
Sinnoh
Dahlia & Ludicolo
★★★★★
/
Water/Support
Introduction
Dahlia & Ludicolo is a 5-star Water sync pair in Pokémon Masters EX. Dahlia & Ludicolo's role is Support. Faction: Sinnoh.
On the Pokémon Masters EX tier list Dahlia & Ludicolo is A tier, 88th of the 608 sync pairs ranked.
Other Water sync pairs in Pokémon Masters EX: Adaman & Vaporeon, Akari (Summer 2026) & Manaphy, Archie & Kyogre, Barry & Empoleon, Barry & Floatzel, Bede & Inteleon and 59 more.
Dahlia & Ludicolo's banners
All banners- 7 September 2026 to 20 September 2026Pasio Towers Expansion (2026-09)
- 8 April 2025 to 20 April 2025Double Feature Poké Fair Scout (2025-04)
- 9 October 2024 to 23 October 2024Triple Feature Poké Fair Scout (2024-10)
- 22 March 2024 to 11 April 2024Dahlia Poké Fair Scout
Stats
- HP134th of 765871
- Attack40th of 765556
- Defense340th of 765224
- Sp. Atk50th of 765556
- Sp. Def352nd of 765224
- Speed385th of 765367
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 101Lv. 30: 179Lv. 45: 254Lv. 100: 551Lv. 120: 615Lv. 140: 679Lv. 200: 871
- AttackLv. 1: 17Lv. 30: 73Lv. 45: 127Lv. 100: 336Lv. 120: 380Lv. 140: 424Lv. 200: 556
- DefenseLv. 1: 12Lv. 30: 35Lv. 45: 56Lv. 100: 144Lv. 120: 160Lv. 140: 176Lv. 200: 224
- Sp. AtkLv. 1: 17Lv. 30: 73Lv. 45: 127Lv. 100: 336Lv. 120: 380Lv. 140: 424Lv. 200: 556
- Sp. DefLv. 1: 12Lv. 30: 35Lv. 45: 56Lv. 100: 144Lv. 120: 160Lv. 140: 176Lv. 200: 224
- SpeedLv. 1: 11Lv. 30: 48Lv. 45: 84Lv. 100: 227Lv. 120: 255Lv. 140: 283Lv. 200: 367
As Ludicolo
- HPLv. 1: 101Lv. 30: 179Lv. 45: 254Lv. 100: 551Lv. 120: 615Lv. 140: 679Lv. 200: 871
- AttackLv. 1: 17Lv. 30: 73Lv. 45: 127Lv. 100: 336Lv. 120: 380Lv. 140: 424Lv. 200: 556
- DefenseLv. 1: 12Lv. 30: 35Lv. 45: 56Lv. 100: 144Lv. 120: 160Lv. 140: 176Lv. 200: 224
- Sp. AtkLv. 1: 17Lv. 30: 73Lv. 45: 127Lv. 100: 336Lv. 120: 380Lv. 140: 424Lv. 200: 556
- Sp. DefLv. 1: 12Lv. 30: 35Lv. 45: 56Lv. 100: 144Lv. 120: 160Lv. 140: 176Lv. 200: 224
- SpeedLv. 1: 11Lv. 30: 48Lv. 45: 84Lv. 100: 227Lv. 120: 255Lv. 140: 283Lv. 200: 367
Sync pair
Moves
5- Muddy Water
Water·Special·Power 116-139·Accuracy 85·3 gauge·Opponent (all)Has a chance (30%) of lowering the target's accuracy by 1 stat rank.
- Teeter Dance
Normal·Status·Accuracy 100·2 gauge·Opponent (all)Leaves the target confused.
- Razor Leaf
Grass·Physical·Power 43-51·Accuracy 95·2 gauge·Opponent (all)Critical hits land more easily.
