52 energyTake SE …lv 39 energySunward …Mighty C…9 energyEndurance10 energyCircle: …lv 210 energyHP+102 energyAtk+52 energySolar Su…Power +23 energySolar Su…Power +23 energySolar Su…Power +23 energyCircle: …lv 18 energyCircle: …lv 29 energyCircle: …lv 910 energyAlly Set…lv 910 energyDef+52 energySpD+52 energySunsteel…Power +23 energyAtk+52 energyMorning …MP Refre…7 energyMorning …Master H…10 energySunsteel…Power +23 energySuper Sy…lv 910 energyHit: Syn…lv 910 energyDusk Sol…Power +255 energyDusk Sol…Power +255 energy

50 tiles, 214 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Ally Sets Circle: Team Physical Boost ↑1 9Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank when an ally applies a circle to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)0 energy · 5 orbs
  • Trainer Sync Redemption 1Restores 1 MP for the user's Trainer the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)0 energy · 5 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sunsteel Strike: Power +2Sunsteel Strike: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Sunsteel Strike: Power +2Sunsteel Strike: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Sunsteel Strike: Power +2Sunsteel Strike: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Solar Sunsteel Strike: Power +2Solar Sunsteel Strike: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Solar Sunsteel Strike: Power +2Solar Sunsteel Strike: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Solar Sunsteel Strike: Power +2Solar Sunsteel Strike: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Solar Sunsteel Strike: Power +2Solar Sunsteel Strike: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Solar Sunsteel Strike: Power +2Solar Sunsteel Strike: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Sunsteel Strike: Power +2Sunsteel Strike: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Sunsteel Strike: Power +2Sunsteel Strike: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Sand ShelterProtects the user from damage from a sandstorm. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Dusk Solar Eclipse Sunsteel Strike: Power +25Dusk Solar Eclipse Sunsteel Strike: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Dusk Solar Eclipse Sunsteel Strike: Power +25Dusk Solar Eclipse Sunsteel Strike: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Sunsteel Strike: Move Gauge Refresh 3Move: Sunsteel Strike Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Morning Sun: MP Refresh 2Move: Morning Sun Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Circle: HP Recovery 1Restores the user's HP whenever its Pokémon takes an action when a circle applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Take SE Hit: P-Move DR & S-Move DR 3Reduces damage taken by the user from super effective moves and super effective sync moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Sunward Glory!: Mighty Command 9Move: Sunward Glory! Increases the user's Physical Moves ↑ Next effect by one rank when its Trainer uses a move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Circle: Attack Move DR 2Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Furious BrawnThe more the user's Attack is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • ImperviousThe user's stats cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • EnduranceApplies the Enduring effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Circle: Team S-Moves ↑ 2Powers up the sync moves of all allied sync pairs when a circle applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Circle: S-Moves ↑ 9Powers up the user's sync move when a circle applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Ally Sets Circle: Free Move Next 9Applies the Free Move Next effect to the user when an ally applies a circle to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Morning Sun: Master Healer 1Move: Morning Sun Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Super Sync 9Applies the Supereffective ↑ Next effect to the user after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Hit: Sync Move Boost ↑2 9Increases the user's Sync Move ↑ Next effect by 2 ranks when its attack move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Elio (Champion) & Necrozma

Art

Elio (Champion) & Necrozma key art

More Steel sync pairs

All sync pairs