
Kalos
Harmony & Feraligatr
★★★★★
/
Water/Sprint
Introduction
Harmony & Feraligatr is a 5-star Water sync pair in Pokémon Masters EX. Harmony & Feraligatr's role is Sprint. Faction: Kalos.
On the Pokémon Masters EX tier list Harmony & Feraligatr is A tier, 31st of the 608 sync pairs ranked.
Other Water sync pairs in Pokémon Masters EX: Adaman & Vaporeon, Akari (Summer 2026) & Manaphy, Archie & Kyogre, Barry & Empoleon, Barry & Floatzel, Bede & Inteleon and 59 more.
Harmony & Feraligatr's banners
All banners- 14 August 2026 to 7 October 2026Harmony EX Fair
Stats
- HP188th of 765861
- Attack190th of 765464
- Defense430th of 765213
- Sp. Atk206th of 765444
- Sp. Def440th of 765212
- Speed225th of 765408
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 91Lv. 30: 169Lv. 45: 244Lv. 100: 541Lv. 120: 605Lv. 140: 669Lv. 200: 861
- AttackLv. 1: 20Lv. 30: 66Lv. 45: 108Lv. 100: 284Lv. 120: 320Lv. 140: 356Lv. 200: 464
- DefenseLv. 1: 17Lv. 30: 38Lv. 45: 56Lv. 100: 133Lv. 120: 149Lv. 140: 165Lv. 200: 213
- Sp. AtkLv. 1: 13Lv. 30: 57Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
- Sp. DefLv. 1: 16Lv. 30: 37Lv. 45: 55Lv. 100: 132Lv. 120: 148Lv. 140: 164Lv. 200: 212
- SpeedLv. 1: 13Lv. 30: 55Lv. 45: 94Lv. 100: 248Lv. 120: 280Lv. 140: 312Lv. 200: 408
As Mega Feraligatr
- HPLv. 1: 91Lv. 30: 169Lv. 45: 244Lv. 100: 541Lv. 120: 605Lv. 140: 669Lv. 200: 861
- AttackLv. 1: 24Lv. 30: 79Lv. 45: 129Lv. 100: 340Lv. 120: 384Lv. 140: 427Lv. 200: 556
- DefenseLv. 1: 17Lv. 30: 38Lv. 45: 56Lv. 100: 133Lv. 120: 149Lv. 140: 165Lv. 200: 213
- Sp. AtkLv. 1: 13Lv. 30: 57Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
- Sp. DefLv. 1: 16Lv. 30: 37Lv. 45: 55Lv. 100: 132Lv. 120: 148Lv. 140: 164Lv. 200: 212
- SpeedLv. 1: 15Lv. 30: 66Lv. 45: 112Lv. 100: 297Lv. 120: 336Lv. 140: 374Lv. 200: 489
Sync pair
Moves
5- Massive Jaws Liquidation
Water·Physical·Power 200-240·Accuracy 100·4 gauge·Opponent (all)Activation Condition: When the user's Attack is raised. Deactivation Condition: Cannot be deactivated. Lowers the target's Defense by 2 stat ranks. The power of this move is not lowered even if there are multiple targets.
- Kalos PassionStatus·2 gauge·2 MP·Ally: Field
Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank. Applies Kalos Circle (Physical) to the allied field of play. Kalos Circle (Physical) grants all of the following effects: Powers up the physical attack moves and physical sync moves of all allied sync pairs by 10%. Reduces physical attack move and physical sync move damage taken by all allied sync pairs by per_5%. The more sync pairs with the Kalos theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by per_3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.)
- Rushing Rapids Aqua Jet
Water·Physical·Power 250-300·Accuracy 100·3 MP·Opponent (one)Activation Condition: When the user uses any move once. Deactivation Condition: Cannot be deactivated. Reduces the user's sync move countdown by two. Increases the user's Sync Move ↑ Next effect by 5 ranks. If the user's Feraligatr has Mega Evolved, also increases this attack's power by 50%.
- With Confidence!Trainer moveStatus·1 MP·Ally: Field
Raises the user's Attack by 6 stat ranks. Raises the user's ? by ? stat ranks. Applies Kalos Circle (Physical) to the allied field of play. Kalos Circle (Physical) grants all of the following effects: Powers up the physical attack moves and physical sync moves of all allied sync pairs by 10%. Reduces physical attack move and physical sync move damage taken by all allied sync pairs by per_5%. The more sync pairs with the Kalos theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by per_3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.)
