
Unova
Grimsley (Sygna Suit) & Sharpedo
★★★★★
/
Water
Introduction
Grimsley (Sygna Suit) & Sharpedo is a 5-star Water sync pair in Pokémon Masters EX. Faction: Unova.
On the Pokémon Masters EX tier list Grimsley (Sygna Suit) & Sharpedo is C tier, 269th of the 608 sync pairs ranked.
Other Water sync pairs in Pokémon Masters EX: Adaman & Vaporeon, Akari (Summer 2026) & Manaphy, Archie & Kyogre, Barry & Empoleon, Barry & Floatzel, Bede & Inteleon and 59 more.
Grimsley (Sygna Suit) & Sharpedo's banners
All banners- 9 June 2021 to 12 June 2021Triple Feature Spotlight Scout (2021-06)
- 18 January 2021 to 21 January 2021Wallace and Sygna Suit Grimsley Spotlight Scout (2021-01)
- 5 October 2020 to 8 October 2020Wallace and Sygna Suit Grimsley Spotlight Scout
Stats
- HP209th of 765853
- Attack189th of 765466
- Defense502nd of 765204
- Sp. Atk179th of 765466
- Sp. Def514th of 765204
- Speed39th of 765516
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 82Lv. 30: 161Lv. 45: 236Lv. 100: 533Lv. 120: 597Lv. 140: 661Lv. 200: 853
- AttackLv. 1: 22Lv. 30: 68Lv. 45: 110Lv. 100: 286Lv. 120: 322Lv. 140: 358Lv. 200: 466
- DefenseLv. 1: 9Lv. 30: 29Lv. 45: 47Lv. 100: 124Lv. 120: 140Lv. 140: 156Lv. 200: 204
- Sp. AtkLv. 1: 18Lv. 30: 65Lv. 45: 110Lv. 100: 286Lv. 120: 322Lv. 140: 358Lv. 200: 466
- Sp. DefLv. 1: 9Lv. 30: 29Lv. 45: 47Lv. 100: 124Lv. 120: 140Lv. 140: 156Lv. 200: 204
- SpeedLv. 1: 18Lv. 30: 70Lv. 45: 118Lv. 100: 316Lv. 120: 356Lv. 140: 396Lv. 200: 516
As Mega Sharpedo
- HPLv. 1: 82Lv. 30: 161Lv. 45: 236Lv. 100: 533Lv. 120: 597Lv. 140: 661Lv. 200: 853
- AttackLv. 1: 24Lv. 30: 74Lv. 45: 121Lv. 100: 314Lv. 120: 354Lv. 140: 393Lv. 200: 512
- DefenseLv. 1: 9Lv. 30: 29Lv. 45: 47Lv. 100: 124Lv. 120: 140Lv. 140: 156Lv. 200: 204
- Sp. AtkLv. 1: 18Lv. 30: 65Lv. 45: 110Lv. 100: 286Lv. 120: 322Lv. 140: 358Lv. 200: 466
- Sp. DefLv. 1: 9Lv. 30: 29Lv. 45: 47Lv. 100: 124Lv. 120: 140Lv. 140: 156Lv. 200: 204
- SpeedLv. 1: 23Lv. 30: 91Lv. 45: 153Lv. 100: 410Lv. 120: 462Lv. 140: 514Lv. 200: 670
Sync pair
Moves
5- Waterfall
Water·Physical·Power 45-54·Accuracy 100·2 gauge·Opponent (one)Has a chance (20%) of making the target flinch.
- X AttackStatus·2 MP·Self
Raises the user's Attack by 2 stat ranks.
- Liquidation
Water·Physical·Power 99-118·Accuracy 100·3 gauge·Opponent (one)Has a chance (20%) of lowering the target's Defense by 1 stat rank.
