Eusine & Suicune

Johto

Eusine & Suicune

★★★★★

/Water/Strike (Special)

Btier

Introduction

Eusine & Suicune is a 5-star Water sync pair in Pokémon Masters EX. Eusine & Suicune's role is Strike (Special). Faction: Johto.

On the Pokémon Masters EX tier list Eusine & Suicune is B tier, 166th of the 608 sync pairs ranked.

Other Water sync pairs in Pokémon Masters EX: Adaman & Vaporeon, Akari (Summer 2026) & Manaphy, Archie & Kyogre, Barry & Empoleon, Barry & Floatzel, Bede & Inteleon and 59 more.

Eusine & Suicune's banners

All banners
  • 31 January 2025 to 18 February 2025Triple Feature Poké Fair Scout (2025-01)
  • 20 May 2024 to 4 June 2024Double Feature Poké Fair Scout (2024-05)
  • 15 June 2023 to 15 July 2023Eusine Poké Fair Scout

Stats

  • HP93rd879
  • Attack363rd352
  • Defense524th199
  • Sp. Atk312th372
  • Sp. Def534th199
  • Speed137th445

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 108Lv. 30: 187Lv. 45: 262Lv. 100: 559Lv. 120: 623Lv. 140: 687Lv. 200: 879
  • AttackLv. 1: 13Lv. 30: 47Lv. 45: 80Lv. 100: 212Lv. 120: 240Lv. 140: 268Lv. 200: 352
  • DefenseLv. 1: 16Lv. 30: 35Lv. 45: 53Lv. 100: 119Lv. 120: 135Lv. 140: 151Lv. 200: 199
  • Sp. AtkLv. 1: 16Lv. 30: 53Lv. 45: 89Lv. 100: 232Lv. 120: 260Lv. 140: 288Lv. 200: 372
  • Sp. DefLv. 1: 16Lv. 30: 35Lv. 45: 53Lv. 100: 119Lv. 120: 135Lv. 140: 151Lv. 200: 199
  • SpeedLv. 1: 14Lv. 30: 58Lv. 45: 100Lv. 100: 265Lv. 120: 301Lv. 140: 337Lv. 200: 445

Sync pair

TrainerEusine
PokémonSuicune
TypeWater
WeaknessElectric
RoleStrike, EX role Support (since 20 May 2024)
Base rarity5★
How to getPoké Fair scout
Released15 Jun 2023
6★ EXAvailable since 15 Jun 2023
ThemesWater, Johto, Cape, Passionate Spirit

Moves

5
  • Whirlpool
    Water·Special·Power 38-45·Accuracy 85·2 gauge·Opponent (one)

    Leaves the target trapped.

  • Blizzard
    Ice·Special·Power 126-151·Accuracy 70·3 gauge·Opponent (all)

    Never misses during a hailstorm. Has a chance (10%) of leaving the target frozen.

  • Purifying Surf
    Water·Special·Power 160-192·Accuracy 100·4 gauge·Opponent (all)

    Activation Condition: When the user uses any moves twice. Deactivation Condition: Cannot be deactivated. Has a chance (20%) of making the target flinch. The power and chance of applying additional effects of this move are not lowered even if there are multiple targets.

  • The Chase Continues!Trainer move
    Status·3 gauge·1 MP·Ally (all)

    Raises the user's Sp. Atk by 6 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. Applies the Condition Nullification effect to all allied sync pairs.

  • Dignified Dash Hydro PumpSync move
    Water·Special·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

3
  • Recharging Strike 9

    Charges the user's move gauge by one when its attack move hits. If the move has the Multistrike effect tag, charges the user's move gauge by one for each hit.

  • Piercing Gaze

    Moves never miss.

  • Trap and Buff 5

    Powers up the user's moves and sync move when the target is trapped.

