
Alola
Elio & Primarina
★★★★★
/
Water/Tech
Introduction
Elio & Primarina is a 5-star Water sync pair in Pokémon Masters EX. Elio & Primarina's role is Tech. Faction: Alola.
On the Pokémon Masters EX tier list Elio & Primarina is B tier, 187th of the 608 sync pairs ranked.
Other Water sync pairs in Pokémon Masters EX: Adaman & Vaporeon, Akari (Summer 2026) & Manaphy, Archie & Kyogre, Barry & Empoleon, Barry & Floatzel, Bede & Inteleon and 59 more.
Elio & Primarina's banners
All banners- 18 April 2022 to 21 April 2022Selene and Elio Spotlight Scout
- 17 April 2021 to 2 May 2021Elio Spotlight Scout ×6! Limit 3!
Stats
- HP660th of 765624
- Attack441st of 765297
- Defense193rd of 765270
- Sp. Atk337th of 765352
- Sp. Def153rd of 765303
- Speed616th of 765296
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 126Lv. 30: 178Lv. 45: 226Lv. 100: 424Lv. 120: 464Lv. 140: 504Lv. 200: 624
- AttackLv. 1: 11Lv. 30: 40Lv. 45: 67Lv. 100: 177Lv. 120: 201Lv. 140: 225Lv. 200: 297
- DefenseLv. 1: 16Lv. 30: 44Lv. 45: 71Lv. 100: 170Lv. 120: 190Lv. 140: 210Lv. 200: 270
- Sp. AtkLv. 1: 11Lv. 30: 47Lv. 45: 80Lv. 100: 212Lv. 120: 240Lv. 140: 268Lv. 200: 352
- Sp. DefLv. 1: 16Lv. 30: 46Lv. 45: 73Lv. 100: 183Lv. 120: 207Lv. 140: 231Lv. 200: 303
- SpeedLv. 1: 10Lv. 30: 39Lv. 45: 66Lv. 100: 176Lv. 120: 200Lv. 140: 224Lv. 200: 296
As Brionne
- HPLv. 1: 143Lv. 30: 198Lv. 45: 249Lv. 100: 458Lv. 120: 502Lv. 140: 546Lv. 200: 678
- AttackLv. 1: 15Lv. 30: 44Lv. 45: 71Lv. 100: 181Lv. 120: 205Lv. 140: 229Lv. 200: 301
- DefenseLv. 1: 20Lv. 30: 48Lv. 45: 75Lv. 100: 174Lv. 120: 194Lv. 140: 214Lv. 200: 274
- Sp. AtkLv. 1: 15Lv. 30: 51Lv. 45: 84Lv. 100: 216Lv. 120: 244Lv. 140: 272Lv. 200: 356
- Sp. DefLv. 1: 20Lv. 30: 51Lv. 45: 81Lv. 100: 202Lv. 120: 226Lv. 140: 250Lv. 200: 322
- SpeedLv. 1: 13Lv. 30: 42Lv. 45: 69Lv. 100: 179Lv. 120: 203Lv. 140: 227Lv. 200: 299
As Primarina
- HPLv. 1: 167Lv. 30: 226Lv. 45: 283Lv. 100: 503Lv. 120: 551Lv. 140: 599Lv. 200: 743
- AttackLv. 1: 22Lv. 30: 51Lv. 45: 78Lv. 100: 188Lv. 120: 212Lv. 140: 236Lv. 200: 308
- DefenseLv. 1: 27Lv. 30: 55Lv. 45: 82Lv. 100: 181Lv. 120: 201Lv. 140: 221Lv. 200: 281
- Sp. AtkLv. 1: 23Lv. 30: 59Lv. 45: 92Lv. 100: 224Lv. 120: 252Lv. 140: 280Lv. 200: 364
- Sp. DefLv. 1: 28Lv. 30: 61Lv. 45: 91Lv. 100: 212Lv. 120: 236Lv. 140: 260Lv. 200: 332
- SpeedLv. 1: 19Lv. 30: 48Lv. 45: 75Lv. 100: 185Lv. 120: 209Lv. 140: 233Lv. 200: 305
Sync pair
Moves
5- Water Gun
Water·Special·Power 20-24·Accuracy 100·1 gauge·Opponent (one)No additional effect.
- X Sp. Def AllStatus·2 MP·Ally (all)
Raises the Sp. Def of all allied sync pairs by 2 stat ranks.
- Sing
Normal·Status·Accuracy 45·1 gauge·Opponent (one)Puts the target to sleep.
- We've Got Tricks!Trainer moveStatus·1 MP·Ally (all)
Raises the Speed of all allied sync pairs by 1 stat rank. Uses a maximum of 3 slots of the user's move gauge. The more amount used, the more it raises the Attack and Sp. Atk of all allied sync pairs (can be raised by up to 4 stat ranks maximum).
- Water Sync BeamSync move
Water·Special·Power 200-240·Opponent (one)No additional effect.
Passive skills
3- Propelling Move 5
Has a chance (60%) of charging the user's move gauge by one when its Pokémon uses a move.
- First Aid 4
Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
- Team Inflict and Heal 3
Has a chance (40%) of restoring the HP of all allied sync pairs when a status move used by the user's Pokémon is successful.
Evolution
Sync grid
5454 tiles, 226 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- HP +40 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Sp. Def +20 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Quick TempoApplies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- We've Got Tricks!: Critical Squad 1Move: We've Got Tricks! Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Sparkling Aria: Power +3Sparkling Aria: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Sparkling Aria: Power +3Sparkling Aria: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Sparkling Aria: Power +3Sparkling Aria: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Sparkling Aria: Power +3Sparkling Aria: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Sparkling Aria: Power +3Sparkling Aria: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- UnbendingDefense cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- HasteSpeed cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Sunshine Oceanic Operetta: Power +25Sunshine Oceanic Operetta: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Sunshine Oceanic Operetta: Power +25Sunshine Oceanic Operetta: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Sparkling Aria: Recharging Strike 9Move: Sparkling Aria Charges the user's move gauge by one when its attack move hits. If the move has the Multistrike effect tag, charges the user's move gauge by one for each hit. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- X Sp. Def All: Shielded 1Move: X Sp. Def All Raises the Defense of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Power Reserves 4Powers up the user's moves when it is in a pinch. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
- Sparkling Aria: Move Gauge Refresh 2Move: Sparkling Aria Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Sing: Move Gauge Refresh 1Move: Sing Has a chance (20%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- We've Got Tricks!: MP Refresh 1Move: We've Got Tricks! Has a chance (20%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Sentry Entry 1Raises the user's Defense by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- X Sp. Def All: MP Refresh 2Move: X Sp. Def All Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Sp. Atk +20 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Good Night-mare 3Powers up the user's moves when the target is asleep. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Sparkling Aria: Trip Up 4Move: Sparkling Aria Has a chance (50%) of lowering the target's Speed by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Team Critical Nightmare 3Has a chance (40%) of raising the critical-hit rate of all allied sync pairs by one stat rank when the user's attack move is successful against an opponent that is asleep. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Sparkling Aria: Mind Games 4Move: Sparkling Aria Has a chance (50%) of lowering the target's Sp. Def by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Team Sync Cure 9Removes all status conditions from all allied sync pairs after using the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Impatient 1Has a chance (20%) of reducing the user's sync move countdown by one when it is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Sparkling Aria: Defense Crush 4Move: Sparkling Aria Has a chance (50%) of lowering the target's Defense by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Sparkling Aria: Team Fast-Track 4Move: Sparkling Aria Has a chance (50%) of raising the Speed of all allied sync pairs by one stat rank when the user's Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Elio & Primarina
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