- Sink or Swim!Trainer moveStatus·1 MP·Self
Removes all status conditions from the user. Raises the user's evasiveness and critical-hit rate by 3 stat ranks. The user takes damage equal to 90% of its remaining HP. If the user's Sharpedo has Mega Evolved, also raises the user's Attack by 6 stat ranks.
- High-Stakes LiquidationSync move
Water·Physical·Power 160-192·Opponent (one)Become Mega Sharpedo until the end of battle.
- LiquidationAs Mega Sharpedo
Water·Physical·Power 99-118·Accuracy 100·3 gauge·Opponent (one)Has a chance (20%) of lowering the target's Defense by 1 stat rank.
- Aqua JetAs Mega Sharpedo
Water·Physical·Power 75-90·Accuracy 100·3 MP·Opponent (one)No additional effect.
Passive skills
3- Fast-Track 2
Has a chance (30%) of raising the user's Speed by one stat rank when its Pokémon uses a move.
- Power Flux 5
The fuller the move gauge when moves are selected, the more this powers up moves.
- Double Down 5
Powers up the user's sync moves that are super effective.
Sync grid
5757 tiles, 240 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Attack +20 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- HP +40 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- High-Stakes Liquidation: Power +30High-Stakes Liquidation: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- High-Stakes Liquidation: Power +30High-Stakes Liquidation: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- High-Stakes Liquidation: Power +30High-Stakes Liquidation: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Aqua Jet: Power +8Aqua Jet: Power ↑ +8 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Aqua Jet: Power +8Aqua Jet: Power ↑ +8 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Aqua Jet: Power +8Aqua Jet: Power ↑ +8 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Waterfall: Power +5Waterfall: Power ↑ +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Waterfall: Power +5Waterfall: Power ↑ +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Waterfall: Power +5Waterfall: Power ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Waterfall: Power +5Waterfall: Power ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Sink or Swim!: Durable 9Move: Sink or Swim! Applies the Enduring effect to the user when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Furious BrawnThe more the user's Attack is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- HP +20 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Defense +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Liquidation: Power +5Liquidation: Power ↑ +5 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Liquidation: Power +5Liquidation: Power ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Liquidation: Power +5Liquidation: Power ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- High-Stakes Liquidation: Power +25High-Stakes Liquidation: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- High-Stakes Liquidation: Power +25High-Stakes Liquidation: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- High-Stakes Liquidation: Power +25High-Stakes Liquidation: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- High-Stakes Liquidation: Power +25High-Stakes Liquidation: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Pinch: Damage Guard Next Once 9Applies the Damage Guard Next effect to the user when it is in a pinch. This effect can activate only once per battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- HaymakerThe more the user's Attack is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- X Attack: MP Refresh 3Move: X Attack Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)6 energy · 72 orbs
- Waterfall: Move Gauge Refresh 3Move: Waterfall Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)6 energy · 72 orbs
- Liquidation: Move Gauge Refresh 3Move: Liquidation Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)6 energy · 72 orbs
- Waterfall: Shifty Striker 2Move: Waterfall Has a chance (30%) of raising the user's evasiveness by one stat rank when its Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Speedy Entry 2Raises the user's Speed by 2 stat ranks when it enters a battle. (1 or more adjacent tiles must be activated)8 energy · 96 orbs
- InertiaThe more the user's Speed is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Sink or Swim!: Slippery 1Move: Sink or Swim! Raises the user's evasiveness by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated)8 energy · 96 orbs
- Attack +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- First Aid 4Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- HP +50 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Stamina Reserves 3Charges the user's move gauge by 3 the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Pressure Cooker 4Has a chance (50%) of reducing the user's sync move countdown by one when it is in a pinch. This effect can activate only once per battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Power Reserves 2Powers up the user's moves when it is in a pinch. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Waterfall: Aggravation 1Move: Waterfall Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Head Start 1Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Liquidation: On a Roll 1Move: Liquidation Raises the chance of lowering stat values with the additional effects of the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Grimsley (Sygna Suit) & Sharpedo
Art















