Ethan & Gyarados

Johto

Ethan & Gyarados

★★★★★

/Water/Field

Introduction

Ethan & Gyarados is a 5-star Water sync pair in Pokémon Masters EX. Ethan & Gyarados's role is Field. Faction: Johto.

Other Water sync pairs in Pokémon Masters EX: Adaman & Vaporeon, Akari (Summer 2026) & Manaphy, Archie & Kyogre, Barry & Empoleon, Barry & Floatzel, Bede & Inteleon and 59 more.

Ethan & Gyarados's banners

All banners
  • 28 August 2026 to 7 October 2026Variety Tiered Scout (2026-08)
  • 28 August 2026 to 7 October 2026Triple Feature Variety Scout (2026-08)

Stats

  • HP209th853
  • Attack36th566
  • Defense439th211
  • Sp. Atk194th454
  • Sp. Def287th245
  • Speed219th410

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 98Lv. 30: 175Lv. 45: 247Lv. 100: 533Lv. 120: 597Lv. 140: 661Lv. 200: 853
  • AttackLv. 1: 27Lv. 30: 83Lv. 45: 137Lv. 100: 346Lv. 120: 390Lv. 140: 434Lv. 200: 566
  • DefenseLv. 1: 11Lv. 30: 33Lv. 45: 54Lv. 100: 131Lv. 120: 147Lv. 140: 163Lv. 200: 211
  • Sp. AtkLv. 1: 10Lv. 30: 56Lv. 45: 98Lv. 100: 274Lv. 120: 310Lv. 140: 346Lv. 200: 454
  • Sp. DefLv. 1: 12Lv. 30: 36Lv. 45: 57Lv. 100: 145Lv. 120: 165Lv. 140: 185Lv. 200: 245
  • SpeedLv. 1: 14Lv. 30: 57Lv. 45: 96Lv. 100: 250Lv. 120: 282Lv. 140: 314Lv. 200: 410

As Mega Gyarados

  • HPLv. 1: 98Lv. 30: 175Lv. 45: 247Lv. 100: 533Lv. 120: 597Lv. 140: 661Lv. 200: 853
  • AttackLv. 1: 32Lv. 30: 99Lv. 45: 164Lv. 100: 415Lv. 120: 468Lv. 140: 520Lv. 200: 679
  • DefenseLv. 1: 13Lv. 30: 39Lv. 45: 64Lv. 100: 157Lv. 120: 176Lv. 140: 195Lv. 200: 253
  • Sp. AtkLv. 1: 10Lv. 30: 56Lv. 45: 98Lv. 100: 274Lv. 120: 310Lv. 140: 346Lv. 200: 454
  • Sp. DefLv. 1: 12Lv. 30: 36Lv. 45: 57Lv. 100: 145Lv. 120: 165Lv. 140: 185Lv. 200: 245
  • SpeedLv. 1: 14Lv. 30: 57Lv. 45: 96Lv. 100: 250Lv. 120: 282Lv. 140: 314Lv. 200: 410

Sync pair

TrainerEthan
PokémonGyarados
TypeWater
WeaknessElectric
RoleField, EX role Sprint (since 1 Sept 2026)
Base rarity5★
How to getVariety scout
Released1 Sept 2026
6★ EXAvailable since 1 Sept 2026
ThemesWater, Johto, Main Character, Pokéathlete

Moves

5
  • Waterfall
    Water·Physical·Power 45-54·Accuracy 100·2 gauge·Opponent (one)

    Has a chance (20%) of making the target flinch.

  • Leer
    Normal·Status·Accuracy 100·1 gauge·Opponent (all)

    Lowers the target's Defense by 1 stat rank.

  • Weeping Dragon Rain Dance
    Water·Status·2 gauge·1 MP·Ally (all)

    Activation Condition: When the user uses any move once. Deactivation Condition: Cannot be deactivated. Makes the weather EX rainy. Reduces the user's sync move countdown by two. Increases the Physical Moves ↑ Next effect of all allied sync pairs by 3 ranks.

