
Galar
Gloria (Summer 2021) & Inteleon
★★★★★
/
Water/Strike (Special)
Introduction
Gloria (Summer 2021) & Inteleon is a 5-star Water sync pair in Pokémon Masters EX. Gloria (Summer 2021) & Inteleon's role is Strike (Special). Faction: Galar.
On the Pokémon Masters EX tier list Gloria (Summer 2021) & Inteleon is D tier, 481st of the 608 sync pairs ranked.
Other Water sync pairs in Pokémon Masters EX: Adaman & Vaporeon, Akari (Summer 2026) & Manaphy, Archie & Kyogre, Barry & Empoleon, Barry & Floatzel, Bede & Inteleon and 59 more.
Gloria (Summer 2021) & Inteleon's banners
All banners- 10 July 2026 to 27 July 2026Super Spotlight Seasonal Scout (2026-07)
- 10 July 2026 to 27 July 2026Seasonal Tiered Scout (2026-07)
- 30 June 2025 to 18 July 2025Seasonal Tiered Scout (2025-06)
- 30 June 2025 to 18 July 2025Super Spotlight Seasonal Scout (2025-06)
- 28 June 2024 to 15 July 2024Seasonal Tiered Scout (2024-06)
- 28 June 2024 to 15 July 2024Super Spotlight Seasonal Scout (2024-06)
- 6 July 2023 to 9 July 2023Super Spotlight Seasonal Scout (2023-07)
- 6 July 2023 to 9 July 2023Seasonal Tiered Scout (2023-07)
- 4 July 2022 to 7 July 2022Seasonal Tiered Scout
- 4 July 2022 to 7 July 2022Super Spotlight Seasonal Scout (2022-07)
- 15 July 2021 to 31 July 2021Gloria Seasonal Scout
- 15 July 2021 to 31 July 2021Gloria Seasonal Tiered Scout
Stats
- HP47th of 765907
- Attack487th of 765264
- Defense565th of 765175
- Sp. Atk298th of 765399
- Sp. Def576th of 765175
- Speed50th of 765502
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 99Lv. 30: 181Lv. 45: 259Lv. 100: 567Lv. 120: 635Lv. 140: 703Lv. 200: 907
- AttackLv. 1: 14Lv. 30: 41Lv. 45: 65Lv. 100: 164Lv. 120: 184Lv. 140: 204Lv. 200: 264
- DefenseLv. 1: 13Lv. 30: 31Lv. 45: 49Lv. 100: 115Lv. 120: 127Lv. 140: 139Lv. 200: 175
- Sp. AtkLv. 1: 21Lv. 30: 60Lv. 45: 96Lv. 100: 239Lv. 120: 271Lv. 140: 303Lv. 200: 399
- Sp. DefLv. 1: 13Lv. 30: 31Lv. 45: 49Lv. 100: 115Lv. 120: 127Lv. 140: 139Lv. 200: 175
- SpeedLv. 1: 21Lv. 30: 70Lv. 45: 115Lv. 100: 302Lv. 120: 342Lv. 140: 382Lv. 200: 502
Sync pair
Moves
5- Snipe Shot
Water·Special·Power 128-153·Accuracy 100·4 gauge·Opponent (one)Critical hits land more easily.
- Air Slash
Flying·Special·Power 45-54·Accuracy 95·2 gauge·Opponent (one)Has a chance (30%) of making the target flinch.
- Dark Pulse
Dark·Special·Power 95-114·Accuracy 100·3 gauge·Opponent (one)Has a chance (20%) of making the target flinch.
- Scope 'Em Out!Trainer moveStatus·1 MP·Self
Raises the user's Sp. Atk and Speed by 1 stat rank. Applies the Critical Hit Next effect to the user. Applies the Supereffective ↑ Next effect to the user.
- Summer Soaking Water BeamSync move
Water·Special·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- Critical Strike 3
Powers up the user's attacks when they become critical hits.
- Critical Refresh 9
Restores one MP for the user when it lands a critical hit.
- Critical Freebie 4
Has a chance (50%) of applying the Free Move Next effect to the user when it lands a critical hit.
Sync grid
4848 tiles, 203 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Air Slash: Accuracy +5Air Slash: Accuracy ↑ +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Dark Pulse: Power +4Dark Pulse: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Dark Pulse: Power +4Dark Pulse: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Dark Pulse: Power +4Dark Pulse: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Air Slash: Power +4Air Slash: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Air Slash: Power +4Air Slash: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Air Slash: Power +4Air Slash: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)3 energy · 36 orbs
- Snipe Shot: Power +3Snipe Shot: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Snipe Shot: Power +3Snipe Shot: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Sp. Atk +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Snipe Shot: Power +3Snipe Shot: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Snipe Shot: Power +3Snipe Shot: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Speed +10 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)4 energy · 48 orbs
- Summer Soaking Water Beam: Power +25Summer Soaking Water Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Summer Soaking Water Beam: Power +25Summer Soaking Water Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Snipe Shot: Move Gauge Refresh 3Move: Snipe Shot Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Snipe Shot: Move Gauge Refresh 3Move: Snipe Shot Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Scope 'Em Out!: Move Gauge Refresh 3Move: Scope 'Em Out! Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Dark Pulse: Move Gauge Refresh 3Move: Dark Pulse Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Air Slash: Move Gauge Refresh 3Move: Air Slash Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Grand Entry 1Raises the user's Sp. Atk by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Critical Speed 4Has a chance (50%) of raising the user's Speed by one stat rank when its move is a critical hit. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Snipe Shot: Critical Clock 1Move: Snipe Shot Has a chance (20%) of reducing the user's sync move countdown by one when the user lands a critical hit. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Superduper Effective 2Powers up moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Ramming SpeedThe more the user's Speed is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Dark Pulse: Critical Sting 1Move: Dark Pulse When critical hits land, raises the chance of making the target flinch, become confused, or become trapped with the additional effect of the attack. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Foul Fighting 2Powers up the user's moves against targets that are flinching, confused, or trapped. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Critastrophe 2Powers up the user's sync move when it becomes a critical hit. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Air Slash: Foul Fighting 3Move: Air Slash Powers up the user's moves against targets that are flinching, confused, or trapped. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Gloria (Summer 2021) & Inteleon
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