Sync grid

54
HP+10freeSpA+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeNatural …7 energyDanger D…10 energySuper Fr…lv 410 energyDouble D…lv 27 energyAttack T…lv 48 energyDisarmlv 910 energyDef+52 energySpD+52 energyHP+102 energySpA+52 energyWhirlpoolPower +43 energyWhirlpoolPower +43 energyWhirlpoolPower +43 energyWhirlpoolMove Gau…7 energyEntry Fr…8 energyWeathere…lv 310 energyThe Chas…Propulsi…10 energySpA+52 energySpe+52 energyUnflappa…5 energyHP+102 energySpe+52 energyPurifyin…Power +33 energyPurifyin…Power +33 energyPurifyin…Power +33 energySuper Vi…7 energyTrap and…lv 510 energySync Thi…lv 910 energyHP+102 energySpA+52 energyBlizzardPower +33 energyBlizzardPower +33 energyKO Opp: …lv 97 energyBlizzardSuperdup…7 energyBlizzardMove Gau…7 energySoften Uplv 110 energyStationa…lv 310 energySpe+52 energyHP+102 energyBlizzardPower +33 energyBlizzardPower +33 energyAtmosphe…lv 27 energyBlizzardHostile …7 energyThe Chas…MP Refre…7 energySuper Sy…lv 910 energyBrainpow…10 energyDignifie…Power +255 energyDignifie…Power +255 energy

54 tiles, 265 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Whirlpool: Power +4Whirlpool: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Whirlpool: Power +4Whirlpool: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Whirlpool: Power +4Whirlpool: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Purifying Surf: Power +3Purifying Surf: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Purifying Surf: Power +3Purifying Surf: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Purifying Surf: Power +3Purifying Surf: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Blizzard: Power +3Blizzard: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Blizzard: Power +3Blizzard: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Blizzard: Power +3Blizzard: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Blizzard: Power +3Blizzard: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • UnflappablePrevents the user from flinching. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Dignified Dash Hydro Pump: Power +25Dignified Dash Hydro Pump: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Dignified Dash Hydro Pump: Power +25Dignified Dash Hydro Pump: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Double Down 2Powers up the user's sync moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Whirlpool: Move Gauge Refresh 3Move: Whirlpool Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Super VictoryApplies the Supereffective ↑ Next effect to the user when it knocks out an opponent with a move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • KO Opp: Allied Field MG → 9Applies the Move Gauge Acceleration effect to the allied field of play when the user knocks out an opponent with a move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Blizzard: Superduper Effective 5Move: Blizzard Powers up moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Blizzard: Move Gauge Refresh 3Move: Blizzard Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Atmospheric Acceleration 2Quickly charges the move gauge when weather conditions are in effect. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Blizzard: Hostile Environment 2Move: Blizzard Raises the chance of inflicting status conditions with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • The Chase Continues!: MP Refresh 2Move: The Chase Continues! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Attack Trap 4Has a chance (50%) of leaving the target trapped when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)8 energy · 96 orbs
  • Entry FreebieApplies the Free Move Next effect to the user when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Danger Damage GuardApplies the Damage Guard Next effect to the user the first time its HP drops to half or below each battle. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
  • Super Freebie 4Has a chance (50%) of applying the Free Move Next effect to the user when its move is super effective. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
  • Disarm 9Lowers the target's Attack and Sp. Atk by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
  • Weathered Warrior 3Powers up the user's moves and sync move when weather conditions are in effect. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • The Chase Continues!: Propulsion 9Move: The Chase Continues! Reduces the user's sync move countdown by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Trap and Sync 5Powers up the user's sync move against targets that are trapped. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Sync Thinker 9Increases the user's Special Moves ↑ Next effect by 1 rank after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Soften Up 1Critical hits land more easily when the user attacks with a sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Stationary Target 3Powers up the user's moves when the target is trapped. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Super Sync 9Applies the Supereffective ↑ Next effect to the user after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • BrainpowerThe more the user's Sp. Atk is raised, the more it powers up its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Eusine & Suicune

Art

Eusine & Suicune key art

More Water sync pairs

All sync pairs