  • True Trust!Trainer move
    Status·1 MP·Ally (one)

    Raises an ally's Attack by 4 stat ranks. Raises an ally's Speed by 3 stat ranks. Increases the Physical Moves ↑ Next effect of an ally by 2 ranks.

  • Red Rage Water ImpactSync move
    Water·Physical·Power 160-192·Opponent (one)

    Become Mega Gyarados until the end of battle.

Passive skills

3
  • Rampaging Storm

    Powers up the sync moves of all allied sync pairs when the weather is rainy. Extends the duration of rainy weather when the weather turns rainy while the user is on the field. Quickly charges the move gauge when the weather is rainy.

  • P-Move on Opp: Attack & Sp. Atk ↓ 9

    Lowers the target's Attack and Sp. Atk by 1 stat rank when the user's Pokémon uses a move targeting that opponent.

  • Aggravation 1

    Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.

Sync grid

51
HP+10freeAtk+5freeDef+5freeAtk+5freeSpD+5freeSpe+5freeRed Rage…Power +30freeRed Rage…Power +30freeRed Rage…Power +30freeSpe+52 energyAtk+52 energyWaterfallPower +43 energyWaterfallPower +43 energyWaterfallMove Gau…7 energyWaterfallPower +43 energyNatural …7 energyAggravat…lv 110 energyDefense …lv 910 energySpe+52 energyDef+52 energyHP+102 energySpe+52 energySpD+52 energySpe+52 energyAtk+104 energyWeeping …Move Gau…7 energyRain Gearlv 28 energy1st Hit:…10 energyRelentle…10 energySpD+52 energyHeadstro…5 energyDef+52 energySpD+52 energyAtk+52 energyAtk+52 energyQuick Cu…7 energySharpene…lv 39 energyTrue Tru…MP Refre…7 energyShower P…lv 910 energyAlly Set…lv 910 energyAtk+52 energySpe+52 energyWaterfallPower +43 energyWaterfallPower +43 energyEagle Eyelv 99 energyLeerMove Gau…7 energyRefreshi…lv 18 energyHead Sta…lv 110 energyUse Stat…lv 910 energyRed Rage…Power +255 energyRed Rage…Power +255 energy

51 tiles, 220 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Red Rage Water Impact: Power +30Red Rage Water Impact: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
  • Red Rage Water Impact: Power +30Red Rage Water Impact: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
  • Red Rage Water Impact: Power +30Red Rage Water Impact: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Waterfall: Power +4Waterfall: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Waterfall: Power +4Waterfall: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Waterfall: Power +4Waterfall: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Waterfall: Power +4Waterfall: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Waterfall: Power +4Waterfall: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • HeadstrongAttack cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Red Rage Water Impact: Power +25Red Rage Water Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Red Rage Water Impact: Power +25Red Rage Water Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Waterfall: Move Gauge Refresh 3Move: Waterfall Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Weeping Dragon Rain Dance: Move Gauge Refresh 4Move: Weeping Dragon Rain Dance Has a chance (50%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • True Trust!: MP Refresh 2Move: True Trust! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Leer: Move Gauge Refresh 3Move: Leer Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Rain Gear 2Reduces damage when the user is hit by an attack move while the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Refreshing Rain 1Restores the user's HP whenever its Pokémon takes an action while the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Sharpened Body 3Powers up the user's moves when its Attack is raised. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Eagle Eye 9Raises the user's critical-hit rate by one stat rank when its Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Aggravation 1Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Defense Crush 9Lowers the target's Defense by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • 1st Hit: RainyMakes the weather rainy the first time the user's attack move is successful each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • RelentlessThe more the target's Defense is lowered, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Shower Power 9Powers up the user's sync move when the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Ally Sets WTZ: Team Physical Boost ↑1 9Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank when an ally activates a weather, terrain, or zone effect. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Head Start 1Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Use Status P-Move on Opp: Defense ↓ 9Lowers the target's Defense by 1 stat rank when the user's Pokémon uses a status move targeting that opponent. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Ethan & Gyarados

Art

Ethan & Gyarados key art

More Water sync pairs

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