- Lumiose-Loving Traveler LiquidationSync move
Water·Physical·Power 160-192·Opponent (one)Become Mega Feraligatr until the end of battle. The more the user's Attack is raised, the greater the power of this attack.
Passive skills
4- Kalos Rush
Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. When used in a co-op battle, reduces the user's sync move countdown by 1 the first time your team enters a battle each battle instead. The more allied sync pairs with the Kalos theme you have on your team, the greater the reduction is. (Each additional sync pair increases the reduction by one, and the maximum reduction is three.) The effects do not stack if you have more than one sync pair on your team with passive skills of the same name.
- Team MZ's Secret Weapon
Reduces the MP for the user's move by one and grants all of the following effects after your team's sync pair uses their sync move: Applies Kalos Circle (Physical) to the allied field of play. Increases the user's Physical Moves ↑ Next effect by 2 ranks. Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank.
- A Winner's True Strength
Applies the Physical Move Break effect to all opposing sync pairs the first time the user's sync move is used each battle. Increases the user's Physical Moves ↑ Next effect by 2 ranks the first time its sync move is used each battle.
- Circle: S-Moves ↑ 9
Powers up the user's sync move when a circle applies to the allied field of play.
Sync grid
5757 tiles, 267 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Lumiose-Loving Traveler Liquidation: Power +30Lumiose-Loving Traveler Liquidation: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Lumiose-Loving Traveler Liquidation: Power +30Lumiose-Loving Traveler Liquidation: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Lumiose-Loving Traveler Liquidation: Power +30Lumiose-Loving Traveler Liquidation: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Massive Jaws Liquidation: Power +2Massive Jaws Liquidation: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Massive Jaws Liquidation: Power +2Massive Jaws Liquidation: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Massive Jaws Liquidation: Power +2Massive Jaws Liquidation: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Rushing Rapids Aqua Jet: Power +2Rushing Rapids Aqua Jet: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Rushing Rapids Aqua Jet: Power +2Rushing Rapids Aqua Jet: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Rushing Rapids Aqua Jet: Power +2Rushing Rapids Aqua Jet: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Rushing Rapids Aqua Jet: Power +2Rushing Rapids Aqua Jet: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Massive Jaws Liquidation: Power +2Massive Jaws Liquidation: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Massive Jaws Liquidation: Power +2Massive Jaws Liquidation: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- UnflappablePrevents the user from flinching. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Lumiose-Loving Traveler Liquidation: Power +25Lumiose-Loving Traveler Liquidation: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Lumiose-Loving Traveler Liquidation: Power +25Lumiose-Loving Traveler Liquidation: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Massive Jaws Liquidation: Move Gauge Refresh 3Move: Massive Jaws Liquidation Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Circle: HP Recovery 1Restores the user's HP whenever its Pokémon takes an action when a circle applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Circle: MG → 2Quickly charges the move gauge when a circle applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Rushing Rapids Aqua Jet: Move Gauge Refresh 3Move: Rushing Rapids Aqua Jet Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Healthy HealingApplies the Gradual Healing effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- With Confidence!: Super Preparation 9Move: With Confidence! Applies the Supereffective ↑ Next effect to the user when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- With Confidence!: MP Refresh 2Move: With Confidence! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Circle: Attack Move DR 2Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Entry: Sync Move Boost 5Increases the user's Sync Move ↑ Next effect by 5 ranks when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
- 1st S-Move: Physical Boost 3Increases the user's Physical Moves ↑ Next effect by 3 ranks the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
- Piercing GazeMoves never miss. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
- Kalos C (Phys) Extension 5Extends the duration of Kalos Circle (Physical) when Kalos Circle (Physical) is applied to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
- Sharpened Body 3Powers up the user's moves when its Attack is raised. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Massive Jaws Liquidation: Move Gauge Refresh 9Move: Massive Jaws Liquidation Charges the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- HaymakerThe more the user's Attack is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Adrenaline 1Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Discombobulate 4Has a chance (50%) of lowering the target's accuracy by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Defense Crush 9Lowers the target's Defense by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- EnduranceApplies the Enduring effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- VigilanceProtects the user against critical hits. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Harmony & Feraligatr
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