- No Need to Worry ♪Trainer moveStatus·2 MP·Self
Raises the user's Attack and Sp. Atk by 2 stat ranks. Raises the user's accuracy and critical-hit rate by 1 stat rank.
- Smiling Arcade Star Water BeamSync move
Water·Special·Power 200-240·Opponent (one)This attack's power increases when weather conditions, a terrain, or a zone are in effect.
Passive skills
3- Max Move Hit: Team Same-Type Rebuff ↓ 1
Lowers the Type Rebuff of all opposing sync pairs by 1 rank when the user's max move targeting an opponent is successful. The Type Rebuff lowered is the same type as the max move used.
- Phys Hit: Defense ↓2 9
Lowers the target's Defense by 2 stat ranks when the user's physical attack move against it is successful.
- Spec Hit: Sp. Def ↓2 9
Lowers the target's Sp. Def by 2 stat ranks when the user's special attack move against it is successful.
Sync grid
5454 tiles, 287 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Muddy Water: Power +3Muddy Water: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Muddy Water: Power +3Muddy Water: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Muddy Water: Power +3Muddy Water: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Razor Leaf: Power +4Razor Leaf: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Razor Leaf: Power +4Razor Leaf: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Razor Leaf: Power +4Razor Leaf: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Razor Leaf: Accuracy +5Razor Leaf: Accuracy ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Razor Leaf: Power +4Razor Leaf: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Razor Leaf: Power +4Razor Leaf: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Muddy Water: Power +3Muddy Water: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Muddy Water: Power +3Muddy Water: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Muddy Water: Accuracy +10Muddy Water: Accuracy ↑ +10 (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- ClearheadedPrevents the user from becoming confused. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Smiling Arcade Star Water Beam: Power +25Smiling Arcade Star Water Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Smiling Arcade Star Water Beam: Power +25Smiling Arcade Star Water Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Racing Rain 2Quickly charges the move gauge when the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Turbo Turf 2Quickly charges the move gauge when the terrain is Grassy Terrain. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- No Need to Worry ♪: MP Refresh 2Move: No Need to Worry ♪ Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Razor Leaf: Move Gauge Refresh 3Move: Razor Leaf Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Muddy Water: Move Gauge Refresh 3Move: Muddy Water Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Muddy Water: On a Roll 1Move: Muddy Water Raises the chance of lowering stat values with the additional effects of the user's moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Razor Leaf: Confusion Synergy 9Move: Razor Leaf Powers up the user's moves when the target is confused. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Empowering Overgrowth 5Powers up the user's moves when the terrain is Grassy Terrain. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Grassy Cushion 2Reduces damage when the user is hit by an attack move while the terrain is Grassy Terrain. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Max Overgrowth: Power +100Max Overgrowth: Power ↑ +100 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Refreshing Rain 1Restores the user's HP whenever its Pokémon takes an action while the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Max Geyser: Power +100Max Geyser: Power ↑ +100 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Max Move: Team Physical & Special Boost 1Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank after using the user's max move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- Teeter Dance: Move Gauge Refresh 9Move: Teeter Dance Charges the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Rainy ImmunityStatus conditions cannot be inflicted on the user when the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- MAX Countdown 2Reduces the user's sync move countdown by 2 after using its max move. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
- Discombobulate 9Lowers the target's accuracy by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
- Easy Pickings 9Lowers one of the target's following stats by one stat rank at random when the user's attack move is successful against a confused opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
- Piercing GazeMoves never miss. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
- Sharp Entry 1Raises the user's critical-hit rate by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Interference Sync 9Powers up the user's sync move against targets that are flinching, confused, or trapped. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Superduper 4Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when its move is super effective. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Grassy Terrain Extension 5Extends the duration of Grassy Terrain when the terrain turns into Grassy Terrain while the user is on the field. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Raging Rain 5Powers up the user's moves when the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Flood Alert 5Extends the duration of rainy weather when the weather turns rainy while the user is on the field. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Dahlia & Ludicolo
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