
Galar
Gloria (Dojo Uniform) & Urshifu
★★★★★
/
Water/Support
Introduction
Gloria (Dojo Uniform) & Urshifu is a 5-star Water sync pair in Pokémon Masters EX. Gloria (Dojo Uniform) & Urshifu's role is Support. Faction: Galar.
Other Water sync pairs in Pokémon Masters EX: Adaman & Vaporeon, Akari (Summer 2026) & Manaphy, Archie & Kyogre, Barry & Empoleon, Barry & Floatzel, Bede & Inteleon and 59 more.
Gloria (Dojo Uniform) & Urshifu's banners
All banners- 14 August 2026 to 7 October 2026Harmony EX Fair
- 7 July 2025 to 16 July 2025Type-Exclusive (2025-07)
- 26 April 2024 to 16 May 2024Triple Feature Poké Fair Scout C
- 11 July 2023 to 25 July 2023Water-Type Exclusive
- 14 July 2022 to 6 August 2022Gloria Poké Fair Scout (2022-07)
Stats
- HP53rd of 765896
- Attack4th of 765643
- Defense325th of 765227
- Sp. Atk331st of 765357
- Sp. Def480th of 765208
- Speed148th of 765444
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 125Lv. 30: 204Lv. 45: 279Lv. 100: 576Lv. 120: 640Lv. 140: 704Lv. 200: 896
- AttackLv. 1: 18Lv. 30: 81Lv. 45: 141Lv. 100: 383Lv. 120: 435Lv. 140: 487Lv. 200: 643
- DefenseLv. 1: 15Lv. 30: 38Lv. 45: 59Lv. 100: 147Lv. 120: 163Lv. 140: 179Lv. 200: 227
- Sp. AtkLv. 1: 16Lv. 30: 52Lv. 45: 85Lv. 100: 217Lv. 120: 245Lv. 140: 273Lv. 200: 357
- Sp. DefLv. 1: 12Lv. 30: 33Lv. 45: 51Lv. 100: 128Lv. 120: 144Lv. 140: 160Lv. 200: 208
- SpeedLv. 1: 17Lv. 30: 60Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
As Urshifu
- HPLv. 1: 125Lv. 30: 204Lv. 45: 279Lv. 100: 576Lv. 120: 640Lv. 140: 704Lv. 200: 896
- AttackLv. 1: 18Lv. 30: 81Lv. 45: 141Lv. 100: 383Lv. 120: 435Lv. 140: 487Lv. 200: 643
- DefenseLv. 1: 15Lv. 30: 38Lv. 45: 59Lv. 100: 147Lv. 120: 163Lv. 140: 179Lv. 200: 227
- Sp. AtkLv. 1: 16Lv. 30: 52Lv. 45: 85Lv. 100: 217Lv. 120: 245Lv. 140: 273Lv. 200: 357
- Sp. DefLv. 1: 12Lv. 30: 33Lv. 45: 51Lv. 100: 128Lv. 120: 144Lv. 140: 160Lv. 200: 208
- SpeedLv. 1: 17Lv. 30: 60Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
Sync pair
Moves
5- Surging Strikes
Water·Physical·Power 40-48·Accuracy 100·3 gauge·Opponent (one)Attacks three times in a row. Except in certain circumstances, successful hits with this attack become critical hits.
- Iron Head
Steel·Physical·Power 92-110·Accuracy 100·3 gauge·Opponent (one)Has a chance (30%) of making the target flinch.
- Close Combat
Fighting·Physical·Power 124-148·Accuracy 100·3 gauge·Opponent (one)Lowers the user's Defense and Sp. Def by 1 stat rank.
- Flow Like Water!Trainer moveStatus·2 MP·Self
Reduces the user's sync move countdown by 1. Raises the user's Attack by 3 stat ranks.
- Rapid Mastery Water ImpactSync move
Water·Physical·Power 200-240·Opponent (one)The more the target's Defense is lowered, the greater the power of this attack.
Passive skills
3- Punishing Strike 9
Lowers the target's Defense by 1 stat rank when the user's attack move against it hits. If the move has the Multistrike effect tag, lowers the target's Defense by 1 stat rank for each hit.
- Recharging Strike 4
Has a chance (50%) of charging the user's move gauge by one when its attack move hits. If the move has the Multistrike effect tag, has a chance (50%) of charging the user's move gauge by one for each hit.
- Critical Sync
Except in certain circumstances, the user's sync move lands as a critical hit.
Sync grid
5454 tiles, 271 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Surging Strikes: Power +1Surging Strikes: Power ↑ +1 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Surging Strikes: Power +1Surging Strikes: Power ↑ +1 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Close Combat: Power +3Close Combat: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Close Combat: Power +3Close Combat: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Close Combat: Power +3Close Combat: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Close Combat: Power +3Close Combat: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Iron Head: Power +3Iron Head: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Iron Head: Power +3Iron Head: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Iron Head: Power +3Iron Head: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Iron Head: Power +3Iron Head: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Surging Strikes: Power +1Surging Strikes: Power ↑ +1 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Surging Strikes: Power +1Surging Strikes: Power ↑ +1 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Surging Strikes: Power +1Surging Strikes: Power ↑ +1 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Rapid Mastery Water Impact: Power +25Rapid Mastery Water Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Rapid Mastery Water Impact: Power +25Rapid Mastery Water Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Surging Strikes: Move Gauge Refresh 3Move: Surging Strikes Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Attack +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Close Combat: Move Gauge Refresh 3Move: Close Combat Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Iron Head: Move Gauge Refresh 3Move: Iron Head Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Flow Like Water!: MP Refresh 2Move: Flow Like Water! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Racing Rain 2Quickly charges the move gauge when the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Superduper Effective 2Powers up moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Double Down 2Powers up the user's sync moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- RelentlessThe more the target's Defense is lowered, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Insult to InjuryThe more the target's Defense is lowered, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Adrenaline 1Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Stacking Strike 9Raises the user's critical-hit rate by 1 stat rank when its attack move hits. If the move has the Multistrike effect tag, raises the user's critical-hit rate by 1 stat rank for each hit. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- EnduranceApplies the Enduring effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Iron Head: Aggravation 1Move: Iron Head Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- MAX Double Down 3Powers up the user's max moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Hunter's InstinctThe more the target's Speed is lowered, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Restoring Strike 4Has a chance (50%) of restoring the user's HP when its attack move hits. If the move has the Multistrike effect tag, has a chance (50%) of restoring the user's HP for each hit. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
- Head Start 1Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
- Interference ImmunityPrevents the user from flinching, becoming confused, or becoming trapped. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
- ImperviousThe user's stats cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
- Tripping Strike 9Lowers the target's Speed by 1 stat rank when the user's attack move against it hits. If the move has the Multistrike effect tag, lowers the target's Speed by 1 stat rank for each hit. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)12 energy · 144 orbs
Gloria (Dojo Uniform) & Urshifu
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